Here we have a second straight loss for me, the kind better blamed on my tactical sloppiness than on the Jerome Gambit itself, which certainly gave me chances for success.
perrypawnpusher - wbrandl
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Kf6 8.Qxc5
What difference, if any, does it make that Black's King is on f6?
Before I played 8.Qxc5, I toyed with playing 8.d4, with the threat of 9.B (or Q) g5+ winning Black's Queen. I had obviously forgotten that I had played the move successfully several years ago in perrypawnpusher - whitepandora, blitz, FICS, 2008, (1-0, 41). For the same reason, 8.f4 was also playable, and also better than the text.
8...d6 9.Qe3 N8e7 10.d4 Kf7
Black tried the center/Queenside attack 10...c5 11.dxc5 Qa5+ 12.Nc3 Qxc5 in perrypawnpusher - useche, blitz, FICS, 2010 (1-0, 22)
11.0-0 Rf8 12.f4 Kg8 13.f5 Nh8 14.Nc3 c6
Some of White's compensation for his sacrificed piece is Black's crowded position.
15.Qg3 d5 16.f6 Neg6 17.fxg7 Kxg7 18.Be3
A bit better was 18.Bg5
18...Rxf1+ 19.Rxf1 Nf7 20.Qf3 Ng5 21.Bxg5 Qxg5 22.Qf7+ Kh6 23.exd5 cxd5
After the game Rybka concluded that White had equalized.
24.Nxd5 Bg4 25.Nf4
The Knight needed to go to f6 with the possibility of continuing on to g8. The position would be complicated, but White at worst can expect to draw by repetition.
My move was made with little analysis other than thinking "this looks like a good square" and it allowed Black to bring his Rook into play, winning quickly.
25...Rf8
26.Qxb7 Rxf4 27.Qxa7 Rxf1+ 28.Kxf1 Qf4+ White resigned
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Sunday, February 6, 2011
Saturday, February 5, 2011
Improve Your Chess
Readers who have checked the Links on this site (lower right side) have no doubt visited "Bruno's Chess Problem of the Day". The site now has a link to this one, pleasantly placed in the "Improve Your Chess" section. But, of course!
Friday, February 4, 2011
Struggling
I have seen games where a player gives odds of pawn, Knight, Rook or Queen and then wins brilliantly. I do not know how many games where the odds-acceptor's wins have been published. Here is one I gave "Jerome Gambit odds" and lost.
perrypawnpusher - pblond
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
The Semi-Italian Opening.
4.0-0 Bc5 5.Bxf7+
The Semi-Italian Jerome Gambit.
Of course, White does not have to sacrifice. He can keep a small edge with 5.c3 d6 6.d4 exd4 7.cxd4 Bb6 8.Nc3 Nf6 9.h3 0-0.
5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Ke6
I have played this position a number of times. The deeper I get into the game, the more it feels like I am walking through a junkyard, and I keep expecting to see myself amongst the wrecks.
8.Qf5+ Kd6 9.d4 Bxd4
The capture seems best, but has not always been played:
9...Qf6 10.dxe5+ Qxe5 11.Rd1+ (11.Bf4 Black resigned, perrypawnpusher - joejox, FICS 2009) 11...Bd4 12.Qf8+ Ke6 13.Qe8+ Kf6 14.Qf8+ Ke6 15.Qe8+ Kf6 draw, perrypawnpusher - Joyus, blitz, FICS, 2007 ;
9...Ne7 10.Qxe5+ Kc6 11.Qxc5 checkmate, perrypawnpusher - GabrielH, blitz, FICS, 2010 & perrypawnpusher - StockholmMoskva, blitz, FICS, 2010.
10.Rd1 c5
A reasonable move, but not actually necessary, as my opponent showed in perrypawnpusher - richardachatz, blitz, FICS, 2010 (1/2-1/2, 71) by playing 10...Ke7. Remember, Black is two pieces up. In that game I was lucky to swindle my way to a draw.
