The following game is part of an unfinished discussion concerning a line in the Blackburne Shilling Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc3 Nd4!? 4.Bxf7+!?)
dudzlomo - LDRAGO
standard, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Jerome treatment.
4...Kxf7 5.Nxe5+ Ke8 6.c3
More frequently see is the direct 6.Qh5+, although the text shows up 317 times in The Database, with White scoring 57%.
6...Ne6
The wild 6...Qg5 was seen in suzana - Yaman, lightning, FICS, 2011.
7.Qh5+ g6
Black forfeited by disconnection.
Quite possibly this was a case of the "outside world" intruding into the world of the chessboard.
Although White has scored 60% here in the 63 games that appear in The Database, Black is hardly "objectively" worse after 8.Nxg6 Nf6 9.Qh4 hxg6 10.Qxh8 Nxe4, when he has two Knights to White's Rook and two pawns.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label suzana. Show all posts
Showing posts with label suzana. Show all posts
Thursday, May 31, 2012
Thursday, September 15, 2011
Too Fast, Too Furious
At the Free Internet Chess Server site, "lightning" chess is defined as a game whose expected length is less than 3 minutes. The "slower" games in this range could prove to be slightly "longer" than the "bullet" time frame used at the Internet Chess Club, as referenced in the book Bullet Chess, but it still is a fast game!
The following Blackburne Shilling Jerome Gambit game makes me wonder: was it played at "faster than the speed of thought"?
suzana - Yaman
lightning, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke8
6.c3 Qg5
White's 6th move is slower (not necessarily weakerer) than the more popular 6.Qh5+; and this allows Black to get in a thematic move, catching his opponent by surprise.
7.cxd4 Qxg2
Should White defend, or should he counter-attack?
8.Qb3
The text threatens mate, and Black immediately sues for peace by repeating the position, gaining a draw.
8... Qxh1+ 9.Ke2 Qxe4+ 10.Kf1 Qh1+ 11.Ke2 Qe4+ 12.Kf1 Qh1+ 13.Ke2 Qe4+ 14.Kf1 Qh1+ 15.Ke2 Qe4+ 16.Kf1 Qh1+ 17.Ke2 Qe4+ 18.Kf1 Draw
Wow! That was some game!
Wait a minute...!?
With 8.Qf3 White could have saved his Rook and had roughly equal chances after 8...Qxf3 9.Nxf3. Still, that outcome might have led to a "long" draw instead of a "short" draw, so the result of the game did not shortchange White.
It is Black who was probably scratching his head in wonder afterward. Instead of going for the repetition with 10...Qh1+ (and 12...Qh1+, 14...Qh1+, 16...Qh1+ and the implied 18...Qh1+) he could have played 10...d5 (or 10...Nf6), squashing the mate threatm leaving him with an extra Rook and arguably a winning game.
The following Blackburne Shilling Jerome Gambit game makes me wonder: was it played at "faster than the speed of thought"?
suzana - Yaman
lightning, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke8
6.c3 Qg5
White's 6th move is slower (not necessarily weakerer) than the more popular 6.Qh5+; and this allows Black to get in a thematic move, catching his opponent by surprise.
7.cxd4 Qxg2
Should White defend, or should he counter-attack?
8.Qb3
The text threatens mate, and Black immediately sues for peace by repeating the position, gaining a draw.
8... Qxh1+ 9.Ke2 Qxe4+ 10.Kf1 Qh1+ 11.Ke2 Qe4+ 12.Kf1 Qh1+ 13.Ke2 Qe4+ 14.Kf1 Qh1+ 15.Ke2 Qe4+ 16.Kf1 Qh1+ 17.Ke2 Qe4+ 18.Kf1 Draw
Wow! That was some game!
Wait a minute...!?
With 8.Qf3 White could have saved his Rook and had roughly equal chances after 8...Qxf3 9.Nxf3. Still, that outcome might have led to a "long" draw instead of a "short" draw, so the result of the game did not shortchange White.
It is Black who was probably scratching his head in wonder afterward. Instead of going for the repetition with 10...Qh1+ (and 12...Qh1+, 14...Qh1+, 16...Qh1+ and the implied 18...Qh1+) he could have played 10...d5 (or 10...Nf6), squashing the mate threatm leaving him with an extra Rook and arguably a winning game.
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