Thursday, January 6, 2011

3 = 1

GM Bronstein suggested that in chess three "little" mistakes add up to one "big" mistake.

That could well be the watchwords of the Jerome Gambit player who would gladly accept a blunder on his opponent's part, but who otherwise hopes to see about three little mistakes to even out the game after his own big mistake playing the Jerome Gambit, of course!

perrypawnpusher - parlance
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6


7.Qf5+ Kd6 8.f4 Ng6


9.Qd5+ Ke7 10.Qxc5+ Ke8

A rare move. Usually seen is 10...d6 as in perrypawnpusher - GabrielChime, blitz, FICS, 2009 (1-0, 29)

11.0-0 d6 12.Qe3 N8e7


Probably stronger was 12...Nf6. White is now even, if not a bit better.

13.f5 Ne5 14.d4 Ng4


Rash, but irresistible.

White can now answer this move with 15.Qg5 reaching a complicated position after 15...Nf6 16.Qxg7 Rf8  the same he could have achieved in the game.

15.Qg3 h5

After the game Rybka gave a preference for retreating the Knight with 15...Nf6 16.Qxg7 Rf8 (as above). It then looks like an even game is the result of 17.Nc3 d5 18.e5 Nxf5 19.Rxf5 Bxf5 20.exf6 Qxf6 21.Qxf6 Rxf6, with White having two pawns for the exchange (after 22.Nxd5).




analysis diagram








Probably White can do better in this line with 18.Bg5 instead of 18.e5 this is another example of a time when the center pawn advance is not best. After 18...Rf7 19.Qh6 Nxe4 20.Rae1 Nxg5 21.f6 Ne6 22.fxe7 Rxf1+ 23.Rxf1 Kxe7 24.Qh5




analysis diagram








White's lead in development and attack against Black's King will fully compensate for the sacrificed piece and even give White the advantage (again, according to Rybka).

Going over the game afterwards I was stunned by the computer's suggestion that 15...Nf6 16.Qxg7 Rf8 17.Nc3 d5 18.Bg5 Rf7 could also be met by White with 19.Qh8+ (instead of the more prudent 19.Qh6) Rf8 20.Bxf6!?  with an even game (according to Rybka) after the Queen sacrifice 21...Rxh8 22.Nxd5.




analysis diagram








I'll let readers figure that out while I return to the game at hand...

16.h3 Nf6 17.Qxg7 Rf8


The position is similar to one we looked at above, with the addition of ...h7-h5 and h2-h3. Clearly 18.Bg5 or 18.Nc3 should be played.

18.e5

This leads only to an even game.

18...dxe5 19.Bh6

Panic.

White can hold on with the intended 19.dxe5 although he will drop two pawns after 19...Qd4+ 20.Kh1 Qxe5 21.Bg5 Bxf5.




analysis diagram








After 22.Nc3 White maintains many threats and Rybka's suggestion is for Black to liquidate to an even game with 22...Ng4 23.Qxe7+ Qxe7 24.Bxe7 Kxe7 25.hxg4. 

19...Qxd4+ 20.Kh1 Rf7


Even stronger was 20...Rg8 which would win the Queen after 21.Qxf6 Nd5.

21.Qh8+ Neg8

This move gives White a slight chance out – he should have blocked with the other Knight.

22.Nc3

Collapsing.

After 22.Bg7 Kd7 23.Nc3 Kc6 24.Rad1 Qc4 25.Bxf6 Nxf6 26.Qh6 Rybka evaluates the game as about even – White either wins the pinned Knight at f6 or bring his Queen close enough to Black's King to deliver a repetition of checks.

22...Rh7 White resigned


Black wins White's Queen. Nicely done!

Wednesday, January 5, 2011

Huh?

Some chess games just make you wonder...


Here is the final position from a recent FICS game starting 1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5 4.Bxf7+. Obviously White never recovered his sacrificed piece, but in the end it did not matter.

Can any conclusion be drawn from the names of the players, CaptainAndy vs SickJoke?



 
Never giving up takes on new meaning with the above position from the game thmavz - fatoldman, FICS, 2010. It started out like a "normal" Jerome Gambit, too! 

How White restrained himself from Queening that g-pawn is beyond me...