Also good for Black is 10...Qf6 11.Rxd4+ Ke7.
11.c3 Ne7
12.Qh3
I have played this move successfully before, but I think that 12.Qh5 as in perrypawnpusher - Lakritzl, blitz, FICS, 2009 (1-0, 20) and perrypawnpusher - tuffmom, blitz, FICS, 2010 (1-0, 26) or 12.Qf4 as in perrypawnpusher - Xasquete, blitz, FICS, 2010 (1-0, 46) might be better.
In truth, all still leave White struggling for even equality.
12...Kc7
Stepping out of the pin, although also good for Black was 12...N7g6 as in perrypawnpusher - Repunante, blitz, FICS, 2010 (1-0, 17). [Hmmm... doesn't look like I've posted this game here yet - RK]
13.cxd4 cxd4
Or 13...d6 14.Qc3 Nd7 15.dxc5 Nxc5 16.Bf4 b6 17.b4 Kc6 Black resigned, perrypawnpusher - tuffmom, blitz, FICS, 2010.
14.Rxd4 d6
perrypawnpusher - Jantra, blitz, FICS, 2010 continued with 14...N7c6 (1-0, 26) Black probably should have played 14...Kb8 first.
15.Qc3+ N7c6 16.Bf4
After the game Rybka recommended 16.f4, giving Black an edge after 16...Nf7 17.Be3 g5
16...Qf6
Black's defense is now solidly in place. He is even threatening to win the exchange after 17.Bg3 Nf3+ 18.gxf3 Qxd4.
17.Bxe5 Qxe5 18.Rc4 Be6
Black is ready to finish up.
19.Qxe5 dxe5 20.Rc1 Rac8 21.b4
Hope springs eternal, but Black is even able to castle-by-hand on the Queenside. White has nothing for his sacrificed piece (the extra pawn is meaningless).
21...Kb8 22.Nd2 Nd4 23.a4 Ne2+ White resigned
Whew! This was a very good game by pblond, and it certainly shows what a struggle the Jerome Gambit can sometimes deliver – for White.
perrypawnpusher - pblond
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
The Semi-Italian Opening.
4.0-0 Bc5 5.Bxf7+
The Semi-Italian Jerome Gambit.
Of course, White does not have to sacrifice. He can keep a small edge with 5.c3 d6 6.d4 exd4 7.cxd4 Bb6 8.Nc3 Nf6 9.h3 0-0.
5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Ke6
I have played this position a number of times. The deeper I get into the game, the more it feels like I am walking through a junkyard, and I keep expecting to see myself amongst the wrecks.
8.Qf5+ Kd6 9.d4 Bxd4
The capture seems best, but has not always been played:
9...Qf6 10.dxe5+ Qxe5 11.Rd1+ (11.Bf4 Black resigned, perrypawnpusher - joejox, FICS 2009) 11...Bd4 12.Qf8+ Ke6 13.Qe8+ Kf6 14.Qf8+ Ke6 15.Qe8+ Kf6 draw, perrypawnpusher - Joyus, blitz, FICS, 2007 ;
9...Ne7 10.Qxe5+ Kc6 11.Qxc5 checkmate, perrypawnpusher - GabrielH, blitz, FICS, 2010 & perrypawnpusher - StockholmMoskva, blitz, FICS, 2010.
10.Rd1 c5
A reasonable move, but not actually necessary, as my opponent showed in perrypawnpusher - richardachatz, blitz, FICS, 2010 (1/2-1/2, 71) by playing 10...Ke7. Remember, Black is two pieces up. In that game I was lucky to swindle my way to a draw.
Also good for Black is 10...Qf6 11.Rxd4+ Ke7.
11.c3 Ne7
12.Qh3
I have played this move successfully before, but I think that 12.Qh5 as in perrypawnpusher - Lakritzl, blitz, FICS, 2009 (1-0, 20) and perrypawnpusher - tuffmom, blitz, FICS, 2010 (1-0, 26) or 12.Qf4 as in perrypawnpusher - Xasquete, blitz, FICS, 2010 (1-0, 46) might be better.
