Showing posts with label Mathewson. Show all posts
Showing posts with label Mathewson. Show all posts

Tuesday, September 1, 2009

The Kentucky / Danvers Opening


The story of "the Kentucky Opening" (see Part 1, Part 2, Part 3, Part 4), 1.e4 e5 2.Qh5 – which Joseph Henry Blackburne, I believe, likened to the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) in his Mr. Blackburne's Games at Chess (after 4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+) – can stand one more chapter.

In a post about the opening, which he referred to as the Danvers Opening, Bill Wall (see "The Kentucky Opening (Part 3) ") wrote

It is mentioned in the American Chess Bulletin with that name in 1905

Indeed, it is:

American Chess Bulletin
June 1905


ALL BOSTON VERSUS NEW ENGLAND

One of the largest gatherings of chess players ever brought together in Boston witnessed the struggle for supremacy between teams representing Boston and vicinity and the rest of New England at the rooms of the Boston Chess Club, 241 Tremont Street, on May 30. Boston won by 29 games to 11, the winning team being headed by such well known players as John F. Barry, A.M. Sussmann and Dr. E. E. Southard...
A special prize was offered for the best game at the "Danvers Opening," viz., 1 P-K4, P-K4; 2 Q-R5, which will probably go to Dr. E. E. Southard, the noted ex-Harvard champion, who adopted it successfully against his opponent.


The following month, the American Chess Bulletin gave the score of the two "Danvers Opening" games from the Boston vs New England event, McClure, - Mathewson (1-0, 42) and Southard - Hill (1-0, 27), which were presented in "The Kentucky Opening (Part 4)".

Monday, August 24, 2009

The Kentucky Opening (Part 4)

Finishing up this episode of the Kentucky Opening (see Part 1, Part 2 and Part 3), the line 1.e4 e5 2.Qh5, which had analysis published in 1874 in the same Dubuque Chess Journal that at nearly the same time was publishing analysis on the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 Bxf7+), it is likely that Blackburne, in his Mr. Blackburne's Games at Chess (1899), was relating the similarity of the two openings' White Queen sally to h5 when he applied the name of the former to a game with the latter "1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Note - I used to call this the Kentucky opening..."

Thirty years later the line from Danville, Kentucky, took on the name of a Danvers, Massachusetts hospital, out of acknowledgement of one of its top (at that time) players, Dr. E.E. Southard.

We finish with two Kentucky / Danvers Opening games from 1905. The first features a counter-gambit that numerous people since have claimed to have invented. The second is a win by the Good Doctor himself.


McClure,G - Mathewson,F
Boston, 1905

1.e4 e5 2.Qh5 Nf6 3.Qxe5+ Be7 4.Nc3 Nc6 5.Qf4 0-0 6.Be2 Bd6 7.Qe3 Re8 8.d3 Be5 9.Nf3 Bxc3+ 10.bxc3 d5 11.Nd2 d4 12.cxd4 Nxd4 13.Bd1 Be6 14.f3 Nc6 15.0-0 Qd7 16.Nb3 b6 17.Bb2 Qe7 18.Qg5 h6 19.Bxf6 Qxf6 20.Qxf6 gxf6 21.c3 Rad8 22.d4 Kh8 23.d5 Bxd5 24.exd5 Rxd5 25.Bc2 Rg8 26.Rfe1 Na5 27.Nxa5 Rd2 28.g3 Rxc2 29.Nc6 Rxc3 30.Nxa7 Rxf3 31.Re7 f5 32.Rxc7 f4 33.Rxf7 Ra3 34.Nb5 Ra5 35.Nd6 fxg3 36.h3 g2 37.Ne4 Rg6 38.Nf6 Rxf6 39.Rxf6 Rg5 40.Rf7 Kg8 41.Rc7 Rg3 42.Rd1 1-0


Southard,E - Hill,H
Boston, 1905

1.e4 e5 2.Qh5 Nc6 3.Bc4 Qf6 4.Nc3 Bc5 5.Nf3 Nge7 6.d3 Qg6 7.Qxg6 Nxg6 8.h4 h5 9.Nd5 Bb6 10.Be3 Nge7 11.Bxb6 Nxd5 12.exd5 Nb4 13.Bxc7 Nxc2+ 14.Kd2 Nxa1 15.Bxe5 0-0 16.Rxa1 a6 17.Re1 b5 18.Bb3 Re8 19.d6 Bb7 20.Ng5 Rf8 21.Bd4 a5 22.Re7 a4 23.Bxf7+ Rxf7 24.Rxf7 Bd5 25.Rxg7+ Kf8 26.Nh7+ Ke8 27.Nf6+ 1-0

Thursday, January 8, 2009

Perhaps not every opening should be Jerome-ized...

