Showing posts with label LethHansen. Show all posts
Showing posts with label LethHansen. Show all posts

Wednesday, July 20, 2011

Compensation

My relationship with my chess partner, Rybka 3, is a mixed one: it helps me understand my games after they are over; in turn, I have to put up with its "insults" (negative evaluations) about my play.

I trust Rybka's evaluations, but sometimes they are based upon the dynamic play that is possible in a position – often including moves played at the master level – as compensation for sacrificed material.

In games like the following, my opponent could be content with his extra material throughout the game. I struggled, successfully, as it turned out, to find all of the compensation that Rybka, afterward, assured me was there.

perrypawnpusher - irak
blitz 6 10, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6


The Semi-Italian Opening.

4.0-0 Bc5 5.Bxf7+

The Semi-Italian Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8


Stronger, but more complicated with more risk, is 7...Ke6. The text move keeps Black's advantage.

8.Qxe5 Bd6

I have faced this move, without ...h6 and 0-0, against LeiCar and dogofthesouth.

9.Qc3

Possibly a bit stronger than 9.Qd4 in perrypawnpusher - LethHansen, blitz, FICS, 2009 (1-0, 26).

9...Qf6

Black would not mind exchanging some pieces, to remove any danger to his King. White should be able to take advantage of this mind set and get an equal game.

10.d4 Bf4 11.Nd2

After the game Rybka 3 preferred 11.e5.

11...c6

AlonzoJerome - MarleysGhost, blitz, ICC, 2011, also continued with an overt "exchange" theme: 11...Bxd2 12.Bxd2 Qc6 13.Qf3+ Qf6 14.Qe3 d6 (1-0, 17)

12.Nf3 Bxc1 13.Raxc1 Ne7


Black is rightly pleased with his solid game, although a skeptic would point out that he moved his dark-squared Bishop four times in exchanging it for White's un-moved counterpart. These missing tempi can be seen in comparing the two home ranks: White's Rooks are linked, while it will take Black three moves to do so.

The question, as always, is: can White make something of this, or will Black's extra piece prevail in the end?

14.e5 Qe6 15.Qd3 Qxa2



I knew that Black could not afford this further loss of time, even with his solid position. This is the kind of  pawn-grabbing that Chess Challenger 7 used to do against me all the time, many, many years ago.

How to punish it??

16.b3 Qa6 17.Qe4

Understandable, although more consistent (i.e. "Jerome pawns") was 17.c4. Nothing is going to happen quickly, but White's clamp-down on Black's position can grow tighter and tighter.

17...Ke8


Far-sighted: he plans to make f5 a strong point for defense. It will cost him more tempi to get his Queen back into play, but if he does not create further weaknesses in his position it will remain White's responsibility to show compensation for his sacrifices.

18.Nh4 Qb5 19.f4 Qd5 20.Qe3 Rf8



As planned, but Black gets his moves out of order.

After 20...g6 White can still go for the breakthrough with 21.f5 but after 21...Nxf5 22.Nxf5 gxf5 23.Rxf5 c5 Black is still holding his own, according to Rybka 3. White would still have to play accurately and actively to show his compensation.

21.f5 d6

Understandable: Black hits White's center, and prepares to finally develop his Queen Bishop and Queen Rook. Unfortunately, it opens things up for White, who can now better get at his King.

As painful as it might have felt, Black needed to continue to set development aside and play something like 21...c5.

After the game Rybka 3 suggested 22.Rcd1 cxd4 23.Rxd4 Qc5 24.f6 Nd5 25.Qf2 gxf6 26.Nf5 Kd8 27.Nd6 b6 28.Ne4 with an edge for White. Again, that is a rather sophisticated evaluation: White's compensation is largely in dynamic play, and if he lags, he loses.

22.f6

Good, and thematic, but second best: how could I have overlooked the "Jerome pawn"-themed 22.c4 (followed by 23.exd6)?

22...gxf6 23.exf6

23...Qf7

After some excellent cold-blooded defense, Black slips again, and his game rolls downhill...

Rybka 3 reduces the game to a Rook and pawn endgame that is better for White with 23...Rf7 24.Rce1 Qg5 25.Qxg5 hxg5 26.Ng6 Bg4 27.Rxe7+ Rxe7 28.fxe7 Kd7 29.Rf7 Rc8 30.c4 a5 31.Kf2 Bh5 32.Nf8+ Ke8 33.Rg7 Bf7 34.Nh7 Kxe7 35.Nxg5 Kf6 36.Rxf7+ Kxg5 37.Rxb7 Kf4 38.Re7 Rb8.