In truth, all still leave White struggling for even equality.
12...Kc7
Stepping out of the pin, although also good for Black was 12...N7g6 as in perrypawnpusher - Repunante, blitz, FICS, 2010 (1-0, 17). [Hmmm... doesn't look like I've posted this game here yet - RK]
13.cxd4 cxd4
Or 13...d6 14.Qc3 Nd7 15.dxc5 Nxc5 16.Bf4 b6 17.b4 Kc6 Black resigned, perrypawnpusher - tuffmom, blitz, FICS, 2010.
14.Rxd4 d6
perrypawnpusher - Jantra, blitz, FICS, 2010 continued with 14...N7c6 (1-0, 26) Black probably should have played 14...Kb8 first.
15.Qc3+ N7c6 16.Bf4
After the game Rybka recommended 16.f4, giving Black an edge after 16...Nf7 17.Be3 g5
16...Qf6
Black's defense is now solidly in place. He is even threatening to win the exchange after 17.Bg3 Nf3+ 18.gxf3 Qxd4.
17.Bxe5 Qxe5 18.Rc4 Be6
Black is ready to finish up.
19.Qxe5 dxe5 20.Rc1 Rac8 21.b4
Hope springs eternal, but Black is even able to castle-by-hand on the Queenside. White has nothing for his sacrificed piece (the extra pawn is meaningless).
21...Kb8 22.Nd2 Nd4 23.a4 Ne2+ White resigned
Whew! This was a very good game by pblond, and it certainly shows what a struggle the Jerome Gambit can sometimes deliver – for White.
Thursday, February 3, 2011
Pathbreaking
Exploring an opening variation has its excitements and its drawbacks. Often it is best, once the end of the trail is reached, to reflect on the path travelled – in case you go that way again.
AMITAF - aditikalpesh
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke6 6.f4
Common, but perhaps not best. This move allows Black chances that he does not take advantage of in this game.
6...Bd6
An odd sideline that puts Black at great risk. He needed to play 6...Qh4+ 7.g3 Qh3 with possibilities of infiltrating on the Kingside.
7.c3
Solid.
Next time White can come armed with 7.Qg4+ Kf6 (or 7...Ke7, jamci - tpg, FICS, 2009 [1-0, 26]; Handlangari - PlatinumKnight, FICS, 2007 [1-0, 9] and bushytail - PlatinumKnight, FICS, 2009 [1-0, 9]; or 7...Nf5 8.Qxf5+ Cyberkid - PlatinumKnight, FICS, 2009 [1-0, 8]) 8.Qg5+ wayaut - tomcatx, FICS, 2010 [1-0, 8] and Pandolfl - screaminghead, FICS, 2005 [1-0, 15]
7...Nc6
Lost.
Better: 7...Bxe5 while he has the chance. (Hint: White's best response would be 8.0-0, and he would be worse.)
8.d4
Again, the short cut next time would be 8.Qb3+ Ke7 9.Qf7 checkmate
8...Nb8
Danger.
Again, 8...Bxe5 was the choice, with White only slightly better.
9.f5+
This leads to White's advantage.
So, too, would 9.Qb3+ Kf6 10.Qf7 checkmate.
9...Ke7 10.Bg5+ Nf6
The brutal pin on the Black Knight at f6 and the possibility of forking the Knight and Bishop with a pawn (once White's Knight is out of the way after 11.Ng4) give White a clear advantage.
11.Nd2 h6
Certainly Black should have tried to remedy the ills mentioned above with 11...Kf8 12.Nd3 Be7 13.e5 h6 14.Bh4 Nd5 15.Bxe7+ Qxe7 16.Qf3 Qf7 17.0-0 Nc6 18.Rae1 Kg8, although White would still be for choice.
Now the wilderness swallows him up.
