Black and White clash in the following game, each with his own tactical ideas. At critical periods, they seem to be ignoring each other. Such things usually bring a game to an abrupt halt.
TraceAnon - DragonZardoz
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Nc3 Nf6 5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bd6 8.f4
This line was investigated in "Attitude" and "Where Do Ideas Come From?" Parts 1, 2, 3, 4, 5 and 6.
8...Bb4 9.0-0
This allows Black the opportunity to withdraw his Knight to c6 with advantage.
9...Bxc3 10.bxc3
Black follows his plans, and White follows his. Better for White was 10.dxe5.
10...Nxe4 11.fxe5+ Kg8 12.Qf3 d5 Black resigned