Tuesday, January 6, 2009

Jerome Gambit: Drilling Down (16)



Hiarcs 8 and Revved Up are at it again, in a confusing "discussion" of the 6...Ng6 variation of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). Black starts out with the typical advantage that the Jerome gives him (although not as much as in other variations) and then it seems to melt, move by move, like an icicle in the sun...


Hiarcs 8 - RevvedUp
blitz 2 12, 2006

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6

7.Qd5+ Kf8 8.Qxc5+ d6 9.Qe3 Be6

10.f4 N6e7 11.0-0 Nf6
RevvedUp prefers this quieter move to Hiarc 8's choice in the last game of ...d5 (see "Jerome Gambit: Drilling Down (15)").

12.f5 Bf7 13.b3 Nc6 14.Bb2
Hiarcs 8 has adopted an interesting positional approach to the position that looks effective for White, even though Black may still retain a bit of his advantage.

14...Ke7
A provocative move, aiming to free the Rook at h8. An alternative was ...h5 at some point, using the piece on its home file.
15.d4 Re8 16.e5
16...dxe5

In this razor-sharp position, allowing 17.e6 could hardly have seemed like a good idea at the time, but it looks like Black can keep the game even with some decisive play, returning his extra piece: 16...Kf8 17.e6 Qe7 18.d5 Nxd5 19.Qf3 Nf6 20.exf7 Qe3+ 21.Qxe3 Rxd3 22.Nd2 Kxf7.
17.dxe5 Nd5
A tactical oversight
18.Qc5+ Kd7 19.e6+ Bxe6 20.fxe6+ Kxe6 21.Nc3 Nxc3
Black's King is in grave danger.

22.Bxc3 Qh4 23.Qf5+ Ke7 24.Rfe1+ Kd6 25.Rad1+ Nd4 26.Bb4+ Kc6 27.Qc5+ Kd7 28.Rxd4+ Black resigns


Hiarc 8's middle game play, while "quiet", bears further investigation.


Monday, January 5, 2009

Jerome Gambit: Drilling Down (15)





Further explorations of the 6...Ng6 defense of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) by human and computer...

RevvedUp - Hiarcs 8blitz 2 12, 2006
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qd5+ Kf8 8.Qxc5+ d6 9.Qe3 Be6


10.f4 N6e7 11.0-0

A new move; previously seen was 11.f5 Bf7 12.d4 Nc6 13.0-0 Nge7 14.Nc3 Ke8 15.Bd2 Kd7 16.Rad1 Kc8 17.e5 Nd5 18.Nxd5 Bxd5 19.b3 Re8 20.c4 Bg8 21.Bc3 Qe7 22.e6 b6 23.d5 Nd8 24.f6 gxf6 25.Bxf6 Qf8 26.Bxd8 Qxf1+ 27.Rxf1 Kxd8 28.Qg5+ Kc8 29.Rf6 Kb7 30.Qg7 a5 31.a4 Rac8 32.g4 Ka6 33.g5 b5 34.cxb5+ Kb6 35.Qd7 Ka7 36.h4 Red8 37.Qc6 Re8 38.Qa6+ Kb8 39.Qxa5 Black forfeits on time, guest673 - guest767, ICC 2003

11...d5 12.d3 dxe4 13.dxe4 Nf6 14.Nc6
RevvedUp's King is safe, he has two pawns forward, and he is working on development.

14...Ng4 15.Qd3 Qxd3 16.cxd3 Rd8 17.Rd1 c5 18.h3 Nf6 19.Be3 b6

White still has only two pawns for the sacrificed piece, but if this were a club game, he would have plenty of chances.

20.g4

This allows an opportunity to go by, the chance to play d2-d4: 20.d4 cxd4 21.Rxd4 Rxd4 22.Bxd4 Kf7 looks more like what RevvedUp is aiming for.

20...Nc6 21.Rac1 Ke7 22.a3 Bb3 23.Rd2 Rhf8 24.Kf2 Rd7 25.e5

This turns out poorly. Probably the advance of the g-pawn, and perhaps then the f-pawn, was safer. Returning the piece is always an option for Black in the Jerome Gambit, and here it spells trouble for White.

25...Nxe5 26.fxe5 Ne4+ 27.Ke2 Ng3+ 28.Ke1 Rf1 checkmate




Sunday, January 4, 2009

Ooops...

I usually initiate challenges at the Free Internet Chess Server (FICS) but for the following game my opponent suggested first that we play. There was a 250 point rating gap between us, so I figured that I would even things out a bit by giving him "Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) odds."

