Showing posts with label Marley. Show all posts
Showing posts with label Marley. Show all posts

Friday, April 15, 2011

Trying My Hand at ICC (Part 2)

Marley was dead: to begin with. There is no doubt whatever about that.

And in my second game at ICC, I was playing his ghost, it appeared. My luck, Charles Dickens' character had died before Alonzo Wheeler Jerome had invented his gambit.

AlonzoJerome  - MarleysGhost
blitz 2 12, ICC,2011


1.e4 e5 2.Nf3 Nc6 3.Bc4 h6


The Semi-Italian Game.

4.0-0 Bc5 5.Bxf7+

The Semi-Italian Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8


 8.Qxe5 Bd6

Without ...h6 for Black and 0-0 for White, I have faced this move against LeiCar and dogofthesouth.

I have also seen 8...Qe7 9.Qf4+ Nf6 10.e5 Black resigned, perrypawnpusher - AirmanLeonidas, blitz, FICS, 2010.

9.Qc3

Maybe a little stronger than 9.Qd4 as in perrypawnpusher - LethHansen, blitz, FICS, 2009 (1-0, 26).

9...Qf6 10.d4 Bf4


Looking to exchange pieces and (eventually) take us to the endgame. That was okay with me, to start.

11.Nd2 Bxd2 12.Bxd2 Qc6 13.Qf3+


Keeping the Queen on the board to keep the chances of attack.

13...Qf6 14.Qe3 d6

White's development, and Black's unsafe King (on the same file as his Queen) give adequate compensation for the sacrifice.

15.f4 Bd7 16.e5 dxe5

A reflex reaction, but it ends the game.

17.fxe5 Black resigned.


Black will have only a Knight and Rook to face White's Queen (and two "Jerome pawns").