12.Ng6+ Kf7 13.Qb3+
13...Ke8 14.Nxh8 hxg5 15.Qf7 checkmate
AMITAF - aditikalpesh
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke6 6.f4
Common, but perhaps not best. This move allows Black chances that he does not take advantage of in this game.
6...Bd6
An odd sideline that puts Black at great risk. He needed to play 6...Qh4+ 7.g3 Qh3 with possibilities of infiltrating on the Kingside.
7.c3
Solid.
Next time White can come armed with 7.Qg4+ Kf6 (or 7...Ke7, jamci - tpg, FICS, 2009 [1-0, 26]; Handlangari - PlatinumKnight, FICS, 2007 [1-0, 9] and bushytail - PlatinumKnight, FICS, 2009 [1-0, 9]; or 7...Nf5 8.Qxf5+ Cyberkid - PlatinumKnight, FICS, 2009 [1-0, 8]) 8.Qg5+ wayaut - tomcatx, FICS, 2010 [1-0, 8] and Pandolfl - screaminghead, FICS, 2005 [1-0, 15]
7...Nc6
Lost.
Better: 7...Bxe5 while he has the chance. (Hint: White's best response would be 8.0-0, and he would be worse.)
8.d4
Again, the short cut next time would be 8.Qb3+ Ke7 9.Qf7 checkmate
8...Nb8
Danger.
Again, 8...Bxe5 was the choice, with White only slightly better.
9.f5+
This leads to White's advantage.
So, too, would 9.Qb3+ Kf6 10.Qf7 checkmate.
9...Ke7 10.Bg5+ Nf6
The brutal pin on the Black Knight at f6 and the possibility of forking the Knight and Bishop with a pawn (once White's Knight is out of the way after 11.Ng4) give White a clear advantage.
11.Nd2 h6
Certainly Black should have tried to remedy the ills mentioned above with 11...Kf8 12.Nd3 Be7 13.e5 h6 14.Bh4 Nd5 15.Bxe7+ Qxe7 16.Qf3 Qf7 17.0-0 Nc6 18.Rae1 Kg8, although White would still be for choice.
Now the wilderness swallows him up.
12.Ng6+ Kf7 13.Qb3+
13...Ke8 14.Nxh8 hxg5 15.Qf7 checkmate
Wednesday, February 2, 2011
A Dubious Move
A Dubious Move
The Grandmaster had played the move. The Master, as his second, had recommended it. The Patzer, in a blaze of glory, had invented it.
It had cost them the World Championship.
Each now faced a very certain future in a country that tolerated no failure: the firing squad.
The Grandmaster eyed his executioners with ill-concealed contempt. As they raised their rifles, his eyes flew to the snow-covered mountains, and he bellowed "Avalanche!"
The troops scattered in disarray. When some thought to look back, they saw nothing – save a set of new foot prints disappearing into the deep woods. The GM was gone.
The Master, in turn, took his place. No sooner had the recovered men shouldered their weapons than they heard the ringing, fear-laden phrase, "Earthquake!"
The ranks did not hold. As they returned in their embarassment, the soldiers noted a new set of treacks, and one less pawnpusher.
It was the Patzer's turn, but he was prepared. At the appointed time he confidently gaped at the forest, gesticulated wildly in its direction, and conjured up his own natural disaster.
"Fire!"
That was the first thing that anyone got right all day.
Tuesday, February 1, 2011
Dizziness Due to Success
Alexander Kotov, in his classic Think Like A Grandmaster, wrote about players who were
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Nf6 10.O-O Kf7
Black returns the tempo that I spent on "the nudge" (see "Nudge 2.0")
11.f4 Re8 12.f5 Rxe4
While analyzing my game against stcamillis (see "Stand up! Fight back!") where I had played 12.d3, I had realized that 12.f5 was playable – in fact, it had been played as early as Vazquez - Carrington, Mexico, 2nd match, 1876, because the immediate threat against the pawn at e4 was an illusion.
That my opponent grabbed the pawn (his plan from move 10) is one more example of the negative "halo effect" that surrounds the Jerome Gambit: If White blunders so badly in the opening, he is going to blunder throughout the game. So any move that appears bad [like 12.f5], must be bad.
