1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label iplayforsean. Show all posts
Showing posts with label iplayforsean. Show all posts
Saturday, June 9, 2012
Poison
A recent game from FICS again shows the dangers associated with an alternative to defending the Jerome Gambit, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5, the "Line of Play Everyone Should Know About"
meijinmike - Shahin
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5
4.Bxf7+ Kxf7 5.Nxe5+ Ke6 6.d4
6.Qg4+ is a playable alternative.
6...d6 7.d5+
Offering a taste of poison. Black should now flee from temptation with 7...Ke7.
7...Kxe5 8.Qh5+ g5
8...Kf6 was seen in iplayforsean - Leftang, blitz, FICS, 2008.
9.f4+ Kd4 10.0-0
This relaxed move wins nicely. Readers might want to look at the three retrograde moves, 10.Qd1+, 10.Qe2, and 10.Qf3, and find the mates associated with them as well.
10...Kc5 11.Be3+ Kb5 12.Qe2+ Nc4 13.Na3+ Ka6 14.Qxc4+ Black resigned
Tuesday, January 11, 2011
The Psychology of Error in Chess
Playing the Jerome Gambit and its relatives regularly is like participating a seminar on "The Psychology of Error in Chess." White can only win after giving "Jerome Odds" if his opponent errs, but there are so many ways that Black can suddenly become cooperative...
iplayforsean - Leftang
blitz, FICS, 2008
1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5
Not a good idea, for a number of reasons. See "A Line of Play Everyone Should Know About" for a few of them.
4.Bxf7+
Not the best reason (4.Nxe5 is top of the picks), but reason enough to avoid 3...Na5.
4...Kxf7 5.Nxe5+ Ke6 6.d4
One of several moves that White has at his disposal, to keep the game interesting and going forward. The most precipitate is 6.Qg4+ when Black probably does best to take the offered piece with 6...Kxe5, as White has an edge after 6...Ke7 7.Qg5+ (likely better than 7.Qh5+ Nf6 8.Ng6+ hxg6 9.Qxh8) Nf6 8.Ng4 Nc6 9.e5 Kf7 10.exf6 d5 although things remain complicated. After 6.Qg4+ Kxe5 7.Qf5+ Kd6 8.Qxa5 Qf6 Black may have a edge, but his King's position and lag in development keeps it small.
6...d6 7.d5+
White might do better with the maneuver mentioned above: 7.Qg4+ Ke7 8.Qh4+ Nf6 9.Ng6+ hxg6 10.Qxh8
7...Kxe5
Sometimes it is nice to be two pieces ahead, like in the line mentionied in the note after White's 6.d4, above. But not this time.
Black could survive with 7...Ke7, although after 8.Nf3 Nf6 9.0-0 his King would remain a major headache.
8.Qh5+
Crunch!
8...Kf6
Only temporary relief comes from 8...g5, e.g. 9.Bxg5 Nf6 10.f4+ Kd4 11.Qf3 and the Black King will come to grief.
9.Bg5+ Ke5 10.Bxd8+ Black resigned
Losing his Queen was enough punishment for Black.
Attackers might figure out that the alternative 10.c3 led to checkmate, for example 10...Nf6 11.Bf4+ Kxf4 12.g3+ Kxe4 13.Nd2+ Kd3 14.Qe2+ Kc2 15.Nf1. (After the text, if it were needed, White could still mate in about 10 moves, but this proved unnecessary.)
iplayforsean - Leftang
blitz, FICS, 2008
1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5
Not a good idea, for a number of reasons. See "A Line of Play Everyone Should Know About" for a few of them.
4.Bxf7+
Not the best reason (4.Nxe5 is top of the picks), but reason enough to avoid 3...Na5.
4...Kxf7 5.Nxe5+ Ke6 6.d4
One of several moves that White has at his disposal, to keep the game interesting and going forward. The most precipitate is 6.Qg4+ when Black probably does best to take the offered piece with 6...Kxe5, as White has an edge after 6...Ke7 7.Qg5+ (likely better than 7.Qh5+ Nf6 8.Ng6+ hxg6 9.Qxh8) Nf6 8.Ng4 Nc6 9.e5 Kf7 10.exf6 d5 although things remain complicated. After 6.Qg4+ Kxe5 7.Qf5+ Kd6 8.Qxa5 Qf6 Black may have a edge, but his King's position and lag in development keeps it small.
6...d6 7.d5+
White might do better with the maneuver mentioned above: 7.Qg4+ Ke7 8.Qh4+ Nf6 9.Ng6+ hxg6 10.Qxh8
7...Kxe5
Sometimes it is nice to be two pieces ahead, like in the line mentionied in the note after White's 6.d4, above. But not this time.
Black could survive with 7...Ke7, although after 8.Nf3 Nf6 9.0-0 his King would remain a major headache.
8.Qh5+
Crunch!
8...Kf6
Only temporary relief comes from 8...g5, e.g. 9.Bxg5 Nf6 10.f4+ Kd4 11.Qf3 and the Black King will come to grief.
9.Bg5+ Ke5 10.Bxd8+ Black resigned
Losing his Queen was enough punishment for Black.
Attackers might figure out that the alternative 10.c3 led to checkmate, for example 10...Nf6 11.Bf4+ Kxf4 12.g3+ Kxe4 13.Nd2+ Kd3 14.Qe2+ Kc2 15.Nf1. (After the text, if it were needed, White could still mate in about 10 moves, but this proved unnecessary.)
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