Here we have Philidor1792 demonstrating another example of the opening presented in the previous post. How can White possibly win? It has been said before: the Jerome Gambit may not be anything to try against a computer, but it continues to provide interesting play against people. Philidor1792 - guest2723 Internet online game, 2013 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+ Kxf7 6.Nxe5+ Nxe5 7.d4 Bd6 8.f4 Neg4
Deviating from Philidor1792 - Computer, 2011 (0-1, 43) 12.f5 Nxe5 Black logically returns a piece, missing the fact that his Knight on f6 cannot move away, so it will actually cost him two. He would do better with 12...Re8 13.exf6 Nxf6 13.dxe5 Ne4 14.Qh5+ Kf8 15.f6 g6 16.Qh6+ Ke8
Black's lack of development proves his undoing. Of course, the "Jerome pawns" contribute. 17.Qg7 Rf8 18.Bh6 Rf7 19.Qg8+ Kd7 20.e6+ Kxe6 21.Qxd8 Black resigned
Here is another example of the difficult line (for White) in the Italian Four Knights Jerome Gambit discussed in the last post (see "Updated"). I would like to call your attention to the position after Black's 31st move.
White is a Rook down. After a spite check, he resigns. Perhaps he was also short of time. As everyone in the Jerome Gambit Gemeinde knows, from Blackburne to Wall, in order to win White has to fight, and fight - and fight some more. 32.Rg7+ Kf8 White resigned Amazingly enough, instead, after 33.Rxh7, the game would be drawn, as White would threaten to move his King to g6 and deliver checkmate with Rh8. Of course, if Black replies 33...Kg8, White will check with 34.Rg7+ and look to repeat the position. Perhaps White feared 33.Rxh7 Rxe5+, but after 34.Kg6 Black can only escape checkmate by returning a Rook with 34...Rg5+ 35.Kxg5, when White would have the better chances in the endgame (although Black might still draw).