The following game shows some interesting play by White, burying Black's Bishop - the risk the second player takes when he opts to play 6...bxc6 instead of 6...dxc6. Still, Black is doing fine until he sends his Queen off on what turns out to be a suicide mission, to liberate the entombed piece. Ouch!
chessmanjeff - ouucch
blitz, FICS, 2013
1. e4 e5 2. Bc4 Nc6 3. Nf3 Bc5 4. Bxf7+
4...Kxf7 5. Nxe5+ Kf8
This is as old as Jerome - Brownson, Iowa, USA, 1875 (1/2-1/2, 29) and was enthusiastically endorsed by Lt. Sorensen in his 1877 article on the Jerome Gambit in Nordisk Skaktidende. See "Critical Line: 5...Kf8 (1)".
The Database has 171 games, with White scoring 53%.
6.Nxc6
Instead, 6.Qh5 would reach the Banks Variation. See "Critical Line: 5...Kf8 (2)".
6...bxc6
Not as accurate as 6...dxc6. See "Critical Line: 5...Kf8 (3)".
7.d4 Bb6 8. O-O d6
The alternative, 8...Qf6, was seen in Petasluk - Snorkledorf, blitz, FICS, 2006 (1-0, 24).
9.c4
White plays positionally against Black's dark-square Bishop. Alternatives include 9.f4, as in perrypawnpusher - hdig, blitz, FICS, 2007 (1-0, 17); 9.Nc3, as in perrypawnpusher - mika76, GameKnot.com, 2008 (1-0, 17); and 9.Qf3+, as in MrJoker - Melbourne, blitz, ICC, 2011 (1-0, 37).
9...c5 10.d5 Qf6 11.Nc3 a5 12.f4 Ne7
4...Kxf7 5. Nxe5+ Kf8
This is as old as Jerome - Brownson, Iowa, USA, 1875 (1/2-1/2, 29) and was enthusiastically endorsed by Lt. Sorensen in his 1877 article on the Jerome Gambit in Nordisk Skaktidende. See "Critical Line: 5...Kf8 (1)".
The Database has 171 games, with White scoring 53%.
6.Nxc6
Instead, 6.Qh5 would reach the Banks Variation. See "Critical Line: 5...Kf8 (2)".
6...bxc6
Not as accurate as 6...dxc6. See "Critical Line: 5...Kf8 (3)".
7.d4 Bb6 8. O-O d6
The alternative, 8...Qf6, was seen in Petasluk - Snorkledorf, blitz, FICS, 2006 (1-0, 24).
9.c4
White plays positionally against Black's dark-square Bishop. Alternatives include 9.f4, as in perrypawnpusher - hdig, blitz, FICS, 2007 (1-0, 17); 9.Nc3, as in perrypawnpusher - mika76, GameKnot.com, 2008 (1-0, 17); and 9.Qf3+, as in MrJoker - Melbourne, blitz, ICC, 2011 (1-0, 37).
9...c5 10.d5 Qf6 11.Nc3 a5 12.f4 Ne7
Houdini suggests the pawn sacrifice 15.f5!?, seeing White as better after 15...Nxf5 16.Qa4+ Kd8 17.Bd2 Nd4 18.Rae1 Nxe6 19.dxe6 Bxe6.
15...Rf8 16.Ne4 Nf5 17.Qh3 Nd4 18.Ng5
A slip which should be punished by the Queen offer 18...Qxg5!, as 19.fxg5 Ne2+ 20.Kh1 Rxf1 would be checkmate.
18...h6 19.Nf7 Qe4
Houdini prefers that, instead of pawn-hunting, Black return the exchange with 19...Rxf7 20.exf7 Kxf7, when he still is better.
The second player, however, is focused upon freeing up his imprisoned dark-square Bishop, and absolutely nothing will get in the way of completing that mission.
20.Bd2 Ne2+ 21.Kh1 Qxc4
22.Qh5 Qxd5
Freeing the c5 pawn to advance, freeing the Bishop... But ignoring the danger to his King - and Queen.
23.Qxd5 Black resigned