The opening line was topical, which is why I present the game; but the notes will be minimal, as it turned out to be a serious mis-match.


perrypawnpusher - rodrigojalpa
blitz 2 12, FICS 2008


1.e4 e5 2.Nf3 Bc5 3.Bc4 Nc6 4.Bxf7+ Kxf7 5.Nxe5+ Ke8

An odd idea looked at in an earlier post. See "You, too, can add to Jerome Gambit theory..."

6.Nxc6

Louis Morin played an alternative twice online: 6.Qh5+ Black resigns, guest 289 - guest 5120, ICC 2 12, 2004 and 6.Qh5+ g6 7.Nxg6 Nf6 8.Qxc5 hxg6 9.d3 d6 10.Qc3 Rf8 11.Bg5 Be6 12.Nd2 a5 13.0-0 Nb4 14.a3 Na6 15.Rae1 c6 16.e5 dxe5 17.Qxe5 Nc7 18.Ne4 Ra6 19.Nxf6+ Kf7 20.Nh7 Re8 21.Bxd8 Rxd8 22.Qxc7+ Black resigns, guest2036 - guest612, ICC 2001.

6...bxc6

This routine move simply leaves White a couple of pawns up. More inspired was 6...Bxf2+ 7.Kxf2 Qf6+ 8.Kg1 Qxc6 when Black is down only one pawn.

The best choice for Black seems to be 6...Qh4, which seems to leave the game equal after 7.d4 Qxe4+ (or 7...Bb6 8.Nb4 Qxe4+) 8.Qe2 Qxe2+ 9.Kxe2 Bb6 10.Nb4 Bxd4. This is not exactly a "refutation" of the Jerome Gambit (a Jerome refutation should show Black's winning advantage), but it is a straight-forward transition to a quiet, even game, should that be Black's desire.

7.Qh5+ g6 8.Qxc5 d6

There was a pawn to be had now with 9.Qxc7 Bd7, but I decided to consolidate my game.

9.Qe3 Nf6

The rest of the game is not pretty, and in another 10 moves you can start counting the checkmates that I missed, but I'd rather draw the curtain here.

10.Nc3 Ng4 11.Qg3 Ne5 12.d4 Nc4 13.b3 Na3 14.Bxa3 Ba6 15.0-0-0 Rb8 16.e5 Rf8 17.exd6 cxd6 18.Rhe1+ Kd7 19.Qxd6+ Kc8 20.Qxc6+ Qc7 21.Qxa6+ Kd7 22.Qe6+ Kd8 23.Bxf8 Qxh2 24.Qc6 Qxg2  25.Re8 Black resigns 

Saturday, January 3, 2009

Where are all these Jeromes coming from??

Not that I'm complaining or anything, but it seems that I'm facing the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) more these days, which puts me in a bit of an awkward spot...


kavakava - perrypawnpusher
FICS rated blitz game 10 5, 2008

1.e4 e5 2.Bc4 Bc5 3.Nf3 Nc6 4.c3 Nf6 5.Bxf7+ Kxf7
Transposing into a "modern" (not including Nxe5 for White) version of the Jerome Gambit - 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.c3 Nf6. I have about three dozen examples of the c2-c3 line in my database, including my game against Kevin the Fruitbat (see "Jerome Gambit Tournament: Chaper XII").
6.Ng5+

The problem with this variation is that while White can be annoying, he needs a whole lot of cooperation before he can become dangerous – which can be said, I guess, about the Jerome Gambit in general.

6...Kf8 7.Qb3 Qe7

In defending against the mate threat I overlooked the tactical shot 7...Bxf2+ 8.Kxf2 Ng4+ 9.Ke2 Qxg5 netting a pawn.

8.0-0 h6 9.Nf3 Qf7

Safe enough was 9...Nxe4, but I figured that I had enough material to win – I wanted to get to a simpler position where I could begin to make use of it. A Queen exchange would have been a good start.

10.Qd1 d6 11.b4 Bb6 12.a4 a6 13.Nh4 Nxe4


14.d4 exd4 15.Qd3 d5 16.Be3


16...dxe3

Falling into White's "trap" and winning two pieces for the Rook. More precise was 16...Ne5

17.fxe3 Nf6 18.Ng6+ Kg8 19.Nxh8 Kxh8

Black now has three pieces for the Rook, and his King is out of the way. For the next dozen or so moves, we mostly shift pieces.


20.Kh1 Qe7 21.Nd2 Qxe3 22.Qc2 Bd7 23.Rae1 Qg5 24.Nf3 Qf5 25.Qe2 Re8 26.Qd2 Rxe1 27.Qxe1 Qe4 28.Qg3 a5 29.Nh4 Qg4 30.Ng6+ Kg8 31.Qd3 axb4 32.cxb4 Qe4 33.Qg3 d4

Finally I had an idea how to win: promote a pawn.


