Showing posts with label Cyberkid. Show all posts
Showing posts with label Cyberkid. Show all posts

Thursday, February 3, 2011

Pathbreaking

Exploring an opening variation has its excitements and its drawbacks. Often it is best, once the end of the trail is reached, to reflect on the path travelled in case you go that way again.


AMITAF - aditikalpesh
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4


The Blackburne Shilling Gambit.

4.Bxf7+

The Blackburne Shilling Jerome Gambit.

4...Kxf7 5.Nxe5+ Ke6 6.f4


Common, but perhaps not best. This move allows Black chances that he does not take advantage of in this game.

6...Bd6

An odd sideline that puts Black at great risk. He needed to play 6...Qh4+ 7.g3 Qh3 with possibilities of infiltrating on the Kingside.

7.c3

Solid.

Next time White can come armed with 7.Qg4+ Kf6 (or 7...Ke7, jamci - tpg, FICS, 2009 [1-0, 26]; Handlangari - PlatinumKnight, FICS, 2007 [1-0, 9] and bushytail - PlatinumKnight, FICS, 2009 [1-0, 9]; or 7...Nf5 8.Qxf5+ Cyberkid - PlatinumKnight, FICS, 2009 [1-0, 8]) 8.Qg5+ wayaut - tomcatx, FICS, 2010 [1-0, 8] and Pandolfl - screaminghead, FICS, 2005 [1-0, 15]

7...Nc6

Lost.

Better: 7...Bxe5 while he has the chance. (Hint: White's best response would be 8.0-0, and he would be worse.)

8.d4


Again, the short cut next time would be 8.Qb3+ Ke7 9.Qf7 checkmate 

8...Nb8

Danger.

Again, 8...Bxe5 was the choice, with White only slightly better.

9.f5+

This leads to White's advantage. 

So, too, would 9.Qb3+ Kf6 10.Qf7 checkmate. 

9...Ke7 10.Bg5+ Nf6


The brutal pin on the Black Knight at f6 and the possibility of forking the Knight and Bishop with a pawn (once White's Knight is out of the way after 11.Ng4) give White a clear advantage.

11.Nd2 h6

Certainly Black should have tried to remedy the ills mentioned above with 11...Kf8 12.Nd3 Be7 13.e5 h6 14.Bh4 Nd5 15.Bxe7+ Qxe7 16.Qf3 Qf7 17.0-0 Nc6 18.Rae1 Kg8, although White would still be for choice.

Now the wilderness swallows him up.

12.Ng6+ Kf7 13.Qb3+


13...Ke8 14.Nxh8 hxg5 15.Qf7 checkmate

Tuesday, October 26, 2010

License to Steal

It is sometimes said that "being lucky is better than having a license to steal." Cyberkid, who recently had the white pieces against elmasgrande in the Blackburne Shilling Jerome Gambit game, below, can appreciate that...


Drawn game.
Black ran out of time and White has no material to mate.

graphic by Jeff Bucchino, the Wizard of Draws