Tuesday, January 4, 2011

Tightrope Walker


When a player is given "odds" he is presented with what is objectively a "winning" or "won" game. All he has to do is walk the proper path to victory – sometimes it's as "easy" as walking a tightrope


Wall,B - Gorodetsky,D
chess.com, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


Bill Wall offers his opponent "Jerome Gambit odds."

4...Kxf7 5.Nxe5+ Nxe5 6.d4 Qh4


Black is off to a good start, playing the sharpest reply to what was once Alonzo Wheeler Jerome's favorite variant, 6.d4.

7.0-0 Qxe4

Not yet a mis-step, but strongest was continuing the attack with 7...Ng4.

8.dxc5 Nf6 9.Nc3 Qc6 10.Re1 d6 11.cxd6 Qxd6 12.Bf4 Nf3+


Thinking to catch his opponent in a surprise tactic (13.gxf3 Qxf4 breaking up White's Kingside), Black overlooks something and slips. He could have continued making his way across the tightrope with 12...Qxd1 13.Raxd1 Ng6 when after 14.Bxc7 he will still have a piece for two pawns.

13.Qxf3 Qb6 14.Nd5


This move gives Black an additional push.

14...Nxd5 15.Bxc7+ Qf6 16.Qxd5+ Be6 17.Qxb7


The prevailing breezes are now too difficult to stand in.

17...Rhe8 18.Bd8+ Black resigned

Monday, January 3, 2011

Starting the Year Off, Strangely

Bill Wall sent me a collection of his games played in 2010, and I was especially interested in those with Jerome Gambit and Jerome-ish openings. The following contest has a certain level of strangeness...

Wall,B - GuestDLNJ,
FICS, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 a6


I'm sure that this kind of thing shows up in "respectable" games, but it seems a bit provocative against a member of the Jerome Gambit Gemeinde.

4.Bxf7+ Kxf7 5.0-0


Sang-froide.

5...h6

Black does not want a Knight to check from g5. (Perhaps he is not yet ready to play ...Bc5 yet, either.) These "safety moves" have a certain amount of danger in them.

6.Nc3 Nd4

Another diagram is indicated.


This looks for all the world like a delayed Blackburne Shilling Jerome Gambit that Black has prepared for with ...a6 and ...h6 and that White has prepared for with 0-0 and Nc3.

Doesn't seem fair, does it?

7.Nxe5+ Ke8

And that is that.

Black's only chance to prolong the game was with 7...Kf6, which is not the most frequently chosen (but certainly playable) move in the "normal" Blackburne Shilling Jerome Gambit. White follows this with 8.Qh5 and Black's defense is very difficult.

For example, 8...Ne7 looks reasonable, but it does not prevent the intended 9.Nd5+ since after 9...Nxd5 (instead 9...Ke6 10.Nf7 and the Queen goes) 10.exd5 and Black's Knight at d4 is a goner (even 10...Nxc2 is a horror, as it leads to a delicious problem-mate: 11.Re1 Nxe1 12.d4 Qe8 13.Qxe8 Nf3+ 14.gxf3 d6 15.Qf7#).

Maddeningly, the alternate 8...c6 is met by the placid 9.d3 what can Black do? Look at the mesmerizing line as White's d-pawn advances like an unstoppable zombie: 9...Ne6 10.d4 g6 11.Qxg6+ Ke7 12.d5. Instead, 9...g5 10.f4 opens deadly lines to the King.

None of this is any longer a worry for GuestDLNJ.

8.Qh5+ Ke7 9.Qf7+ Kd6 10.Nc4+ Kc6 11.Qd5 checkmate


Victory, if not "instant".




Sunday, January 2, 2011

Welcome to the Club!

Going through the latest selection of Jerome Gambit and Jerome-ish games from the FICS database, I noticed that themavz had played quite a few attacking games with the Bxf7+ theme. Later, when he challenged me, I wasn't in the mood to defend a gambit, but he insisted..

thmavz  - perrypawnpusher
blitz 3 0, FICS, 2010

1.e4 e5 2.Nf3 d6

Really, I'd like to play a boring Philidor Defense.

3.Bc4 Be7

See, I don't want your Knight coming to g5.

4.Bxf7+

Oh, well.