34.Re1 Qd5 35.Nf4 Qd6 36.b5 Ne7 37.Qh4 Ned5 38.Ng6 Bf5 39.Ne5 d3 40.Rd1

Drops a piece.

40...Qxe5 41.Qc4 Qe2 White resigns




Friday, January 2, 2009

Jerome Gambit: Drilling Down (14)






Here we have another interesting computer - human tussle, with RevvedUp offering and Fritz 8 taking the Queen's Knight Pawn, like Crafty 19.19 did (see "Jerome Gambit: Drilling Down 12"). This time Black did not whip up a devestating counter-attack, but he played mostly even until a blitz-error did him in.


Fritz 8 - RevvedUp
blitz 2 12, 2006

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6


7.Qd5+ Ke8 8.Qxc5 d6
RevvedUp is unimpressed with Fritz 8's novelty 8...Nf4 (see "Jerome Gambit: Drilling Down (13)") and plays a more main-line move. Fritz 8 is objectively worse in this position, but goes about the usual Jerome Gambit tasks.
9.Qe3 Nf6 10.f4 Kf7 11.0-0 Rf8

This is where RevvedUp likes to put his Rook. Putting it on the e-file is an alternative, but perhaps that is where the other Rook is planned to go.

12.Qb3+ Be6 13.Qxb7

He who takes the Queen's Knight pawn sleeps in the gutter...? It is not clear that this pawn grab should be recommended to Jerome Gambiteers.

13...Ne7

Avoiding the pawn fork, but perhaps 13...Qc8, with the offer to exchange Queens, might have been better. Of course, in a human vs human game, White would probably be okay with going into a Queenless middlegame with three pawns for the piece.


14.f5 Bd7 15.Qb3+ Ke8 16.Nc3 c6

17.Kh1 Qb6 18.Qa3 c5 19.d3 Bc6 20.Bf4 Kd7

The game is still fairly well balanced.

21.b3 Ng4 22.Qc1 Ne5 23.Bxe5 dxe5 24.Qg5

White switches the action to the Kingside. Black does not follow quickly enough.


24...Rg8 25.a3 a5 26.Qg3 Qc7 27.Qh3 Rh8



An oversight.


28.f6+ Kd6 29.fxg7 Rhg8 30.Rf6 checkmate





Thursday, January 1, 2009

Jerome Gambit: Drilling Down (13)


Up until I reviewed this game, I usually recommended that White use the 7.Qd5+ "nudge" of the Black King before capturing the enemy Bishop on c5 (see "Jerome Gambit Tournament: Chapter XIV") -- but I never had a clear reason why, except to force the monarch back, ultimately interfering with the development of the Black Rook at h8. Perhaps it avoids novelties such as the one Fritz8 found here.

RevvedUp - Fritz 8
blitz 2 12, 2006

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6



7.Qxc5 Nf4 TN


8.0-0 d6 9.Qe3 Qg5 10.g3 Nh3+ 11.Kg2 Qxe3 12.dxe3



Recapture with the other pawn is a bit better.


White's next move is a slip.

12...Ng5 13.f3 Bh3+ White resigns




Wednesday, December 31, 2008

Jerome Gambit, Paulsen Variation



A few years ago, ever in search for material on the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) I was wandering the internet, and came upon "Chess Openings -- Version 3.0" [now 3.1] at http://www.csm.astate.edu/~wpaulsen/chess/chess.htm?002137. The site, designed by Dr. William Paulsen, allows visitors to play moves on an opening board and learn the names of variations, positions, etc.
 
So, of course in the "Beginning Position" I entered 1.e2-e4 and received the introduction
King's Opening
This is the most popular first move in chess. Generally, these games tend to be more open and tactical than the Queen's pawn games. This is a highly recomended opening for beginners. Years ago, this was considered the only "proper" move, with e7-e5 the only "proper" responce. However, there have since been many other alternatives discovered. Depending on black's responce, The King's pawn opening can turn into many things:
So I followed along with 1...e7-e5,
Double King's Pawn
The most popular response to the King's opening. This maintains symmetry and disputes control of the center. In theory, as long as Black can maintain symmetry, Black has secured equality. This line leads to many valid openings.
and then 2.Ng1-f3,
"Epine Dorsale - Part 1"
"Epine Dorsale" means the Dorsal Spine. Hence, this is the main spine in which all other openings branch out from. White immediately attacks the black pawn at e5. Black must either defend this pawn, or else attack White's pawn. The most popular way of doing this is with Nb8-c6, which developes a piece at the same time. However, there are some other good alternatives.
and then 2...Nb8-c6 ("Epine Dorsale - Part 2"),
"Epine Dorsale - Part 2"
Black has made the most common move at this point. Now White has the following options:
Very interesting.

