Despite the fact that I devote a lot of time to this blog, I am always worried that I won't remember enough of its information, and that I will be caught out in my next game. Luckily, as the following game shows, even when I forget particular lines, my sense of "what is going on" is sometimes enough for me to prevail over my opponent.
perrypawnpusher - michon
blitz, FICS,2014
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Bxf7+ Kxf7
The Blackburne Shilling Jerome Gambit. Accepted.
My opponent and I contested a couple of Declineds, 4...Ke7 (see "Jedi Mind Tricks"), last year: perrypawnpusher - michon, blitz, FICS, 2013 (1-0, 8) and perrypawnpusher - michon, blitz, FICS, 2013 (1-0, 41).
5.Nxe5+ Ke6
Or the related 5...Ke7 as in perrypawnpusher - michon, blitz, FICS, 2013 (1-0, 18).
6.c3 Kxe5 7.cxd4+ Kxd4
A dangerous meal. Safer is heading for home with 7...Ke6.
8.d3
Equally playable are 8.Nc3 and 8.Qb3.
8...d5
Instead, 8...Ke5 is the safest way to go, although White still keeps the pressure on with 9.Qh5+ as in perrypawnpusher - PunisherABD, blitz, FICS, 2009 (1-0, 27).
Alternately, 8...Bb4+ was seen in perrypawnpusher - AdamRou, blitz, FICS, 2010 (1-0, 28); and 8...Nf6 was seen in perrypawnpusher - RVLY, blitz, FICS, 2010 (1-0, 26).
9.Be3+ Ke5
10.d4+
The proper continuation was 10.Qh5+! as in an earlier game 10...Ke6 (better 10...g5 11.Bxg5 Nf6 12.f4+ Ke6 13.f5+ Kd7 14.Qf7+ Qe7 15.Qxf6) 11.Qf5+ Ke7 (better 11...Kd6 12.Qxd5+ Ke7 13.Bc5+ Ke8 14.Qxd8+ Kxd8 15.Bxf8) 12.Bg5+? (Losing the thread. Correct: 12.Bc5+! Ke8 13.Qxf8+ Kd7 14.Qxg7+ Ne7 15.Bxe7) 12...Nf6 13.Qe5+ Be6 14.exd5 Qxd5 15.Qxc7+ Ke8 16.Bxf6 gxf6 17.0-0 Qxd3 18.Re1 Qd7 19.Qc4 Kf7 20.Qh4 Rd8 21.Nc3 Bb4 22.Qxb4 Qd6 23.Qxb7+ Rd7 24.Qe4 f5 25.Qh4 Qd2 26.Rad1 Qxd1 27.Rxd1 Rxd1+ 28.Nxd1 Bxa2 29.Ne3 Be6 White forfeited on time, ghosty - smenke, FICS, 2004.
10...Kd6 11.e5+
Concentrating on development (11.Nc3 or 11.0-0) looks better in retrospect. I had to figure out a plan at this point, and decided to go with the "Jerome pawns"
11...Kc6
12.Qc2+ Kd7 13.Nc3 c6 14.0-0 Kc7 15.f4 Ne7 16.f5 Bxf5 17.Rxf5 Nxf5 18.Qxf5
Black has the extra exchange, but White's lead in development gives him chances.
18...Qd7
A slip we both overlooked.
19.Qf3
After the game Houdini pointed out that 19.Nb5+!? cxb5 20.Rc1+ Kd8 21.e6 with threats against the King and Queen was crushing.
19...c5
Nerves. Better was 19...Bb4.
20.Nxd5+ Kd8 21.dxc5 Rc8 22.Rd1 Qa4
Black is in trouble, and this does not help.
23.Nc3+
Winning Black's Queen, and Black resigned.
After the game Houdini recommended a direct attack on the Black King instead: 23.Bg5+ Be7 24.Bxe7+ Ke8 25.e6!? Qxd1+ 26.Qxd1 Rc6 27.Qh5+ g6 28.Qe5 Rxe6 29.Qxe6 Rf8 30.Bh4 checkmate.
