Showing posts with label snthor. Show all posts
Showing posts with label snthor. Show all posts

Wednesday, May 6, 2020

Jerome Gambit: The Face Palm Variation

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I need to spend a moment or two on a Jerome Gambit variation that has been bothering me for almost 20 years. (See "Another Way to Sacrifice the Knight" and "PSA 2.0" for a couple of rants.) A disreputable line in a disreputable opening, it keeps showing up in games. I would like to call it the Face Palm Variation.

SPOKLECHAT - anzali
5 0 blitz, FICS, 2020

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+




 4...Kxf7 5.Ng5+

This line does not have a name that I am aware of. It is based on a tactical shot that may be clever, but not convincing. (I gave a warning about a decade ago in the post "Public Service Announcment".)

The Database has 568 games with the line, with White scoring 23%. The earliest games that I have (6 losses) feature TiFoZi, at FICS, in 1999. I will try to message him there, but, according to the site, the last time he visited was October 22, 2001.

I can understand that a Jerome Gambit player might try the line on a lark, especially at blitz or lightning time controls; I noticed Jerome regulars such as COMTIBoy, DragonTail, drumme, HauntedKnight, JKELSEY, majorminor, MyGameUMove, Petasluk, snthor, sTpny, superpippo, Teterow, thmavz, ZahariSokolov, and yorgos, have given it a try.

5...Qxg5 

Of course.

The Database shows that this capture occurred 415 times, that is, in 73% of the games. (White scored 16%.)

6.d4 

The idea: the pawn attacks Black's Bishop, while uncovering an attack on Black's Queen.

One of the reasons that White fares so poorly in this line is that White played this thematic move in less than half of the games where Black had grabbed the Knight. But, why offer the piece unless you had this surprise in store? Another way of offering "Jerome Gambit odds"? Inattention?

One downside of the whole idea is that Stockfish 11 now rates Black's advantage to be about the equivalent of two Rooks and a piece...

6...Bxd4 

Out of 195 games, 16 times Black fell for this "trap". That is not very often (8% of the time after 6.d4; 3% of the games where White plays 5.Ng5+), although, when it did happen, White scored 69%.

In 147 of the games, Black played 6...Qxg2, and White still scored 11%, which is kind of amazing.

For the record, 6...Qxg2 crushes. After 7.Rf1 (best) Qxe4+ (capturing on d4 is fine, too) 8.Be3 (8.Qe2 does not provide any relief: 8...Qxe2+ 9.Kxe2 Nxd4+ 10.Kd1 d6 11.Be3 Bf5 11.Na3 Nf6 is gruesome) Nxd4 9.Nc3 Bb4 10.Qd3 (Stockfish 10 prefers castling-by-hand with 10.Kd2 and 11.Kc1, but, really) Bxc3+ 11.Qxc3 Nxc2+ and that should be convincing enough.

But, in the game we are looking at, Black fell down the well...

7.Bxg5 h6 

Black has 2 pieces for his Queen, and might as well try his luck with 7...Bxb2, going after the enemy Rook. Things can get a little complicated after 8.Na3 Nd4, but 9.0-0 Bxa3 10.f4 puts the heat back on the Black King.

After 7...Bxb2, there is also 8.Qh5+ g6 (8...Kf8 9.Na3 Bxa3 [9...Bxa1 10.Nb5] 10.Qf3+ Ke8 11.Qxa3) 9.Qf3+ Kg7 10.Nc3 Bxa1 11.Nd5 and Black will not be able to hold onto his Rook and two piece compensation for his Queen, e.g. 11...d6 12.Bf6+ Nxf7 13.Qxf6+Kg8 14.Nxc7 and White is not only threatening to win the Rook, he threatens to move the Knight to e8 to aid in checkmate.

Again, back to the game.

8.Qf3+ Nf6 9.Bxf6 gxf6 10.Qh5+ Kg7 



11.Nd2 Bxb2 12.Rb1 Bd4 13.Nf3 Bb6 



Black has secured most of his pieces, but he has left one at risk - his King.   

14.Nh4 d6 

Defense is hopeless. For example, 14...Ne7, 15.Rb3 with the idea of moving over to g3.

15.Qg6+ Kf8 16.Qxf6+ Kg8 17.Ng6 Black resigned



The Rook at h8, and possibly the one at a8 as well, will soon be leaving the board.

Hats off to SPOKLECHAT, who took great risks, but also took advantage of his opportunities.

Wednesday, December 28, 2016

Jerome Gambit: Update The Database, Keep the Themes

I am updating The Database to include FICS games through the end of 2016. In the process, I ran across the following game which illustrates the ups and downs of playing the Jerome Gambit in blitz. White has over 200 games in The Database, and his play shows many Jerome themes - including a "sudden" mating attack to close the game.

snthor - AntonZ
blitz, FICS, 2016

1.Nf3 Nc6 2.e4 e5 3.Bc4 Bc5 4.Bxf7+ 


4...Kxf7 5.O-O 

The "modern" Jerome Gambit, which skips the "classical" 5.Nxe5+ and is much more free form than forcing; the idea being that, given the freedom of choosing a line of play, instead of being forced into it, Black does not do his best.

5...d6 6.c3 h6 7.d4 exd4 8.cxd4 Bb6 


White has the better center pawn structure, and hopes to make progress against Black's slightly weakened King, whose careful ...h7-h6 often proves to have some weaknesses.

9.Qb3+ Kf8 10.Be3 Nf6 11.Nc3 Bg4 12.e5 dxe5 13.Nxe5 Nxe5 14.dxe5 Nd7 

Here we see a situation typical of a blitz game. If he had more time, Black would probably have avoided the exchanges that brought White's pawn to e5, which threatens Black's Knight, which loosens Black's Bishop... 

15.Rae1

White builds his attack, and in the process misses the fork 15.Qb4+. Remember, this is a blitz game.

15...Qe7 16.f3 

I am trying out Stockfish 8, and here it recommends a breathless line of play that would probably appear in a slower time limit game: 16.Nd5 Qe6 17.Bxb6 axb6 18.Qb4+ c5 19.Qf4+ Qf5 20.Re4 Qxf4 21.Rxf4+ Kg8 22.Rxg4 Nxe5 23.Re4 Nc6 24.a3 Rd8 and White is a bit better.

16...Be6 17.Qc2 Re8 18.Bxb6 Nxb6 19.f4 


The "Jerome pawns", backed by Rooks, begin to look threatening. If he is careful, Black can handle them, but White knows they have power.

19...Qc5+ 20.Kh1 Nd5 21.f5 Bc8 22.Rc1 


Distracted by Black's Knight, for a moment White overlooks the thematic 22.f6!?


22...Nxc3 23.bxc3 Qxe5 24.f6 


24...g5

Fascinating. As if Black realizes that White wants to open up lines, so he refuses to (or so he believes). As if the pawn on h6 has been searching for justification for almost 20 moves, and now "explains" itself.

This is a blitz game, the perfect time for the Jerome Gambit, and here is what we see regularly: Black offers White a chance to get back into the game; in fact, White is now winning.

25.Qg6 Rg8 26.Qxh6+ Kf7 27.Qh7+ Ke6 28.Rce1 


Even more crushing is 28.f7, but White does fine without it, winning Black's Queen. Then comes the King hunt and the checkmate.

28...Qxe1 29.Rxe1+ Kd6 30.Qd3+ Kc6 31.Qc4+ Kb6 32.Rb1+ Ka5 33.Qb4+ Ka6 34.Qb5 checkmate


Nice!