My game against AndrewLLL in the third round of the "Italian Game Battlegrounds" tournament at Chess.com (see the previous post) has already progressed enough that I can now correct a historical "oversight": despite my commitment to share all of my Jerome Games, regardless of outcome, on this blog, I sort of "overlooked" the game perrypawnpusher - joseluislopez, blitz, FICS, 2012 (0-1, 55).
You might notice that I lost that game against joseluislopez, and that maybe I was too embarassed to share it. That is not quite right: I did post an endgame position from our game that featured a double blunder, before my eventual loss by checkmate.
Yet, fair is fair, so here is the game - with a couple of lessons to learn.
perrypawnpusher - joseluislopez
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bd6 8.dxe5 Bxe5
9.f4
Starting the advance of the "Jerome pawns".
9...Bxc3+ 10.bxc3 d6
I willingly traded my Queenside pawn structure for some time - Black's Bishop moved 4 times before leaving the board, while my Knight moved once. This was probably a mistake. A master would find active play to compensate, but I am not a master. Well on into the endgame, you will still be able to see the effect of the different Queenside pawn structures.
11.O-O Bg4 12.Qd3 Re8 13.h3 Bh5 14.g4 Bg6
So far, White is playing aggressively, in true blitz style. Black probably should have returned material with 14...Bxg4!? which would have led to some danger to White's King.
15.f5 Nxe4
This is a mis-reading of the position, as it allows White to open the f-file. Instead, Komodo 10 suggests the bizarre 15...Bh5!?, and has Black holding on to a small advantage.
16.fxg6+
This move leads to White's advantage, but the alternative, 16.Qd5+, would have led to checkmate: 16...Kf8 17.fxg6+ Qf6 18.Rxf6+ Ke7 19.Rf7+ Kd8 20.Qxb7 Re7 21.Rxe7 Kxe7 22.Qxc7+ Ke8 23.gxh7 Nf6 24.h8/Q+ Ng8 25.Qxg8 checkmate..
16...Kxg6 17.Qf3
Looking to put more pressure on the enemy King, but overlooking Black's response, which is an effective remedy. More accurate would have been 17.Qd5, when 17...Nf6 (the only move to prevent checkmate) 18.Qf5+ Kf7 19.g5 would have led to a clear advantage.
17...Qf6
White's dynamic compensation for his structural defects has been wasted. Black now grinds his opponent down - and a significant part of his plan is to take advantage of White's isolated Queenside pawns.
18.Qxf6+ Nxf6 19.Bd2 Re4 20.Rab1 b6 21.Rb4 Rae8 22.Rxe4 Rxe4 23.Kg2 Re2+ 24.Rf2 Rxf2+ 25.Kxf2 Ne4+ 26.Ke3 Nxd2 27.Kxd2 Kg5 28.Ke3 h5 29.gxh5 Kxh5 30.Kf3 Kh4 31.Kg2 g5 32.c4 c6 33.c3 b5 34.cxb5 cxb5 35.Kh2 a5 36.Kg2 b4 37.cxb4 axb4 38.Kh2 d5 39.Kg2 d4 40.Kf3 Kxh3 41.Ke4 g4 42.Kxd4 g3 43.Kc4 g2 44.Kxb4 g1=Q 45.a4 Qb6+ 46.Ka3 Kg4 47.Ka2 Kf4 48.Ka3 Ke4 49.Ka2
I do not remember why I was playing on, a Queen down; most likely, my opponent was short of time. Only a miracle would save me - and I was not ready, when it came.
49...Qb5?? 50.Ka3??
Capturing the Queen would have led to a draw, even a pawn up. Probably I was short of time, too.
50...Qa5 51.Kb3 Kd4 52.Ka3 Qc3+ 53.Ka2 Qb4 54.Ka1 Kc3 55.a5 Qb2 checkmate
(My personal notes to this game suggested that I avoid 9.f4, and try something like 9.Ne2 - which I did, against AndrewLLL. We shall see how that works out.)