1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label SkyMeadow. Show all posts
Showing posts with label SkyMeadow. Show all posts
Sunday, April 22, 2012
Another Idea
Black's seventh move in the following game appears almost 50 times in The Database, with the outcome overwhelmingly in White's favor. Still, after eleven moves, it is hard to see the game as an "easy" win for the first player; after all, Black can come up with some counter-play, can't he?
Tadayoshi - SkyMeadow
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Nc3 Nf6 5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bb4
Not best, but it doesn't lose.
8.dxe5 Nxe4 9.Qd5+ Ke8 10.Qxe4 Bxc3+ 11.bxc3 Qe7
White is a pawn ahead, but it is an isolated, doubled pawn. Certainly Black can think up an idea to work against White's shattered Queenside.
12.0-0 Qa3 13.Bxa3 Black resigned
Okay, maybe another idea.
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