1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label FoxTerrier. Show all posts
Showing posts with label FoxTerrier. Show all posts
Saturday, June 29, 2013
Flash
Depending upon your view of lightning chess, the Jerome Gambit may a very good - or very bad - fit for such hectic play.
In the following game, Black's quick-play strategy is to move his pieces, not his pawns. This falls right into White's hands, however.
KingDeath - FoxTerrier
lightning, FICS, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.0-0 Nf6 5.Bxf7+
Transposing to a "modern" variation of the Jerome Gambit - 4.Bxf7+ Kxf7 5.0-0 Nf6
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 Nc6 9.Qc4+ Kf8
10.Bg5 Qe7 11.Nc3 Qe5 12.f4 Qe8 13.e5 Ng8
14.Nd5 Qf7 15.Qc5+
Black forfeited on time.
A good exercise is to see how many times a pawn move would have suited Black better than the move he chose. (My guess is at least on moves 9, 10, 11, 13 and 15.)
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