Showing posts with label DrHilarious. Show all posts
Showing posts with label DrHilarious. Show all posts

Wednesday, May 7, 2014

Half-Way Home Is Not Far Enough


Although the attack in my most recent Jerome Gambit game was unsound, it succeeded in winning back the sacrificed piece, reaching a drawn 2Rs + Ps vs 2Rs + Ps endgame. Alas, I let up my focus too soon, and my opponent's tactic won a rook, and the game.

perrypawnpusher - spince

blitz, FICS, 2014

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 


An earlier game against the same opponent continued 3...Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Kf8, perrypawnpusher - spince, blitz, FICS, 2013 (1-0, 23). 


4.Nc3 Bc5 5.Bxf7+ 



The Italian Four Knights Jerome Gambit.


5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 Re8



9.0-0


Instead, 9.Bg5 followed by 10.0-0-0 was seen in Wall,B - PLMW, FICS, 2010 (1-0, 24).


9...Kg8


This is an improvement over 9...Nc6 of perrypawnpusher - DrHilarius, blitz, FICS, 2011 (0-1, 27) and 9...Nfg4 of perrypawnpusher - Abatwa, blitz, FICS, 2011 (1-0, 22).


10.f4


A bit stronger is 10.Bg5 as in perrypawnpusher - hklett, blitz, FICS, 2010 (0-1, 20) and billwall - chiefh1, Chess.com, 2010 (1-0, 29). 


10...Nc6 11.Qd3 d6 12.Bd2 Be6 




Or 12...Kh8 as in perrypawnpusher - Fazmeister, blitz, FICS, 2011 (1-0, 36).


13.f5 Bf7 14.a3 Re5 15.Bf4 Re7 16.Rae1 Ne5 17.Qh3 Qe8 18.Bg5 Rd7 19.Bxf6 gxf6 20.g4 


This kind of thing always seems to work for Bill Wall.


20...Qf8 21.Kh1 Qg7 22.Rg1 Kf8 23.Qg3 Ke7 24.Nd5+ Kd8 25.Qf4 c6 26.Nc3 Kc7 27.h4 Rg8 28.Re3 Qf8 




Black could have played 28...Nxg4, but he had already decided on his defense.


29.Reg3 Qe7 30.g5 fxg5 31.hxg5 d5 32.exd5 Bxd5+ 33.Nxd5+ Rxd5 34.Re3 


Instead, c2-c4, either here or the next move, would give White the advantage.


34...Kc8 35.Rge1 Qxg5 36.Qxg5 Rxg5 37.Rxe5 Rd4 38.R1e2



This move is okay, but 38.Re8+ Kc7 39.Re7+ Kb6 40.Rxh7 Rxf5 41.Ree7 would have made the draw clear.


38...Rh5+ 39.Rh2


A blunder, which my opponent quickly spotted. Even was 39.Kg2. 


39...Rd1+ 40.Kg2 Rd2+ 41.Kg3 Rdxh2 White resigned






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Wednesday, June 15, 2011

When you have the advantage...


According to past World Champion Wilhelm Steinitz, when a player has an advantage, he must attack, or the advantage will fizzle away.

To put this another way, for less-skilled players like myself: When you have the advantage, finish off your opponent quickly, before you blow the game yourself.

Like in the following debacle...

perrypawnpusher  - DrHilarius
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+


The Italian Four Knights Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 Re8


9.0-0

An alternative was 9.Bg5 followed by 10.0-0-0, as in Wall,B - PLMW, FICS, 2010 (1-0, 24).

9...Nc6 10.Qc4+ Kf8 11.Bg5 Ne5


This move struck me as a bit odd, and certainly provocative, but Rybka 3 did not censure it. My best response was probably 12.Qd4.

12.Qe2 Nf7 13.f4 h6 14.Bh4 g5



Breaking the pin, but loosening the Kingside too much.

15.fxg5 Nh7

He sees that to continue as planned (15...hxg5 16.Bxg5 Nxg5) would be dangerous (after 17.Qh5 Nf7 18.Qg6 Re6 19.Nd5), but his alternate choice should prove disastrous.

16.g6

This move is "okay", but deadly would have been 16.Qh5.

16...Qxh4 17.Rxf7+ Kg8 18.Rxh7


Since White is a couple of pawns up, with an aggressive position, it seems unkind to nag, again, that there was a far stronger move, 18.Qc4.

The problem is that for every "knockout punch" that I miss, my opponent stays on his feet a bit longer, and there is always the chance that he can get lucky.

18...d5 19.Qf3 Rf8 20.Rf7


Stop me if you've heard this one before... The snappy 20.Rh8+ led to mate.

20...Bg4 21.Qf4 Qg5 22.Qxg5

Competent, but 22.Nxd5 mates. 

22...hxg5 23.Rxf8+ Rxf8 24.exd5 Bf5 25.Re1 Bxc2 26.Re7 Bd3


All that fire power, wasted. Still, White has a winning endgame with a strongly placed Rook and a couple of extra pawns.

27.Rxc7 Rf1 checkmate

Ooops...

I am sure that my opponent saw my oversight as hilarious!

(Note to self: tactics, tactics, tactics!)