Showing posts with label Kaarvek. Show all posts
Showing posts with label Kaarvek. Show all posts

Monday, March 12, 2012

The Return of Jerome Gambit for Dummies (Part 2)

Building on yesterday's initial exploration into The Database, "[l]ooking for the 'essence' of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), or at least an insight into how it 'works', " I checked and found 23 games where White had won in 5 moves.

How do you win with White in the Jerome Gambit in 5 moves??  

The following game held the answer

mediax - jemasc
Jerome Gambit Thematic Tournament
ChessWorld, 2008
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ White claimed a win on time

Ah, yes, the "The-Clock-Is-My-Friend" motif. (Or the "My-Opponent-Lost-Interest-In-The-Game" dynamic; or the "My-Opponent-Is-Playing-Too-Many-Games-At-Once-And-Decided-To-Give-This-One-Up" strategy.)

Admittedly, that was not very enlightening.

More interesting was the question: How does White lose in 5 moves, as he did 34 times in The Database?

Again, time was a factor in many of the games, but half of White's 5-move losses went like this

Kaarvek - LuigiBot
standard. FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Ng5+

with White resigning before or after 5...Qxg5.

This was the first non-trivial finding of my research, but it came with a serious caveat.

It turned out that when I did a search in The Database for games that had the position after White's 5th move, I found 379 of them, averaging 24 moves in length, with the longest (a win for Black) lasting 91 moves.

On top of that, White won 81 of the games, and 9 were drawn, for a score of 23% for the first player.

My conclusion (more proof that the Jerome Gambit can lead to strange chess): [theoretical] Do not play 5.Ng5+ because it loses a piece, and [practical] it cuts White's scoring percentage in half.


Wednesday, February 15, 2012

Public Service Announcement




Every once in a while I have to post some games, to caution those who experiment with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) that a certain line just is not playable.*



Kaarvek  - LuigiBot
standard, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Ng5+ White resigned


burraburra - chintoo
blitz, FICS, 2011
1.e4 e5 2.Bc4 Nc6 3.Nf3 Bc5 4.Bxf7+ Kxf7 5.Ng5+ Qxg5 6.d4 Qxg2 White resigned


darumsdad - MRKumar
standard, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Ng5+ Qxg5 6.d3 Qxg2 White resigned


FURST - cubs
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Ng5+ Qxg5 6.Qf3+ Qf6 7.Qxf6+ Nxf6 White resigned


roadcyclist - roomys
blitz, FICS, 2011
1.e4 e5 2.Bc4 Bc5 3.Nf3 Nc6 4.Bxf7+ Kxf7 5.Ng5+ Qxg5 6.Qf3+ Nf6 7.0-0 Nd4 8.Qc3 Ne2+ White resigned


Why do players continue to try an early Nf3-g5+ ? Perhaps because of games like the following

drumme - jherman
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d4 exd4 6.Ng5+ Ke8 7.Qf3 h6 8.Qf7 checkmate











(*-The Database has 379 games with the 5.Ng5+ line, including 81 wins and 10 draws for White, scoring 23%, so I guess that it is not completely unplayable.)