The "Jerome pawns" - the one White obtains in exchange for his piece(s) - can be a powerful attacking or positional force. However, if White does not take care of his pawns, they can also become targets and the cause of his downfall, as in the following game.
ulla - abebe
milenrousoulski's mini-tournament,
GameKnot.com, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Bxf7+
The Blackburne Shilling Jerome gambit.
4...Kxf7 5.Nxe5+ Kf6
Four years ago, in "BSG: Later on in the Discussion", I suggested that now, after 6.Nf3, the game would be equal. Shortly afterwards, I faced 5...Kf6 played by RVLY, a specialist in the line (see "Whose Territory Are We Fighting On?"), but after 6.c3 Kxe5 we transposed into more regular 5...Ke6 lines. GOH, a member of the Jerome Gambit Gemeinde playing at FICS, has faced 6.c3 Ne6 and 6.c3 d6. To date, The Database does not include a game with my suggestion 6.c3 Nc2+!?
6.Ng4+
There are 66 games with this line in The Database, played by the likes of Jerome Gambiteers GOH, HauntedKnight, MyGameUMove, stretto, Wall and yorgos.
6...Ke7 7.c3 Ne6
Or 7...Nc6 8.d4 d6 9.d5 Bxg4 10.Qxg4 Qd7 11.Qxd7+ Kxd7 12.dxc6+ Kxc6 13.0-0 Nf6 14.f3 h6 15.Be3 Be7 16.Nd2 b5 17.Nb3 a6 18.Nd4+ Kb7 19.Nf5 Bf8 20.Bd4 Re8 21.Rfd1 Re6 22.a4 g6 23.axb5 gxf5 24.bxa6+ Ka8 25.exf5 Re5 26.Bxe5 dxe5 27.Rd8+ Ka7 28.Ra5 Bc5+ 29.Rxc5 Rxd8 30.Rxc7+ Kb8 31.Rc6 Nd5 32.Rxh6 Nf4 33.g3 Rd1+ 34.Kf2 Nd3+ 35.Ke2 Nxb2 36.Rb6+ Black resigned, Wall,B - GYHZ, FICS, 2010.
8.d4 h5
Or 8...Nf6 9.d5 Nc5 10.0-0 Ke8 11.Bg5 Be7 12.Nxf6+ Bxf6 13.Bxf6 Qxf6 14.b4 Na6 15.e5 Qg6 16.Qd4 b6 17.f4 Bb7 18.f5 Qg5 19.Nd2 c5 20.dxc6 Bxc6 21.Ne4 Qg4 22.Nd6+ Kd8 23.Qxg4 Black resigned, Wall,B - Darksquare, 15 0 game, Chess.com, 2010.
9.Ne5 Qe8 10.d5
Unsettling the pawn front and ignoring the pawns left behind (e.g. at g2). White should have tried 10.0-0 followed by adding another pawn to the center with f2-f4.
10...Nc5 11.Bg5+ Nf6 12.Qd4 d6 13.Nc4
White might have done better to try 13.Nd2 dxe5 14.Qxc5+ Kd8 15.Qe3, although Black would still have the advantage.
13...Qg6
Striking back at the pawns.
14.Bxf6+ gxf6 15.g3 Qxe4+ 16.Qxe4+ Nxe4 17.0-0
The g-pawn is safe, but Black will now unravel his position and make use of his extra material. White does not complicate enough to distract him.
17...Kf7 18.Re1 Ng5 19.Nbd2 Bg4 20.Re3 Bh6 21.f4 Nh3+ 22.Kg2 Rhe8 White resigned
There is still play in the game, even after the Rooks are exchanged, but with only a pawn for Black's piece, it would be all uphill for White.
Following "Checking Back", it is time to use a recent Blackburne Shilling Jerome Gambit game to look at one of its more exciting variations.
pigsfeet - jantonacci
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke6 6.c3 Kxe5 7.cxd4+ Kxd4
Black's King has gone far afield to grab extra material. Why did he do that? Some chess players see the board as an all-you-can-eat buffet, and chow down on everything. Others might compare development, White vs Black, and as the first player has no pieces developed compared to the second player's one (the King) what appears to be the problem?
