
Sometimes the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) leads to messy positions. In those situations, it's better to have more material and more time; but it's equally important to have an idea what to do and what not to do.
perrypawnpusher - LethHansen
blitz game 3 12 FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6

4.0-0 Bc5 5.Bxf7+


8.Qxe5 Bd6

A new kind of counter attack. I like it.
9.Qd4 Qh4 10.g3
A nervous move, since the thematic 10.f4 was ok, i.e. 10...Bxf4 11.g3.
10...Qh5 11.Qe3 c6

12.d4 b6 13.e5 Bc7 14.f4

14...Ne7 15.Nc3 b5

16.Ne4 Bb7 17.Nc5 Bc8 18.f5 d6 19.Ne6+ Kg8

Black has a defense, but it begins with 19...Bxe6. This oversight swings the game towards White.
20.Nxc7 Nxf5 21.Qf4 Rb8 22.exd6 Bd7

23.Bd2 Rf8 24.Rae1 Kh7

The clocks are ticking. LethHansen is untangling. I'm hoping not to blunder.
25.Qe5 Qh3 26.Bf4 Black lost on time.

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