13.fxg6+ hxg6
An unfortunate reflex action. Black needed to play 13...Kg8, when 14.gxh7+ Kh8 15.Qd3 would have left White with a pawn advantage.
14.Qxe4
14...Bf5 15.Rxf5
The position looked messy after 15.Qxb7 Bxc2, so I decided to return a bit of my extra material (Rook for Knight + pawn) to reach a quieter position.
15...gxf5 16.Qxf5 Qe7 17.Qf1
This borders on anxiety, however. Simply 17.Nc3 was fine.
17...Rh8 18.d3 Qe5 19.Nc3
Up a piece, a little bit of development – what could go wrong?
19...Qxh2+
Well, that's annoying.
The game would have been much simpler after the alert 19.h3. Now my opponent had chances to make my life uncomfortable, and I was fortunate that he did not torture me as much as he could have.
20.Kf2 Qh4+
After the game Rybka preferred 20... Re8, and showed that White would be fine after 21.Ne2 Nd5 22.Ke1+ Kg8 23.Bd2 b5 24.Rc1 c5 25.Kd1 Rf8 26.Qg1 Qe5 27.Rb1 Re8 28.Qf1 c4 29.dxc4 bxc4 30.Ng1.
analysis diagram
Uh, right...
21.Ke2 Kg8
I was very happy to see Black block his Rook from the e-file.
22.Bd2 Qg4+ 23. Qf3 Qe6+ 24.Kf2 Ng4+
Enter: the Knight.
25.Kg3 Nh2
I would not be surprised to learn that my opponent was feeling a bit dizzy, himself. This move allowed me to exchange Queens – and win the Knight.
26.Qd5 Qxd5 27.Nxd5 c6
This move is a slight distraction from the fact that Black's Knight has no safe retreat.
28.Nc3 Kf7 29.Rh1 Black resigned
over-confident, complacent in their recognition of the fact that they had a marked advantage, and so their vigilance was blunted.perrypawnpusher - bnxr
We call this widespread complacency when the win is near 'Dizziness due to success' .
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Nf6 10.O-O Kf7
Black returns the tempo that I spent on "the nudge" (see "Nudge 2.0")
11.f4 Re8 12.f5 Rxe4
While analyzing my game against stcamillis (see "Stand up! Fight back!") where I had played 12.d3, I had realized that 12.f5 was playable – in fact, it had been played as early as Vazquez - Carrington, Mexico, 2nd match, 1876, because the immediate threat against the pawn at e4 was an illusion.
That my opponent grabbed the pawn (his plan from move 10) is one more example of the negative "halo effect" that surrounds the Jerome Gambit: If White blunders so badly in the opening, he is going to blunder throughout the game. So any move that appears bad [like 12.f5], must be bad.
13.fxg6+ hxg6
An unfortunate reflex action. Black needed to play 13...Kg8, when 14.gxh7+ Kh8 15.Qd3 would have left White with a pawn advantage.
14.Qxe4
14...Bf5 15.Rxf5
The position looked messy after 15.Qxb7 Bxc2, so I decided to return a bit of my extra material (Rook for Knight + pawn) to reach a quieter position.
15...gxf5 16.Qxf5 Qe7 17.Qf1
This borders on anxiety, however. Simply 17.Nc3 was fine.
17...Rh8 18.d3 Qe5 19.Nc3
Up a piece, a little bit of development – what could go wrong?
19...Qxh2+
Well, that's annoying.
The game would have been much simpler after the alert 19.h3. Now my opponent had chances to make my life uncomfortable, and I was fortunate that he did not torture me as much as he could have.
20.Kf2 Qh4+
After the game Rybka preferred 20... Re8, and showed that White would be fine after 21.Ne2 Nd5 22.Ke1+ Kg8 23.Bd2 b5 24.Rc1 c5 25.Kd1 Rf8 26.Qg1 Qe5 27.Rb1 Re8 28.Qf1 c4 29.dxc4 bxc4 30.Ng1.
analysis diagram
Uh, right...