24.fxe7 Qxe7 25.Qxh6

Again, this is enough, but the puckish 25.Rxf8+ was better, as 25...Kxf8 would have been followed by the Knight fork 26.Ng6+, winning the Black Queen.

25...Rxf1+ 26.Rxf1 Be6 27.Re1 Kd7 28.c4 Re8



Finally, the pieces are developed. If Black could move his Queen out of the pin along the e-file, he could envision further resistance, being only a pawn down, with a Bishop against a Knight.

29.d5 Qf8 30.dxe6+ Ke7 31.Ng6+ Kf6 32.Nxf8+ Ke7 33.Qg7+


Here Black's time ran out. His clock was still running over 2 1/2 minutes later, so I courtesy adjourned the game. He resigned the next day.

Friday, April 15, 2011

Trying My Hand at ICC (Part 2)

Marley was dead: to begin with. There is no doubt whatever about that.

And in my second game at ICC, I was playing his ghost, it appeared. My luck, Charles Dickens' character had died before Alonzo Wheeler Jerome had invented his gambit.

AlonzoJerome  - MarleysGhost
blitz 2 12, ICC,2011


1.e4 e5 2.Nf3 Nc6 3.Bc4 h6


The Semi-Italian Game.

4.0-0 Bc5 5.Bxf7+

The Semi-Italian Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8


 8.Qxe5 Bd6

Without ...h6 for Black and 0-0 for White, I have faced this move against LeiCar and dogofthesouth.

I have also seen 8...Qe7 9.Qf4+ Nf6 10.e5 Black resigned, perrypawnpusher - AirmanLeonidas, blitz, FICS, 2010.

9.Qc3

Maybe a little stronger than 9.Qd4 as in perrypawnpusher - LethHansen, blitz, FICS, 2009 (1-0, 26).

9...Qf6 10.d4 Bf4


Looking to exchange pieces and (eventually) take us to the endgame. That was okay with me, to start.

11.Nd2 Bxd2 12.Bxd2 Qc6 13.Qf3+


Keeping the Queen on the board to keep the chances of attack.

13...Qf6 14.Qe3 d6

White's development, and Black's unsafe King (on the same file as his Queen) give adequate compensation for the sacrifice.

15.f4 Bd7 16.e5 dxe5

A reflex reaction, but it ends the game.

17.fxe5 Black resigned.


Black will have only a Knight and Rook to face White's Queen (and two "Jerome pawns").

Monday, August 9, 2010

Stupefy!

"Kennedy Kid" Jon is home from Haiti and watching Harry Potter movies.

A "Stupefy!" spell might explain the following game.

perrypawnpusher  - AirmanLeonidas
blitz game 2 12, FICS, 2010


1.e4 e5 2.Nf3 Nc6 3.Bc4 h6


The Semi-Italian Opening.

4.0-0 Bc5 5.Bxf7+


The Semi-Italian Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8


Oddly enough, the updated New Year's Database, with over 18,650 games (and free for the asking), has only one example of this move – and none of Black's very reasonable next move.

Rybka recommends, instead, 7...Ke6 8.Qh3+ Ke7 9.Qc3 d6 10.d4 Bxd4 11.Qxd4 Nf6 12.f4 Nc6 13.Qc3 Rf8 14.b4 Kf7 15.Bb2 Kg8 16.b5 Ne7 when Black has a clear advantage.

8.Qxe5 Qe7

Also seen is 8...Bd6 9.Qd4 Qh4 10.g3 Qh5 11.Qe3 c6 12.d4 b6 13.e5 Bc7 14.f4 Ne7 15.Nc3 b5 16.Ne4 Bb7 17.Nc5 Bc8 18.f5 d6 19.Ne6+ Kg8 20.Nxc7 Nxf5 21.Qf4 Rb8 22.exd6 Bd7 23.Bd2 Rf8 24.Rae1 Kh7 25.Qe5 Qh3 26.Bf4 Black resigned, perrypawnpusher - LethHansen, blitz, FICS, 2009.

9.Qf4+ Nf6


Black's King does better to eacape with 9...Ke8. After 10.Nc3 c6 or 10...Bd6 the second player is still for choice. 

10.e5

Here I waited patiently as the clock moved on, for something like 10...d6 11.exf6 Qxf6 12.Qxf6 gxf6 when White has an edge: up a pawn, with better pawn structure, against the two Bishops.

Instead, Black resigned, right before his time ran out.




Friday, June 19, 2009

Get back on the horse...

If you fall off of a horse, you're supposed to get right back on it, or you'll be too scared to ride again... After my last loss via blunder (see "My Turn Again") I knew I had to saddle up the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) or one of its relatives, and take off at a gallop.

