1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label marlbo. Show all posts
Showing posts with label marlbo. Show all posts
Friday, September 23, 2011
It Still Is Not
As a follow-up to my "Greed Is Not Good" post from about a half a year ago, I would like to present another game, a Blackburne Shilling Jerome Gambit. The "teacher" of the lesson is the same as last time.
Ghandy - djoaltay
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke6 6.Qh5
This is one of a number of ways to respond to Black's bold King move. My preference, and it is certainly not for everyone, is 6.c3.
Black can now safely grab White's c-pawn, but he must be careful not to be too greedy: the Rook on a1 is poisoned.
6...Nxc2+ 7.Kd1
Ghandy really "sold" the offer of the poisoned Rook with the weaker-looking (and weaker) 7.Kf1 earlier this year in Ghandy - marlbo, blitz, FICS, 2011 (1-0, 9).
7...Nxa1 8.Qf5+
Here's the rub: White had a choice of 39 moves, and 38 of them led to Black's advantage. Alas for djoaltay, the move that Ghandy chose wins.
8...Ke7
This move leads to checkmate, while the alternative, 8...Kd6, "merely" loses the Queen like marlbo did.
9.Qf7+ Kd6 10.Nc4+ Kc5 11.Qd5+ Kb4 12.Qa5+ Kxc4 13.d3+ Kxd3 14.Qd5 checkmate
Very nice!
Tuesday, March 8, 2011
Greed Is Not Good
In a simple Blackburne Shilling Jerome Gambit game, Black realizes that just as his counter-attack relies on his opponent's greed for success, his own play crashes when he starts looking for "too much."
Ghandy - marlbo
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit. White can safely play 4.Nxd4, 4.c3, 4.d3 or 4.0-0 with advantage. He just has to stay away from the complications that come with the greedy 4.Nxe5.
4.Bxf7+
The Blackburne Shilling Jerome Gambit. At best White should only get an even game out of it, but he gets a game where he is attacking, not Black.
4...Kxf7 5.Nxe5+ Ke6 6.Qh5
Recommended as best is 6.c3 (see "Crime and Punisher", "Read This Blog" and "Scared to Death" for starters), but the text can stir up some trouble, especially if Black is greedy.
6...Nxc2+
Going after the big fat Rook at a1. Instead, 6...Nf6 led to a complicated, but better game for Black.
7.Kf1 Nxa1
This seems simple and consistent enough, but 7...Nf6 or 7...g6 were the right way to go. In blitz, though, it can be tempting to grab material and then sort it all out later.
8.Qf5+ Kd6
Already Black has to avoid 8...Ke7 9.Qf7+ Kd6 10.Nc4+ Kc5 11.Qd5+ Kb4 12.a3+ Kb3 13.Ne3+Ka4 14.Nc3 checkmate. This kind of finish should be familiar to those who have read "Instant Victory" and "Instant Victory Redux".
9.Nf7+ Black resigned
Black is losing his Queen, and after 9...Ke7 10.Nxd8 Nf6 (not 10...Kxd8 11.Qxf8 checkmate) 11.e5 Kxd8 12.exf6 Black has only a Bishop and a Rook in exchange – and the safety of his Knight on a1 is not assured yet, to boot.
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