Showing posts with label GuestZCLK. Show all posts
Showing posts with label GuestZCLK. Show all posts

Wednesday, October 5, 2011

Good players create their own "luck"




Lest yesterday's post ("Deus Ex Machina") give you the mistaken idea that Bill Wall relies on metaphysical assistance to score 95%+ with the Jerome Gambit, here is another game of his that is the triumph of hard work and ingenuity. 
   


Wall,B - GuestZCLK
blitz 10 0, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8


This is a very reasonable defense for Black. He keeps his King out of the crossfire and willingly gives back one of the two sacrificed pieces, confident that his remaining piece-for-two-pawns material advantage will be sufficient.

7.Qxe5 d6 8.Qg3 Qf6 9.0-0 Nh6 10.Nc3 Kf7


Black's development has kept pace with White's, and he is in the process of castling-by-hand. Yet, his advantage has slipped away, and White actually has the edge; which hardly seems fair at all. 

11.Nd5 Qd8

This is clear improvement over 11...Qg6 12.Qf4+ Ke6 13.Nxc7+ Black resigned, perrypawnpusher - recreation, blitz, FICS, 2010.

12.d4 Bb6 13.Bg5

It turns out that Black's King is not as safe as he would like it to be; that his Knight should have gone to e7 or f6 instead of h6; and that now his Queen is in danger as well and should probably take refuge with the unlikely 13...Qf8.

13...Qd7 14.Qf3+ Nf5 15.g4 Black resigned


It is true that instead of resigning Black can return his extra piece and eliminate White's center with 15...Bxd4 16.exf5, remaining only a pawn down; but he is dangerously behind in development and his dark-squared Bishop does not know where to find safety, even as White's Rook(s) eye the e-file...