Showing posts with label mr_kill. Show all posts
Showing posts with label mr_kill. Show all posts

Thursday, November 13, 2014

And Another Thing...



We return to the Jerome Gambit treatment of the Blackburne Shilling Gambit to make a point. Even when you come out of the opening with an advantage, it pays to be alert to danger.

majorminor - JavyCT
standard, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Bxf7+




The Blackburne Shilling Jerome Gambit. 

4...Kxf7 5.Nxe5+ Ke8 6.c3 Qg5


This line was mentioned in the notes of the recent post featuring mr_kill - syiedan86, Team match, GameKnot.com, 2014, and was last covered in the post "Go Ahead and Do Your Worst!".

At first glance it looks like Black has gotten to play the thematic BSG Queen move after all. True - but not necessarily to his advantage.

7.cxd4 Qxg2 8.Qf3

majorminor, who has about 50 games in The Database, finds the proper response to Black's Queen sortie. He has recovered his sacrificed piece, and will be a pawn up, with an edge.

In all fairness, though, there is disappointment to be shared. Black does not have his expected wild counterplay, and White does not have his crazed attack on the King. Still, a pawn is a pawn, even if it is doubled.

8...Qxf3 9.Nxf3 

9...Bb4 10.a3 Ba5 11.Rg1 d6 12.b4 Bb6 13.Rxg7 Nf6


Black has enough counterplay and tricks up his sleeve that White must remain diligent.

For example, if White now shores up his center with 14.d3, Black has 14...Bg4, which attacks the f3 Knight and threatens to lock in the g7 Rook. After 15.Nbd2 Kf8 16.Rg5 h6 17.Rg6 Kf7 18.Nh4 Bxd4 19.Ra2 Rag8 20.Rxg8 Rxg8 White has finally eliminated the problem, at the expense of a pawn.

The move White chooses instead has its own issues.  

14.e5 dxe5 15. Nxe5 Bxd4 

Here, losing a piece, White forfeited on time.




Sunday, November 9, 2014

BSJG: Move-by-Move


The following game - another recent one from GameKnot.com - allows a closer look at an interesting, more-positional variation of an otherwise wild, attacking opening.

mr_kill - syiedan86
Team match, GameKnot.com, 2014

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4



The Blackburne Shilling Gambit.


There are a number of ways to safely meet the BSG, including 4.Nxd4, 4.0-0, 4.d3 and 4.c3. Black wants to see 4.Nxe5?!, so he can respond with the thematic 4...Qg5!?


4.Bxf7+ 


The Blackburne Shilling Jerome Gambit. As a Jerome Gambit fan, I like the move. Also, it has been good to me - I have scored 91% in 41 games. (The Database* contains 4,452 BSJG games;White scores 56%.)


4...Kxf7 5.Nxe5+ Ke8 6.c3



This move shows up 398 times in The Database, scoring 55% for White. The major alternative is 6.Qh5+, which appears in 1,376 games, and with which White scores 61%.

Houdini 3 shows a slight preference for the text move, which doesn't surprise me, as 100% of my games contain the alternative.


6...Ne6


This move appears in 157 games, while the alternate retreat, 6...Nc6, appears 92 times. The challenging 6...Qg5 appears in 95 games. All score the same, plus or minus a percentage point or two.


7.d4


Here Houdini shows a slight preference for 7.Qh5+, leading to an even game.


7...d6 8.Nd3 Nf6 


This is a balanced position. (It must be remembered that Black cannot castle, as he has moved his King.)


A couple of ideas for White now include 9.Nd2, seen in the game GmCooper - Mazetov, lightning, FICS, 2001 (1-0, 28); and 9.d5 Nc5 10.Nxc5 dxc5 11.O-O, which is the choice of chess engines Houdini, Rybka and Stockfish.


9.e5 dxe5 10.Nxe5 Bd6 11.Qe2



Stronger might be 11.f4


11...Qe7 


In this tense position, White inexplicably dropped a piece, and the game was over.


12.Bg5 Nxg5 White resigned





[*A word about statistics. In any database devoted to a particular opening, the success of the line will be inflated, as partisans and publishers tend to show off successes, not abject failures. I have corrected for this somewhat, in that about 90% of the games in The Database are drawn from play at FICS, over a 12-year period - all the wins, losses and draws in each particular opening. Statistics in The Database, thus, largely reflect the results of "average" club players in an "average" online game environment.]