Safer was heading for home with 7...Ke6 as in richiehill - RVLY, FICS, 2009 (1-0,24).
8.d3
This is the recommended move, although White has also played 8.b3 (8.b4 is a variant) in jonyfin - jantonacci, FICS, 2009 (0-1, 16).
For 8.Nc3, see perrypawnpusher - PunisherABD, blitz, FICS, 2009 (1-0,14) and billwall - apollyon2010, Chess.com, 2010 (1-0,12).
DragonTail scored quickly with 8.Qc2 Qg5 9.Qc3+ Kxe4 10.0-0 Bd6 11.d3+ Kf5 12.Bxg5 Kxg5 13.Qxg7+ Black resigned, DragonTail - tcharge, FICS, 2009.
8.Qa4+ is an interesting idea which will be covered in a later post.
8...Bb4+
Retreats such as 8...Ke5 in perrypawnpusher - PunisherABD, blitz, FICS, 2009 (1-0, 27) and 8...Nf6 9.Be3+ Ke5 from perrypawnpusher - RVLY, blitz, FICS, 2010 (1-0, 26) have been seen.
Best for Black seems to be 8...Kc5 with only a slight disadvantage.
9.Nc3
Playable also is 9.Kf1!? or 9.Ke2!? although the text is natural and even allows Black further gluttony, if he wishes.
9...d5
"Luft!" says the Queen.
Also played has been 9...Bxc3+ 10.bxc3+ when taking the c-pawn is fatal after 10...Kxc3 11.Qb3+ (The Database does not have any examples, but Edisce - nkm, FICS, 2005 came close with 11.0-0 Qf6 12.Be3 Kb4 13.Rb1+ Ka5 14.Qb3 c5 15.Qa3 checkmate).
perrypawnpusher-AdamRou, blitz, FICS, 2010 (1-0, 28) saw 9...Bxc3+ 10.bxc3+ Ke5 11.Qh5+ Ke6.
10.Be3+
Again, a very reasonable move, although White may try to weave a mating net by putting his Queen on b3 and his Bishop on f4. Black might give up his Bishop to buy White off.
10...Ke5 11.Qh5+
The Queen must commit herself, as the enemy monarch is making his escape.
11...Kf6
Rybka 3 recommends 11...Kd6, when, if Black can survive the scary, pawnful middlegame, he can then take a few swipes at White and enter an endgame, down a pawn and the exchange: 12.Qxd5+ Ke7 13.Qg5+ Nf6 14.Qxg7+ Ke6 15.f4 Rg8 16.f5+ Kd6 17.Qf7 Bxc3+ 18.bxc3 b6 19.Bd4 Kc6 20.Qc4+ Kb7 21.Bxf6 Qxf6 22.Qxg8 Qxc3+ 23.Ke2 Qc2+ 24.Ke3 Qc5+ 25.Kf3 Bxf5 26.Qc4 Qxc4 27.dxc4 Be6.
analysis diagram
In the game, Black gives up his Queen, and then his King.
12.Bg5+ Ke6 13.Bxd8 d4 14.Qd5 checkmate
The following game allows me to point out that my assessment of a line in the Blackburne Shilling Jerome Gambit has been incomplete. Quick! Let me add a bit more.
COMTIBoy - erickking
blitz, FICS, 2010
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke8
As I've written before
Seen most often is 5...Ke8, and after 6.Qh5+ g6 7.Nxg6, best play for both sides is 7...hxg6 8.Qxg6+ Ke7 9.Qg5+, when Black can go for the draw-by-repetition with 9...Ke8; or go for an unbalanced (but largely equal) position as acirce suggested above with 9...Nf6 10.Qc5+ d6 11.Qxd4 when White has four pawns for a piece and it is unclear if Black has an open King or open lines for development.
This doesn't address the question, though, What if White wants more than a draw?
6.Qh5+ g6 7.Nxg6 hxg6 8.Qxg6+ Ke7 9.Qg5+ Ke8 10.Qe5+
Instead of repeating checks White decides to pick up the Knight at d4, going on his own for an "unbalanced (but largely equal) position."
10...Ne6
This move tilts the game in White's favor.
