My relationship with my chess partner, Rybka 3, is a mixed one: it helps me understand my games after they are over; in turn, I have to put up with its "insults" (negative evaluations) about my play.
I trust Rybka's evaluations, but sometimes they are based upon the dynamic play that is possible in a position – often including moves played at the master level – as compensation for sacrificed material.
In games like the following, my opponent could be content with his extra material throughout the game. I struggled, successfully, as it turned out, to find all of the compensation that Rybka, afterward, assured me was there.
perrypawnpusher - irak
blitz 6 10, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
The Semi-Italian Opening.
4.0-0 Bc5 5.Bxf7+
The Semi-Italian Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8
Stronger, but more complicated with more risk, is 7...Ke6. The text move keeps Black's advantage.
8.Qxe5 Bd6
I have faced this move, without ...h6 and 0-0, against LeiCar and dogofthesouth.
9.Qc3
Possibly a bit stronger than 9.Qd4 in perrypawnpusher - LethHansen, blitz, FICS, 2009 (1-0, 26).
9...Qf6
Black would not mind exchanging some pieces, to remove any danger to his King. White should be able to take advantage of this mind set and get an equal game.
10.d4 Bf4 11.Nd2
After the game Rybka 3 preferred 11.e5.
11...c6
AlonzoJerome - MarleysGhost, blitz, ICC, 2011, also continued with an overt "exchange" theme: 11...Bxd2 12.Bxd2 Qc6 13.Qf3+ Qf6 14.Qe3 d6 (1-0, 17)
12.Nf3 Bxc1 13.Raxc1 Ne7
Black is rightly pleased with his solid game, although a skeptic would point out that he moved his dark-squared Bishop four times in exchanging it for White's un-moved counterpart. These missing tempi can be seen in comparing the two home ranks: White's Rooks are linked, while it will take Black three moves to do so.
The question, as always, is: can White make something of this, or will Black's extra piece prevail in the end?
14.e5 Qe6 15.Qd3 Qxa2
I knew that Black could not afford this further loss of time, even with his solid position. This is the kind of pawn-grabbing that Chess Challenger 7 used to do against me all the time, many, many years ago.
How to punish it??
16.b3 Qa6 17.Qe4
Understandable, although more consistent (i.e. "Jerome pawns") was 17.c4. Nothing is going to happen quickly, but White's clamp-down on Black's position can grow tighter and tighter.
17...Ke8
Far-sighted: he plans to make f5 a strong point for defense. It will cost him more tempi to get his Queen back into play, but if he does not create further weaknesses in his position it will remain White's responsibility to show compensation for his sacrifices.
18.Nh4 Qb5 19.f4 Qd5 20.Qe3 Rf8
As planned, but Black gets his moves out of order.
After 20...g6 White can still go for the breakthrough with 21.f5 but after 21...Nxf5 22.Nxf5 gxf5 23.Rxf5 c5 Black is still holding his own, according to Rybka 3. White would still have to play accurately and actively to show his compensation.
21.f5 d6
Understandable: Black hits White's center, and prepares to finally develop his Queen Bishop and Queen Rook. Unfortunately, it opens things up for White, who can now better get at his King.
As painful as it might have felt, Black needed to continue to set development aside and play something like 21...c5.
After the game Rybka 3 suggested 22.Rcd1 cxd4 23.Rxd4 Qc5 24.f6 Nd5 25.Qf2 gxf6 26.Nf5 Kd8 27.Nd6 b6 28.Ne4 with an edge for White. Again, that is a rather sophisticated evaluation: White's compensation is largely in dynamic play, and if he lags, he loses.
22.f6
Good, and thematic, but second best: how could I have overlooked the "Jerome pawn"-themed 22.c4 (followed by 23.exd6)?
22...gxf6 23.exf6
23...Qf7
After some excellent cold-blooded defense, Black slips again, and his game rolls downhill...