The following game, a Semi-Italian Jerome Gambit, followed a line of play that I was familiar with, but didn't really know, bringing to mind David Freeman's comment that "The more you know, the more you realise how much you don’t know — the less you know, the more you think you know."
perrypawnpusher - Lakritzl
blitz 5 12, FICS, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6



4.0-0 Bc5 5.Bxf7+ 5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Ke6

Or 7...Kf6 8.Qf5+ Ke7 9.Qxe5+ Kf7 10.Qd5+ Kf6 11.e5+ Kg6 12.Qxc5 d6 13.exd6 Qxd6 14.Qxd6+ cxd6 15.Nc3 Bf5 16.d3 Rc8 17.Be3 a6 18.Bd4 Nf6 19.Rae1 Rhe8 20.f3 Kh7 21.Bxf6 gxf6 22.Rxe8 Rxe8 23.Kf2 Kg6 24.Re1 Rc8 25.Re7 Rb8 26.Ne4 Bxe4 27.fxe4 b5 28.Rd7 Rb6 29.c3 b4 30.c4 b3 31.a3 f5 Black resigned, perrypawnpusher - bergeruw, blitz, FICS, 2007 ;

Or 7...Ng6 8.Qd5+ Kf8 ( 8...Ke8 9.Qxc5 Qe7 10.Qe3 Nf6 11.Nc3 c6 12.f4 b6 13.f5 Ne5 14.d4 Ba6 15.dxe5 Qxe5 16.Re1 Kf7 17.Qf3 Rhe8 18.Bf4 Qc5+ 19.Be3 Qb5 20.Bd4 Qxb2 21.e5 Nd5 22.e6+ Kg8 23.Qg4 Nxc3 24.Qxg7 checkmate, perrypawnpusher - Cibola, blitz, FICS, 2009) 9.Qxc5+ d6 10.Qe3 N8e7 11.d4 Kg8 12.Nc3 Kh7 13.f4 Rf8 14.f5 Nh8 15.g4 Kg8 16.g5 hxg5 17.Qxg5 Nf7 18.Qg3 Nc6 19.f6 g5 20.Bxg5 Nxg5 21.Qxg5+ Kf7 22.Qg7+ Ke6 23.d5+ Ke5 24.Qg3+ Kd4 25.Qd3+ Ke5 26.Qg3+ Kd4 27.Qd3+ Ke5 28.Qg3+ Kd4 29.Qd3+ Ke5 30.Qg3+ Kd4 31.Qd3+ Ke5 32.Qg3+ Kd4 drawn, perrypawnpusher - pascalwilliams, blitz, FICS, 2007;

Or 7...g6 8.Qxe5 Nf6 9.Qxc5 d6 10.Qe3 Ng4 ( 10...Qe8 11.Nc3 c6 12.d3 Be6 13.f4 Ke7 14.f5 gxf5 15.exf5 Kd7 16.Qxe6+ Qxe6 17.fxe6+ Kxe6 18.Bd2 Kd7 19.Rxf6 Black resigned, perrypawnpusher - wadada, blitz, FICS, 2009) 11.Qf4+ Kg7 12.d4 Rf8 13.Qg3 g5 14.Nc3 c5 15.f4 cxd4 16.Ne2 Ne3 17.Bxe3 dxe3 18.Qxe3 gxf4 19.Nxf4 Qg5 20.Nd5 Qxe3+ 21.Nxe3 Be6 22.Nf5+ Bxf5 23.exf5 Rae8 24.Rae1 Rxe1 25.Rxe1 Rxf5 26.Re7+ Kf6 27.Rxb7 Rc5 28.Rxa7 Rxc2 29.Rb7 Rc1+ 30.Kf2 Ke5 31.Rb3 Rc2+ 32.Kf3 d5 33.Re3+ Kf5 34.Re2 Rc4 35.g3 h5 36.b3 Rc5 37.Ke3 Rc3+ 38.Kd4 Rf3 39.Kxd5 Kg4 40.b4 h4 41.gxh4 Kxh4 42.b5 Rd3+ 43.Kc4 Rd7 44.b6 Rb7 45.Kc5 Rxb6 46.Kxb6 Black resigned, perrypawnpusher -islanderchess, blitz, FICS, 2008;

Or 7...Kf8 8.Qxe5 Bd6 9.Qd4 Qh4 10.g3 Qh5 11.Qe3 c6 12.d4 b6 13.e5 Bc7 14.f4 Ne7 15.Nc3 b5 16.Ne4 Bb7 17.Nc5 Bc8 18.f5 d6 19.Ne6+ Kg8 20.Nxc7 Nxf5 21.Qf4 Rb8 22.exd6 Bd7 23.Bd2 Rf8 24.Rae1 Kh7 25.Qe5 Qh3 26.Bf4 Black resigned, perrypawnpusher - LethHansen, blitz, FICS, 2009.