Stronger was10...Qe7, daring White to take the Rook: 11.Qxh8 Qxe4+ White resigned, avoiding checkmate, in jatapia - RVLY, FICS, 2008.
After the more sensible 11.Qxd4, Black has played 11...Rh6, GOH - Jorma, FICS, 2005 (1-0, 43); 11...Rh4, keeswillem - focus13, GameKnot, 2006 (0-1, 29); 11...Nf6, dic - zoranb, FICS, 2009 (0-1, 25); and 11...Bg7, GOH - boggus, FICS, 2005 (1-0, 28) and perrypawnpusher - adamzzzz, blitz, FICS, 2009 (1-0, 39).
11.Qxh8
White has a Rook and four pawns for two pieces, and a safer King.
11...Qg5
This is an obvious improvement over the knee-jerk 11...Qf6 of Dragon Tail - Blitzcraig, FICS, 2008: 12.Qh5+ (12.Qxg8 was okay, too) Kd8 13.d3 Nd4 14.Bg5 Nxc2+ 15.Kd1 d6 16.Bxf6+ Nxf6 17.Qf7 Nxa1 18.Qxf8+ Kd7 19.Qxf6 Kc6 20.Na3 Black resigned, DragonTail - Blitzcraig, FICS, 2008.
12.0-0 Nf6
Stronger was the more direct 12...Nf4, when Black out-played his opponent: 13.g3 d6 14.d4 Ne2+ 15.Kh1 Nxc1 16.Nc3 Bg4 17.Raxc1 Bf3+ 18.Kg1 Kd7 19.Qh4 Qxh4 20.gxh4 Bh6 21.Rce1 Bd2 22.Rb1 Nf6 23.e5 Rg8 checkmate, Raju - risbo, FICS, 2002.
13.d4 Qg6 14.Nc3 d6 15.f4 Nxe4
A slip that costs a piece and the game.
16.f5 Qg7 17.Qh5+ Ke7 18.Nxe4 Qxd4+ 19.Nf2 Nd8 20.Re1+ Kd7 21.Qe8 checkmate
This game features a battle between a counter-gambit and a gambit response, in lines where frequently one side relies on the advantage of surprise to take its point.
What happens when neither player surprises the other?
perrypawnpusher - RVLY
blitz, FICS, 2010
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit. Some defenders play it because they hope that it will confuse their opponent. Others play it because they know that it will confuse their opponent.
4.Bxf7+
Me? I like to Jerome-ize the opening, offering my own gambit and my own surprise.
RVLY responded quickly to this move, however, so I wasn't too surprised to learn after the game that he has played against it before: he has 35 games with this line in the updated New Year's Database, (not counting this one).
4...Kxf7 5.Nxe5+ Kf6
At this point I began to suspect that someone had been reading this blog... specifically the recent "BSG: Later on in the Discussion" where I mentioned that this rare choice led to an even game. Of course, I did not know at the time that RVLY had played this move in 9 previous games. (Me? None.)
6.c3
I had recommended the retreat 6.Nf3 in the above post, but here I decided instead to offer a transposition to the 5...Ke6 line – which I later learned RVLY had also played, over a dozen times. (Me, five times.)
6...Kxe5 7.cxd4+ Kxd4
I was happy to reach this position, as White has good attacking chances for his sacrificed piece.
Safer was not taking the d-pawn, but preparing a retreat with 7...Ke6 as in richiehill - RVLY, FICS, 2009: 8.Nc3 c6 9.e5 Ne7 10.d3 Kf7 11.Qf3+ Kg8 12.0-0 d5 13.exd6 Qxd6 14.Re1 Qf6 15.Qg3 Qxd4 16.Be3 Qf6 17.Rad1 Nf5 18.Qc7 Qf7 19.Qa5 Nxe3 20.Rxe3 b6 21.Qe5 Bb7 22.Rf3 Qe7 23.Qd4 Qd6?? 24.Qc4+ Black resigned.
8.d3
Best.
White got away with 8.Qh5 c6 9.d3 d5 10.Be3+ Kxd3 11.Qe2+ Kxe4 12.Bg5+ Black resigned in kocanda - RVLY, FICS, 2008.