21.Ke2 Kg8
I was very happy to see Black block his Rook from the e-file.
22.Bd2 Qg4+ 23. Qf3 Qe6+ 24.Kf2 Ng4+
Enter: the Knight.
25.Kg3 Nh2
I would not be surprised to learn that my opponent was feeling a bit dizzy, himself. This move allowed me to exchange Queens – and win the Knight.
26.Qd5 Qxd5 27.Nxd5 c6
This move is a slight distraction from the fact that Black's Knight has no safe retreat.
28.Nc3 Kf7 29.Rh1 Black resigned
Monday, January 31, 2011
(Horse)fly in the Ointment
The Blackburne Defense to the Jerome Gambit, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6, is probably the best known of the Jerome Gambit refutations, considered to be either winning for Black, better for White, or leading to a drawn game, depending upon your resource.
It was showcased in the most widely-known Jerome Gambit game, Amateur - Blackburne, London, 1885 (see "Nobody expects the Jerome Gambit!", "Mars Attacks!" and "One More Time"), which featured a scintillating attack by Black(burne), topped off by a Queen sacrifice and a jaunty checkmate.
The opportunity to pull off The Black Death's coup de grâce is an irresistible attraction...
KONB - elmflare
standard game, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6
Here we go! Black offers to return material. White can take the Rook if he knows how to defend and counter-attack. Sometimes he does, and sometimes he doesn't...
8.Qxh8 Qh4 9.0-0 Nf6
[Sound of a door slamming shut on the White Queen...]
10.Nc3
Amateur - Blackburne, London 1885 continued with the similarly ineffective 10.c3 Ng4 11.h3 Bxf2+ 12.Kh1 Bf5 13.Qxa8 Qxh3+ 14.gxh3 Bxe4 mate.
analysis diagram
The escape hatch for White is 10.Qd8.
Now Black pours it on.
10...Ng4 11.h3 Bxf2+ 12.Kh1 Bf5 13.Qxa8
Here, take the other Rook, too!
13...Qxh3+
And now... Wait, wait a minute – there's a fly in the ointment here...
14.gxh3 Bxe4+ 15.Nxe4
Oh, yeah, that's right, White played 10.Nc3, not 10.c3. It makes a difference.
Black resigned.
I'm sure he immediately saw that 13...Qg3 would have forced checkmate.
It was showcased in the most widely-known Jerome Gambit game, Amateur - Blackburne, London, 1885 (see "Nobody expects the Jerome Gambit!", "Mars Attacks!" and "One More Time"), which featured a scintillating attack by Black(burne), topped off by a Queen sacrifice and a jaunty checkmate.
The opportunity to pull off The Black Death's coup de grâce is an irresistible attraction...
KONB - elmflare
standard game, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6
Here we go! Black offers to return material. White can take the Rook if he knows how to defend and counter-attack. Sometimes he does, and sometimes he doesn't...
8.Qxh8 Qh4 9.0-0 Nf6
[Sound of a door slamming shut on the White Queen...]
10.Nc3
Amateur - Blackburne, London 1885 continued with the similarly ineffective 10.c3 Ng4 11.h3 Bxf2+ 12.Kh1 Bf5 13.Qxa8 Qxh3+ 14.gxh3 Bxe4 mate.
analysis diagram
The escape hatch for White is 10.Qd8.
Now Black pours it on.
10...Ng4 11.h3 Bxf2+ 12.Kh1 Bf5 13.Qxa8
Here, take the other Rook, too!
13...Qxh3+
And now... Wait, wait a minute – there's a fly in the ointment here...
14.gxh3 Bxe4+ 15.Nxe4
Oh, yeah, that's right, White played 10.Nc3, not 10.c3. It makes a difference.
Black resigned.
I'm sure he immediately saw that 13...Qg3 would have forced checkmate.
Subscribe to:
Posts (Atom)