1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines (risky/nonrisky lines, tactics & psychology for fast, exciting play)
Sunday, April 19, 2009
Wild Horses
There seemed to be some "wild horses" in this Jerome Gambit (1.e4 e5 2.Nf3 Nf6 3.Bc4 Bc5 4.Bxf7+) game that kept trying to "drag me away." Or drag the game away from me.
Sorry, Podnah, good try, but not this time, either...
An idea similar to Fritz 8's seen in "Jerome Gambit: Drilling Down (13)". It seems to beg for 9.Qe5+ Ne6, but I thought I'd let the horse run wild and instead focus on my development.
9.0-0 Nf6 10.d3 d6 11.Qe3 Ne612.f4 Ng4
The first horse having returned, the other one now gets loose.
13.Qg3 Nc5
Can all this horsing around be good for Black? Neigh!
14.f5 h5 15.h3 Nf6Already White now has a pawn breakthrough that would allow him to rustle one of the Knights: 16.e5 dxe5 17.Qxe5+ Qe7 18.Re1 Qxe5 19.Rxe5+ Kd8 20.Rxc5.
The move that I chose instead targets Black's King.
16.Qxg7 Rg8 17.Qh6 d5
Breaking in the center, attacking the pawn chain – but letting the e-pawn advance. Correct seems to be 17...Qe7 with defensive prospects.
18.e5 Nfd7 Black's position is suddenly so dire that Rybka 3, analyzing after the game was over, suggested that he should offer the return of a piece with 18...Ncd7 – but that White's attack was so strong that the first player could continue to develop without capturing immediately: 19.Bf4 c6 20.Nd2 Qb6+ 21.Kh1 c5 22.Rae1 Kd8 23.Nf3.
19.Qxh5+ Ke7 20.Bg5+
Winning the exchange, while 20.Qh7+ led to the win of a Rook. Regardless, the Black King is in serious trouble.
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