The following Blackburne Shilling Jerome Gambit re-visits an interesting defensive idea first touched upon in "Starting Over". Black's King does not greedily wander to d4 (or e4) grabbing material; instead, an interesting pawn clash takes center stage.
bartab - JackalDeOur
standard game, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke6
6.c3 d6
An interesting alternative to the recommended 6...Kxe5.
7.cxd4 dxe5
In my game vs ozypawnstar, I mentioned Rybka's recommendation of 8.dxe5 Qd3 here. Given more time to think, the computer also likes 8.Qb3+ Ke7 9.dxe5, which is answered by the similar 9...Qd4; after 10.Nc3 c6 the game is about even. (There is trouble ahead for Black with 10...Qxe5 11.d4 Qxd4 12.Bg5+ Nf6 13.0-0.)
8.d5+ Ke7
A bit better is 8...Kf7 as in Jefersondsouza - Zeddyzeddy, FICS 2011 (0-1, 51).
After ozypawnstar's 8...Kd6 I continued similarly to bartab with 9.d4, in perrypawnpusher - ozypawnstar, blitz, FICS, 2010 (1-0, 29)
9.d4 Qd6
10.dxe5 Qxe5 11.Nd2 Nf6 12.0-0 Bg4
Black is developing quickly and pressuring White's pawn center. White's response is natural, but Rybka prefers 13.Qb3.
13.f3 Bh5
Played too quickly. With 13...Qd4+ the second player could have shifted his Queen out of danger; and then retreated his Bishop to d7.
14.Nc4
Black's Queen is trapped in the middle of the board.
14...Bxf3
A little bit "better" (but still losing) was 14...Qxe4 15.Re1 Qxe1+.
15.Rxf3 Qh5 16.d6+
Crashing through in the center.
16...Kd7 17.dxc7+ Kxc7
18.e5
This works, but adding a couple of pieces to the attack with 18.Bf4+ Kc8 19.Rc1 was more ferocious.
18...Ng4 19.Rh3 Bc5+ 20.Be3 Bxe3+ 21.Nxe3 Nxe3
A slip, but 21...Qxe5 22.Nxg4 would still leave him a piece down.
22.Qc1+ Kb8 23.Rxh5 Black resigned