Also playable: 8.Nc3 Qg5 (8...c6 9.d3 Bb4 10.Qh5 Nf6 11.Be3+ Kxd3 12.Qe2 checkmate, billwall - apollyon2010, Chess.com 2010) 9.0-0 Ke5 10.f4+ Qxf4 11.Rxf4 Kxf4 12.Qf3+ Ke5 13.Qf5+ Kd4 14.Qd5, checkmate, perrypawnpusher - PunisherABD, blitz, FICS, 2009.
8...Nf6
This move is designed to keep White's Queen off of h5 (see richiehill - RVLY, FICS, 2009, above). The value of this is seen in a game where Black chose to evacuate his King first: 8...Ke5 9.Qh5+ Ke6 10.Qf5+ Ke7 11.Bg5+ Nf6 12.e5 Ke8 13.exf6 Kf7 14.fxg7+ Kxg7 15.Bxd8 Kg8 16.Bf6 Bg7 17.Qg5 Kf7 18.Qxg7+ Ke6 19.Qxh8 b6 20.0-0 Bb7 21.Re1+ Kd6 22.Be5+ Kc6 23.Qf6+ d6 24.Na3 Re8 25.Rac1+ Kd7 26.Qf5+ Kd8 27.Bf6+ Black resigned, perrypawnpusher - PunisherABD, blitz, FICS, 2009.
After Black's move there are still ways to attack his King – I just didn't remember any of them.
9.Be3+
Right piece, wrong square.
With 9.Bf4, White has cut off escape to the Kingside, and Black has to tread warily.
After the game Rybka recommended 9...Bb4+ 10.Nd2 Kc5 11.Qb3 a5 12.Rc1+ Kb6 13.a3 Ka7 14.axb4 d6 15.0-0 Kb8 when White has recovered his piece, and Black's King has bizarrely castled-by-hand on the Queenside; although White is better.
9...Kc5 is not an improvement, e.g. 10.Nc3 b5 11.Qb3 a612.Nd5 Nxd5 13.Qxd5+ Kb6 14.Qxa8 when White is better.
Still, the position is quite messy, and confusion often favors the attacker.
9...Ke5 10.f4+ Ke6 11.Nc3 d6 12.0-0
Wisely giving up on finding a "forced win," hoping that better development and Black's uneasy King will be worth the sacrificed piece after all.
12...g6
Keeping White's Queen off of h5, should he evict the Black Knight with e4-e5. Still, the strategic retreat 12...Kf7 was safer.
13.e5 Ne8 14.Qg4+ Kf7 15.f5 Kg7
16.f6+
This is not right, and hands Black the advantage.
After the game Fritz 8 suggested the very understandable 16.Bg5 Be7 17.Bxe7 Qxe7 18.f6+ Nxf6 19.exf6+ Qxf6 with an edge to White.
Rybka preferred the quiet, but perhaps more powerful 16.e6 Nf6 17.Bd4 c5 18.Bxf6+ Qxf6 19.Ne4 h5 20.Qg3 Qd4+ 21.Kh1 Rh6 when White's f-pawn finally advances with 22.f6+.
You can see that the position was still complicated.
16...Kf7 17.Qc4+
I was floundering here – for example, Black's natural response to this check caught me by surprise...
17...Be6 18.Qf4 dxe5 19.Qxe5 Bd6
20.Qb5 b6 21.Ne4 Qd7
Necessary was 21...h6
22.Ng5+ Kf8 23.Nxe6+ Qxe6 24.Bh6+
This impatient move doesn't lead to much. White would have a clear advantage after 24.Rae1.
24...Kf7 25.Rae1 Qc8
Surrendering.
I had expected 25...c6, which I was going to answer with 26.Qg5. Black could not then afford to capture the a-pawn with 26...Qxa2, as this move would well-answered by 27.Qe3. The Bishop check 26...Bc5+ would be met with 27.d4!?, as 27...Bxd4+ would draw the piece away from its protection of the e7 square.
Best for Black was 25...c6 26.Qg5 Qd5 in an unclear position where White probably has an edge.
26.Qd5+ Black resigned