Rybka 3 reduces the game to a Rook and pawn endgame that is better for White with 23...Rf7 24.Rce1 Qg5 25.Qxg5 hxg5 26.Ng6 Bg4 27.Rxe7+ Rxe7 28.fxe7 Kd7 29.Rf7 Rc8 30.c4 a5 31.Kf2 Bh5 32.Nf8+ Ke8 33.Rg7 Bf7 34.Nh7 Kxe7 35.Nxg5 Kf6 36.Rxf7+ Kxg5 37.Rxb7 Kf4 38.Re7 Rb8.
24.fxe7 Qxe7 25.Qxh6
Again, this is enough, but the puckish 25.Rxf8+ was better, as 25...Kxf8 would have been followed by the Knight fork 26.Ng6+, winning the Black Queen.
25...Rxf1+ 26.Rxf1 Be6 27.Re1 Kd7 28.c4 Re8
Finally, the pieces are developed. If Black could move his Queen out of the pin along the e-file, he could envision further resistance, being only a pawn down, with a Bishop against a Knight.
29.d5 Qf8 30.dxe6+ Ke7 31.Ng6+ Kf6 32.Nxf8+ Ke7 33.Qg7+
Here Black's time ran out. His clock was still running over 2 1/2 minutes later, so I courtesy adjourned the game. He resigned the next day.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label MarleysGhost. Show all posts
Showing posts with label MarleysGhost. Show all posts
Wednesday, July 20, 2011
Friday, April 15, 2011
Trying My Hand at ICC (Part 2)
Marley was dead: to begin with. There is no doubt whatever about that.
And in my second game at ICC, I was playing his ghost, it appeared. My luck, Charles Dickens' character had died before Alonzo Wheeler Jerome had invented his gambit.
The Semi-Italian Game.
4.0-0 Bc5 5.Bxf7+
The Semi-Italian Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8
8.Qxe5 Bd6
Without ...h6 for Black and 0-0 for White, I have faced this move against LeiCar and dogofthesouth.
I have also seen 8...Qe7 9.Qf4+ Nf6 10.e5 Black resigned, perrypawnpusher - AirmanLeonidas, blitz, FICS, 2010.
9.Qc3
Maybe a little stronger than 9.Qd4 as in perrypawnpusher - LethHansen, blitz, FICS, 2009 (1-0, 26).
9...Qf6 10.d4 Bf4
Looking to exchange pieces and (eventually) take us to the endgame. That was okay with me, to start.
11.Nd2 Bxd2 12.Bxd2 Qc6 13.Qf3+
Keeping the Queen on the board to keep the chances of attack.
13...Qf6 14.Qe3 d6
White's development, and Black's unsafe King (on the same file as his Queen) give adequate compensation for the sacrifice.
15.f4 Bd7 16.e5 dxe5
A reflex reaction, but it ends the game.
17.fxe5 Black resigned.
Black will have only a Knight and Rook to face White's Queen (and two "Jerome pawns").
And in my second game at ICC, I was playing his ghost, it appeared. My luck, Charles Dickens' character had died before Alonzo Wheeler Jerome had invented his gambit.
AlonzoJerome - MarleysGhost
blitz 2 12, ICC,2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
blitz 2 12, ICC,2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
The Semi-Italian Game.
4.0-0 Bc5 5.Bxf7+
The Semi-Italian Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8
8.Qxe5 Bd6
Without ...h6 for Black and 0-0 for White, I have faced this move against LeiCar and dogofthesouth.
I have also seen 8...Qe7 9.Qf4+ Nf6 10.e5 Black resigned, perrypawnpusher - AirmanLeonidas, blitz, FICS, 2010.
9.Qc3
Maybe a little stronger than 9.Qd4 as in perrypawnpusher - LethHansen, blitz, FICS, 2009 (1-0, 26).
9...Qf6 10.d4 Bf4
Looking to exchange pieces and (eventually) take us to the endgame. That was okay with me, to start.
11.Nd2 Bxd2 12.Bxd2 Qc6 13.Qf3+
Keeping the Queen on the board to keep the chances of attack.
13...Qf6 14.Qe3 d6
White's development, and Black's unsafe King (on the same file as his Queen) give adequate compensation for the sacrifice.
15.f4 Bd7 16.e5 dxe5
A reflex reaction, but it ends the game.
17.fxe5 Black resigned.
Black will have only a Knight and Rook to face White's Queen (and two "Jerome pawns").
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