Showing posts with label AirmanLeonidas. Show all posts
Showing posts with label AirmanLeonidas. Show all posts

Thursday, September 16, 2010

Thank you, AirmanLeonidas

Earlier this year I was surprised by a creative new idea in the Semi-Italian Four Knights Jerome Gambit, and while I was lucky enough to scramble to overcome it, I later analyzed it to be ready for the next time.

This game proved to be the next time.

perrypawnpusher - TijsH
blitz, FICS, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6


The Semi-Italian Opening.

4.0-0 Nf6 5.Nc3 Bc5


The Semi-Italian Four Knights Game.



6.Bxf7+

The Semi-Italian Four Knights Jerome Gambit.

6...Kxf7 7.Nxe5+ Nxe5 8.d4


8...Nf3+

A creative alternative to the ordinary, and probably stronger, 8...Bxd4.

9.Qxf3

My first encounter continued: 9.gxf3 Bb4 10.Qd3 Bxc3 11.bxc3 Rf8 12.e5 Nh7 13.Qxh7 d6 14.Bxh6 Ke8 15.Qxg7 Rf7 16.Qg6 Bf5 17.Qg8+ Ke7 18.Bg5+ Black resigned, perrypawnpusher - AirmanLeonidas, blitz, FICS, 2010.

9...Bxd4 10.Nb5 d6


A cavalier response, simply returning the sacrificed piece. I was prepared for 10...Be5 11.Qb3+ d5 12.f4 Bd6 13.Nxd6+ followd by 14.e5 when Black's advantage is minimal.

11.Nxd4 Bg4

After the game Rybka gave a serious alternate line of play: 11...Re8 12.Re1 c5 13.Nb5 a6 14.Nc3 b5 15.Bf4 Bb7 16.Rad1 Re6 17.Qh3 Qe7 18.f3 Re8 19.Bg3 Kg8 where Black is a pawn down, but King is safe and his development is complete.




analysis diagram







12.Qb3+ Ke7


13.f3 Bd7 14.Qxb7 Rb8 15.Qxa7 g5


Black looks to punish my pawn-grabbing on the Queenside with an attack on the Kingside, but then decides to harass my Queen, after all.

16.b3 Ra8 17.Qb7 Qb8 18.Nc6+ Bxc6 19.Qxc6 Qa7+ 20.Kh1 Rhb8


Black's heavy pieces look impressive, but my plan was to move the action back to the Kingside.

21.Bb2 Rb6 22.Qc3 Rf8 23.e5 dxe5


24.Qxe5+ Kd8 25.Rfd1+ Nd7 26.Rd3

Flashier was 26.Rxd7+  but this will do.

26...Re8 27.Qg3 Rbe6 28.Rad1

Black's last hope was a back-rank checkmate, but my Rooks cause more trouble than his do.

28...R6e7


29.Bf6 Qc5 30.Rxd7+ Kc8 31.Bxe7 Rxe7 32.Rxe7 Qxe7


33.Qe1 Qh7 34.Qe8+ Kb7 35.Qb5+ Kc8 36.Qa6+ Kb8 37.Rd8 checkmate


graphic by Jeff Bucchino, the Wizard of Draws

Tuesday, August 10, 2010

Confundus!

My first Jerome Gambit with AirmanLeonidas (see "Stupefy!") was unusual enough that I thought another one was in order. When I had the chance, I challenged him.

perrypawnpusher - AirmanLeonidas
blitz, FICS, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6


The Semi-Italian Opening.

4.0-0 Nf6 5.Nc3 Bc5

The Semi-Italian Four Knights Game.

6.Bxf7+

The Semi-Italian Four Knights Jerome Gambit.

6...Kxf7 7.Nxe5+ Nxe5 8.d4


8...Nf3+


A very creative response, apart from the normal 8...Bxd4 9.Qxd4 d6, and one that I've not seen before. I felt as if I'd been hit by a Confundus spell...

9.gxf3

Going with the "Jerome pawns," but not the best. After the game Rybka suggested: 9.Qxf3, since if 9...Bxd4 White can regain the pawn with 10.Nb5 Be5 11.Qb3+ d5 12.f4 Bd6 13.Nxd6+ Qxd6 14.e5 Qb6+ 15.Qxb6 axb6 16.exf6 gxf6 when Black may have a small edge if he can use his open lines.





analysis diagram






9...Bb4 10.Qd3 Bxc3 11.bxc3


Now I had more centralized pawns to play with.

11...Rf8 12.e5 Nh7

Thoughtless (Confundus!?); better was 12...Ne8. Now Black's game spirals quickly downward.

13.Qxh7 d6


14.Bxh6 Ke8 15.Qxg7


Good enough. Very strong was 15.Rae1

15...Rf7 16.Qg6

Again, good enough. Stronger was 16.Qg8+.

16...Bf5 17.Qg8+ Ke7 18.Bg5+ Black resigned



Monday, August 9, 2010

Stupefy!

"Kennedy Kid" Jon is home from Haiti and watching Harry Potter movies.

A "Stupefy!" spell might explain the following game.

perrypawnpusher  - AirmanLeonidas
blitz game 2 12, FICS, 2010


1.e4 e5 2.Nf3 Nc6 3.Bc4 h6


The Semi-Italian Opening.

4.0-0 Bc5 5.Bxf7+


The Semi-Italian Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8


Oddly enough, the updated New Year's Database, with over 18,650 games (and free for the asking), has only one example of this move – and none of Black's very reasonable next move.

Rybka recommends, instead, 7...Ke6 8.Qh3+ Ke7 9.Qc3 d6 10.d4 Bxd4 11.Qxd4 Nf6 12.f4 Nc6 13.Qc3 Rf8 14.b4 Kf7 15.Bb2 Kg8 16.b5 Ne7 when Black has a clear advantage.

8.Qxe5 Qe7

Also seen is 8...Bd6 9.Qd4 Qh4 10.g3 Qh5 11.Qe3 c6 12.d4 b6 13.e5 Bc7 14.f4 Ne7 15.Nc3 b5 16.Ne4 Bb7 17.Nc5 Bc8 18.f5 d6 19.Ne6+ Kg8 20.Nxc7 Nxf5 21.Qf4 Rb8 22.exd6 Bd7 23.Bd2 Rf8 24.Rae1 Kh7 25.Qe5 Qh3 26.Bf4 Black resigned, perrypawnpusher - LethHansen, blitz, FICS, 2009.

9.Qf4+ Nf6


Black's King does better to eacape with 9...Ke8. After 10.Nc3 c6 or 10...Bd6 the second player is still for choice. 

10.e5

Here I waited patiently as the clock moved on, for something like 10...d6 11.exf6 Qxf6 12.Qxf6 gxf6 when White has an edge: up a pawn, with better pawn structure, against the two Bishops.

Instead, Black resigned, right before his time ran out.