One of these day's I'm going to have to swipe a phrase from past military commercials and say something like "The Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) – it's not a chess opening, it's an adventure!"

But, maybe not an adventure for everyone, every time...

greatapple - perrypawnpusher
blitz game 2 12 FICS, 2009
1.e4 e5 2.Qh5

There are a lot of names for this opening, perhaps the earliest being the Danvers Opening, named after a hospital (an asylum?) in New England.

Master Bernard Parham, of Indiana, has woven the move into an entirely new way of looking at chess, something he calls "the Matrix System."

Actor Woody Harrelson once played the line against Gary Kasparov. On the other hand, Grandmaster Hikaru Nakamura has played the opening against at least one GM.

2...Nf6

A fun gambit response. The earliest example I have in my database continued: 3.Qxe5+ Be7 4.Nc3 Nc6 5.Qf4 0-0 6.Be2 Bd6 7.Qe3 Re8 8.d3 Be5 9.Nf3 Bxc3+ 10.bxc3 d5 11.Nd2 d4 12.cxd4 Nxd4 13.Bd1 Be6 14.f3 Nc6 15.0-0 Qd7 16.Nb3 b6 17.Bb2 Qe7 18.Qg5 h6 19.Bxf6 Qxf6 20.Qxf6 gxf6 21.c3 Rad8 22.d4 Kh8 23.d5 Bxd5 24.exd5 Rxd5 25.Bc2 Rg8 26.Rfe1 Na5 27.Nxa5 Rd2 28.g3 Rxc2 29.Nc6 Rxc3 30.Nxa7 Rxf3 31.Re7 f5 32.Rxc7 f4 33.Rxf7 Ra3 34.Nb5 Ra5 35.Nd6 fxg3 36.h3 g2 37.Ne4 Rg6 38.Nf6 Rxf6 39.Rxf6 Rg5 40.Rf7 Kg8 41.Rc7 Rg3 42.Rd1 Black resigned, McClure - Mathewson, Boston 1905

3.Qxe5+ Be7 4.Bc4 Nc6



Black has adequate compensation for his pawn, in terms of better development and the uneasy White Queen.

5.Bxf7+


Wow!

I mean, seriously: Wow! Was I shocked!

Some people will try to Jerome-ize just about anything! (See "King of Bxf7+" for some radical examples.)

Stil, in the real Jerome Gambit there is usually an enemy piece hanging around on c5 to be captured in many lines – not so in this game. White gets hardly anything at all for his piece.

5...Kxf7 6.Qf5 d5

6...Nd4 is even stronger, and might have ended the game quicker.

7.Qf3 dxe4 8.Qb3+ Qd5


Being content to extinguish even a spark of an attack by White, I offered to go into an endgame where I had a piece-for-a-pawn advantage – plus better development, and a more active (previously: less safe) King.

Tactical maniacs will quickly see that I missed a chance to play 8...Be6, when 9.Qxb7 would have been a bad idea for White after 9...Nd4 10.Kd1 Nxc2 anyway! 11.Kxc2 Qd3+ 12.Kd1 Qf1+ 13.Kc2 Rhb8 with a crushing position.

9.Qxd5+ Nxd5 10.c3

Keeping a Knight off of either d4 or b4, but simple development with 10.Ne2 was better.

10...Nf4 11.Kf1 Nd3 12.Na3 Bc5 13.f3 Nf2 14.fxe4 Nxh1

This should be enough to win, even if the Knight never escapes.

15.b4 Bb6 16.Nf3 Nf2 17.d3 Nxd3 18.Ke2 Nde5 19.Nxe5+ Nxe5 20.Bf4

White even has an advantage in development now – but it's too late to change things. An oversight ends things.

20...Ng6 21.Rf1 Nxf4+ 22.Rxf4+ Ke7 23.Nc4 Be6 24.Ne5 Rhf8 25.Rg4 Bxg4+ 26.Nxg4 White resigns