Thursday, April 23, 2009

Take the advantage and run...


Sometimes the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) leads to messy positions. In those situations, it's better to have more material and more time; but it's equally important to have an idea what to do and what not to do.
perrypawnpusher - LethHansen
blitz game 3 12 FICS, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
The Semi-Italian game.

4.0-0 Bc5 5.Bxf7+ 5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Kf8 New to me. I have seen 4 other moves: 7...Kf6 (
Bergeruw), 7...Ng6 (pascalwilliams, cibola), 7...Ke6 (Joyus, joejox), and 7...g6 (Islanderchess, wadada).


8.Qxe5 Bd6

A new kind of counter attack. I like it.

9.Qd4 Qh4 10.g3

A nervous move, since the thematic 10.f4 was ok, i.e. 10...Bxf4 11.g3.

10...Qh5 11.Qe3 c6
Black has the advantage of a piece for two pawns. He needs to develop quickly and safeguard his pawn. If White is to have a chance, he needs to develope even quicker.
12.d4 b6 13.e5 Bc7 14.f4

This pawn play is all very Jerome-ish, but Rybka 3, after the game, suggested instead 14.b3 followed by 15.Ba3 with more attention to the Black King.

14...Ne7 15.Nc3 b5

Probably 15...d5 was better, although that would give White an advanced, protected passed pawn.

16.Ne4 Bb7 17.Nc5 Bc8 18.f5 d6 19.Ne6+ Kg8


Black has a defense, but it begins with 19...Bxe6. This oversight swings the game towards White.

20.Nxc7 Nxf5 21.Qf4 Rb8 22.exd6 Bd7


23.Bd2 Rf8 24.Rae1 Kh7



The clocks are ticking. LethHansen is untangling. I'm hoping not to blunder.

25.Qe5 Qh3 26.Bf4 Black lost on time.

graphic by Jeff Bucchino, "The Wizard of Draws"

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