1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label Merfis. Show all posts
Showing posts with label Merfis. Show all posts
Tuesday, October 9, 2012
Tumbling Dice
I was looking for a recent example of the Jerome Gambit Declined, a rather rare beast, when I ran across a game by an upstanding member of the Jerome Gambit Gemeinde, HauntedKnight.
The following game, however, takes on the look of some tumbling dice, as the fortunes of both players change widely. However, as we have seen recently ("Wonderland"), White's "secret weapon" (i.e. it can take time for Black to figure what is going on in the Jerome, and how to play against it) finally snatches victory from the jaws of defeat. Bwa-ha-ha-ha-ha!
Congrats, HK, a win is a win.
HauntedKnight - Merfis
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kf8 5.Bb3 Nf6 6.d3 h6 7.0-0 Na5 8.Nxe5 Nxb3 9.Ng6+ Kf7 10.Nxh8+ Kg8 11.Ng6 Nxa1 12.Be3 Qe8 13.Nf4 Bxe3 14.fxe3 Qe5 15.Nc3 Nxc2 16.Qxc2 c6 17.Ng6 Qe8 18.Nh4 d5 19.Qb3 Kh7 20.Re1 dxe4 21.dxe4 Nxe4 22.Nxe4 Qxe4 23.Nf3 b6 24.Qf7 c5 25.h4 Be6 26.Qc7 Bxa2 27.h5 Qg4 28.Ne5 Qxh5 29.Rf1 Bd5 30.Nd7 Qe2 31.Nf6+ Kh8 32.Nxd5 Qxb2 33.Qb7 Rd8 34.Nf4 Qa3 35.Ne6 Qxe3+ 36.Kh1 Qxe6 37.Qxa7 c4 38.Qc7 Rc8 39.Qg3 c3 40.Re1 Qf6 41.Qg4 Rd8 42.Qh5 c2 43.Re8+ Rxe8 44.Qxe8+ Kh7 45.Qe4+ Qg6 46.Qe3 b5 47.Qc1 Black forfeited on time
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