So I played 3.Bf1-c4 ("Italian Game") and 3...Bf8-c5
Giuoco Piano
Giuoco Piano means "Quiet Game", although the game is anything but quiet. Perhaps this was quiet compared to the King's Gambit Variations that were popular at the time, but even so the Giuoco Piano often this turns into a real fighting match. However, if White is the weaker player, he can use this formation to his advantage by playing the Giuoco Pianissimo.
Finally I played 4.Bc4xf7+?
Giuoco Piano - Jerome Gambit
White sacrifices his bishop to get the Black king out into the open. Black must take the bishop or be down a pawn.
Of course I hit the "Continue" button to proceed, the board showed 4...Ke8xf7, and there was further information,
White is a piece down, but hopes to regain that piece. In order to do so, it must sacrifice another piece with Nf3xe5.
Making the move, 5.Ne5+
It looks as though Black can be two pieces up by taking the knight. This is what White hopes Black will think.

Indeed, if Black plays 5...Nxe5
Giuoco Piano - Jerome Gambit "Variation I"
Black takes the second piece, but White can regain the material with Qd1-h5+!
After the followup 6.Qh5+
If the king moves toward the knight to protect it, White can check at f5. Black cannot save his knight. White has two pawns for a piece, and the attack isn't over yet.


What I found interesting was the alternative given to capturing the Knight, 5...Ke7

Giuoco Piano - Jerome Gambit "Variation II"
By moving the king instead of taking the knight, White cannot attack the king with his queen. Black ends up with more material.
Well, this is more attention (and respect) than the Jerome Gambit usually gets, so I had to write to Dr. Paulsen and ask about that rare 5th move for Black. His reply
Yes, 5...Ke7 is my own idea. Since Black is already up a piece, by not taking the knight, Black can foil the gambit. In making this network, I try to keep my eyes open to possibilities "outside of the box." Version 3.0 [of "Chess Openings"] came out in 2003, but there were only about 750 moves back then. Because the new version allows moves to be added so easily, there are now over 5000 moves.
In light of this it certainly seems reasonable (at least until historical precedents are uncovered) to give 5...Ke7 the title of "Paulsen variation" and award the good doctor (PhD) membership in the Jerome Gambit Gemeinde (see "The Jerome Gambit Gemeinde (early)" and "The Jerome Gambit Gemeinde (modern)") – even though there is one earlier example of the line in my database (presented in an earlier post, as well: see "An Odd Line in an Odd Line").

guest1200 - satmonger
ICC 2 12, 2001

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Ke7

By the way, "guest 1200" is our old pal and Gemeinde member, Louis Morin.

6.Qh5

This is the strongest response.


It is a odd thing to recall, but the position is now the same as it was with several games that I played against the computer program WeakDelphi (see "I can't seem to get the hang of these things...") – only with White now to move.

6...Qf8

Black's best plan here seems to be to return a piece with 6...Bxf2+ 7.Kxf2, followed by covering the f7 square with 7...Qf8+; when White is simply a pawn ahead.

Of course, there's always saving the Bishop with 6...d6 7.Qf7 checkmate, stivb_99 - spymaster, gameknot.com, 2008; but that seems a bit too drastic.

7.0-0

Consistent, instead, was 7.Nxc6+ followed by 8.Qxc5+ and White is two pawns up, whether or not he swaps Queens.

7...d6 8.Ng6+ hxg6 9.Qxh8 Nd4


An interesting position. Black's advantage in development means that his two-pieces-for-a-Rook-and-two-pawns imblance gives him an edge.

10.Na3 Ne2+

I think better was more development: 10...Be6 11.d3 Nf6 12.Qxf8+ Rxf8.

11.Kh1 Be6 12.d4 Bxd4 13.f4


Going after the enemy King, regardless. After all, this is a blitz game, and this is the Jerome Gambit.

13...Qf6 14.Nb5

At this point White needs a very good distraction. Luckily, it works.

14...Bb6 15.Bd2 a6 16.Nc3 Nxc3 17.Bxc3 Bd4
br /> This last move looks ok at first glance, but actually it is a tactical oversight.

18.e5 dxe5 19.fxe5 Qxe5 20.Bxd4


The move to make was 20.Qh4+ followed by the Queen capturing on d4 nabbing a piece. White shows, however, that his line of play also wins for him.

20...Qxd4 21.c3 Qe5 22.Rae1 Qd5 23.Qxg7+ Kd6 24.Rd1 Qxd1 25.Rxd1+ Kc6 26.Qxg6 Black resigns.