4...Kxf7 5.d4 exd4 6.Qd2


This looks like a mouse-slip for 6.Qxd4, which puts an additional burden on the attacker.

6...Nd7

Sure, I could have protected the pawn on d4 with 6...c5, but I wanted piece development, not more material.

7.Qxd4 Ngf6 8.e5


Never let it be said that themavz hesitates to attack. This is a 3-minute game and he brings it asap.

8...dxe5 9.Nxe5+ Nxe5 10.Qxe5 Re8


My first step toward castling-by-hand to relieve my aggrieved King. Tactical maniacs will note that 10...Bb4+ followed by 11...Re8 would have been much stronger. 

11.0-0 Bd6 12.Qc3 Kg8 13.Qb3+ Be6 14.Qxb7



Recall what is said about those who take the Queen's Knight's pawn...

14...Bd5 15.Qa6 Ng4 16.g3


Necessary was 16.h3, although White can still break through with 16...Nxf2.

16...Nxh2

Missing 16...Qh4, mating; but the text wins.

17.Kxh2

After 17.Nc3 Nf3+ White's King remains in grave danger.

17...Qh4+ 18.Kg1 Qh3

Or 18...Qh1#.

19.f3 Qxg3+ 20.Kh1 Qh2 checkmate


I admit that may not have been the friendliest "Welcome" to the Jerome Gambit Gemeinde, but I look forward to many more interesting games from thmavz!

Saturday, January 1, 2011

Happy New Year & The Database

Best wishes to all for a happy, healthy, prosperous and safe 2011.

As I mentioned in "Looking Toward the New Year" I am offering interested Readers a free PGN database of  over 22,600 Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), Blackburne Shilling Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Bxf7+), and Semi-Italian Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 h6 4.0-0/4.Nc3/4.d3 Bc5 5.Bxf7+) games; as well as games following the so-far-unnamed order 1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5 4.Bxf7+.

I should mention that a good number of the games in The Database are either Italian Four Knights Jerome Gambits (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+) or Semi-Italian Four Knight Jerome Gambits (1.e4 e5 2.Nf3 Nc6 3.Bc4 h6 4.0-0/4.Nc3 Nf6 5.Nc3 / 5.0-0 Bc5 6.Bxf7+)

If you are interested, email me at richardfkennedy@hotmail.com.

Friday, December 31, 2010

Rampaging


Black's 3...h6 in the Semi-Italian Opening suggests a wish for a calm, safe game. In reply, in the following game, White, instead, goes on a rampage, playing the Jerome Gambit with wild abandon. Is it sound? Perhaps not. Did it win? Yes, quickly.


Manishsprasad  - TimJonez
standard game, FICS, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6


The Semi-Italian Opening.

4.Nc3 Bc5 5.Bxf7+

The Semi-Italian Jerome Gambit.

Despite my preference for 4.0-0, I noticed that the New Year's Database has twice as many 4.Nc3 games.

5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Ke6 8.Qf5+ Kd6


This position is similar to one from the main line classical Jerome Gambit, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6. White's extra move, Nc3, seems more helpful to him in the current game than Black's extra move, ...h6.

9.Nb5+ Kc6 10.d4

Forking two pieces and opening lines. White gets away with it this time, but perhaps next time he might try the less flashy 10.Qxe5.

10...Kxb5

In the games of the old Masters we see many an opponent grab the offered material, only to regret it soon after. Here, 10...d6, protecting the attacked pieces and counter-attacking the Queen, was the proper defense. But, where's the fun in that?

11.Qxe5 d6 12.Qd5 Ne7


Visceral chess. Get that Queen out of here!

Is there a defense for Black, however?

Rybka suggests 12...a5 giving the King some breathing room, and after 13.dxc5 it likes 13...Nf6. At that point White has to retreat his Queen with 14.Qd3+ Kc6 (14...Kxc5 allows a draw by repetition after 15.Be3+; other moves lose) and after a flurry of tactics the computer sees Black as slightly better with a Knight for four pawns: 15.a4 b6 16.cxb6 Ba6 17.bxc7Qxc7 18.Qc3+ Kd7 19.Qxc7+ Kxc7 20.f3 Rhe8

13.a4+ Ka6 14.Qc4+ b5 15.Qxb5 checkmate