1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label AdrianJP. Show all posts
Showing posts with label AdrianJP. Show all posts
Sunday, April 17, 2011
Not So Fast There...
Knowing your opening can be a great tool in quick games: you fire out your moves, rat-a-tat-tat while your opponent tries to think...
Move too quickly yourself, though, or overlook thinking when it is time to do so, and disaster strikes!
Sometimes, that is...
kkjfin - AdrianJP
standard game, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Ng5+ Ke8 7.Qh5+
Wow! This is way too fast! White confuses variations – or something.
Now...
7...Nxh5
White resigned, as he lost his Queen.
But – a trip to The Database shows that a total of 5 games reached the position of the second diagram – and White actually has a winning record!
Let's see...
7...g6 8.Qh6 d5 (8...Bf8 9.Qh3 d5 10.Qf3 Bg4 11.Qg3 Nd4 12.Qxe5+ Black resigned, Vetehinen - KlassAct, FICS, 2007) 9.Nxh7 Nxh7 10.Qxg6+ Kf8 11.d3 Nf6 12.Bh6+ Ke7 13.Qg7+ Ke6 14.Bg5 Rf8 15.0-0-0 Nd4 16.exd5+ Kf5 17.g4+ Kxg4 18.Bxf6+ Kf4 19.Bxd8 Rxd8 20.Qf6+ Kg4 21.Rhg1+ Kh3 22.Qh6 checkmate, langlaiss - DeltaRomeo, FICS, 2003;
7...Ke7 8.Qf7+ Kd6 9.Nb5 checkmate, vigsep - jetix, FICS, 2009
8.d3 Nd4 9.0-0 Nxc2 10.Rb1 d6 11.Nd5 c6 12.Ne3 Nxe3 13.Bxe3 Bxe3 14.fxe3 Qxg5 15.Rf2 Qxe3 16.Rbf1 Rf8 17.d4 Rxf2 18.Rxf2 Nf4 19.Kf1 Qc1 checkmate, tinkie - SiliconC, blitz, FICS, 2006.
Remember the old saying: Act in haste, repent at leisure
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