8.Qf5+

Rybka 3.0 suggests as better the Queen maneuver 8.Qh3+ Ke7 9.Qc3 d6 10.d4 and after 10...Bxd4 11.Qxd4 Nf6 White does better than in the game, although Black still has the advantage.

I didn't know that.

8...Kd6 9.d4



An alternative: 9.Rd1 Ne7 10.Qh5 g6 11.Qh3 Bd4 12.Qa3+ Bc5 13.b4 Bd4 14.c3 Bxf2+ 15.Kxf2 Rf8+ 16.Ke3 White resigned, prettyhip1 - cubs0_0, GameKnot, 2007.

9...Bxd4

A tougher defensive idea is 9...Qf6 10.dxe5+ Qxe5 11.Rd1+ ( 11.Bf4 Black resigned, perrypawnpusher - joejox, blitz, FICS, 2009) 11...Bd4 12.Qf8+ Ke6 13.Qe8+ Kf6 14.Qf8+ Ke6 15.Qe8+ Kf6 1/2-1/2 perrypawnpusher - Joyus, blitz, FICS, 2007.

10.Rd1 c5

Black does better with 10...Qf6 11.Rxd4+ Ke7; but, make no mistake, even with the text he has the advantage.

11.c3 Ne7 12.Qh5

Or 12.Qh3 Qb6 13.cxd4 cxd4 14.Qa3+ Ke6 15.f4 N5c6 16.f5+ Kf7 17.Nd2 Re8 18.Nc4 Qc7 19.Nd6+ Kf8 20.Nxe8 Kxe8 21.Qf3 Ne5 22.Qg3 Kf8 23.Bf4 d6 24.Rac1 Qa5 25.f6 N7g6 26.Bxe5 Qxe5 27.Qxg6 Be6 28.Qxg7+ Ke8 29.Qe7 checkmate, joev6225 - liverpool, GameKnot, 2006.


Now Black can continue his defense with 12...Qe8, but decides to give back one piece, and instead gives back two.

13.cxd4 cxd4 14.Qxe5+ d6 


White is now better, and Black's game goes to pieces.


15.Qxd4 Nc6 16.Qxg7+ Bd7 17.Bf4 Rg8 18.Qxh6 Qe7 19.Bxd6+ Qxd6 20.Qxd6+ Black resigned 1-0



Graphic by Jeff Bucchino, "The Wizard of Draws"

Thursday, April 23, 2009

Take the advantage and run...


Sometimes the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) leads to messy positions. In those situations, it's better to have more material and more time; but it's equally important to have an idea what to do and what not to do.
perrypawnpusher - LethHansen
blitz game 3 12 FICS, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
The Semi-Italian game.

4.0-0 Bc5 5.Bxf7+ 5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8 New to me. I have seen 4 other moves: 7...Kf6 (
Bergeruw), 7...Ng6 (pascalwilliams, cibola), 7...Ke6 (Joyus, joejox), and 7...g6 (Islanderchess, wadada).


8.Qxe5 Bd6

A new kind of counter attack. I like it.

9.Qd4 Qh4 10.g3

A nervous move, since the thematic 10.f4 was ok, i.e. 10...Bxf4 11.g3.

10...Qh5 11.Qe3 c6
Black has the advantage of a piece for two pawns. He needs to develop quickly and safeguard his pawn. If White is to have a chance, he needs to develope even quicker.
12.d4 b6 13.e5 Bc7 14.f4

This pawn play is all very Jerome-ish, but Rybka 3, after the game, suggested instead 14.b3 followed by 15.Ba3 with more attention to the Black King.

14...Ne7 15.Nc3 b5

Probably 15...d5 was better, although that would give White an advanced, protected passed pawn.

16.Ne4 Bb7 17.Nc5 Bc8 18.f5 d6 19.Ne6+ Kg8


Black has a defense, but it begins with 19...Bxe6. This oversight swings the game towards White.

20.Nxc7 Nxf5 21.Qf4 Rb8 22.exd6 Bd7


23.Bd2 Rf8 24.Rae1 Kh7



The clocks are ticking. LethHansen is untangling. I'm hoping not to blunder.

25.Qe5 Qh3 26.Bf4 Black lost on time.

graphic by Jeff Bucchino, "The Wizard of Draws"