Jerome - Norton, D.P.
correspondence 1876
notes primarily from the American Chess Journal, September 1876
One of a series of games now being contested by corresondence between A.W. Jerome of Paxton, Ill. and D. P. Norton of DesMoines, Iowa, for the purpose of testing the merits of the Double Opening invented by Mr. Jerome.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.Qf5+ Kd6 8.f4 Nf3+
A new departure. 8... Qf6 is the usual play. The text move prevents White from castling.
9.Kf1
9.Kd1 seems better. If 9.gxf3 Qh4+ 10.Kd1 Qf2 and Black has the better position. (See "Vortex")
9... c6
If 9... Ne7 10.e5+ Kc6 11.Qe4+ d5 etc. [For example, after 12.Qxf3 Black is better - RK]
10. gxf3 Qe7
10...Bd4 is good. 11.c3 Nh6 [stronger is 11... g6 - RK] 12. e5+ [12. Qg5 leads to an even game - RK] 12...Kc7 13.Qe4 Bc5.
11.b4
A beautiful attacking move.
11...Bb6
Weak and inconsiderate, losing a Pawn and the exchange.
If Black captures the pawn 11...Bxb4 then 12.c3 Bc5 13.d4 Bxd4! 14.Ba3+ c5 15.cxd4 Kc7 16.dxc5 Qf6! and White has the better game.
11...Bd4 was better, followed by 12.c3 Nh6 etc [Better here was 12...g6 - RK]
12.Bb2 Kc7 13.Qe5+ Qxe5 14.Bxe5+ d6 15.Bxg7
15...Bh3+ 16.Ke2 Bg2 17. Rd1 Ne7 18. Bxh8 Ng6
If 18...Rxh8 19.f5 and Black's game is seriously cramped while White's Pawns would be very strong and difficult to stop.
19.d4
Preferring to save his centre pawns.
19...Rxh8 20.Kf2
[20.Ke3 seems stronger. Black's two pieces now slowly out-play White's Rook. - RK]
20...Nxf4 21.c3 Rg8 22.Nd2 Kd7
23.Ke3 Rf8 24.Rg1 Bd8 25.Kf2 Rg8 26.Ke3 Nh3 27.f4
27...Nxg1
[Possibly better was 27...Nxf4 - RK]
28.Rxg1 Rg4 29.Nf1 Bh3 30.Ng3 Rh4 31.Nf5
31...Bxf5 32.exf5 Bf6 33.Rg3 Rxh2 34.a4 Rh1 35.a5 Re1+ 36.Kf3 Re7 37.Rh3 c5!
38.bxc5 dxc5 39.Rh6 cxd4! 40.cxd4 Bxd4 41.f6 Rf7 42.Ke4 Bxf6 and wins
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Tuesday, January 25, 2011
Monday, January 24, 2011
All Rook and Pawn Endings...
If you want to play the Jerome Gambit, you are sometimes going to face the Two Knights Defense. You can try the Italian Four Knights Game, but you have to be prepared for the "fork trick"...
perrypawnpusher - rupsi
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Nxe4
Sigh. No Jerome Gambit today.
Still, I have studied the "fork trick"...
5.Nxe4 d5 6.Bd3 dxe4 7.Bxe4 Bd6
8.Bxc6+
Recommended by Y. Bukayev.
8...bxc6 9.d4 Qe7
An interesting idea. After my response, Black could have tried 10...e4.
10.0-0 0-0 11.dxe5 Bxe5 12.Nxe5 Qxe5 13.Re1 Qb5
All-in-all, my opening preparation has done its job, as White has a small advantage (better pawn structure) – as opposed to the Jerome Gambit, where he has a lost game.
Why my opponent guided me away from the shoals and into a safe harbor is an interesting question. For the next few moves he concentrates on exchanging off one of his isolated double pawns.
14.b3 c5 15.Bb2 c4 16.Qd4
White's position doesn't have a lot of "bite", but it you give it some time...
If Black now defends the imperilled g7 square with 16...Qg5, White has 17.Re3, threatening Re3-g3.
16...f6 17.bxc4
A silly move, when 17.Ba3 was available, winning the exchange because of back rank mate threats.
17...Qc6 18.Qd5+ Qxd5 19.cxd5
White has come out with an extra pawn.
Unfortunately, it was now my turn to play "routinely" (read: carelessly), and my opponent quickly recovered the material.
19...Ba6 20.Re6 Bb7 21.c4 Rab8 22.Rae1 Bxd5 23.cxd5 Rxb2
The position reminds me of the old saying that "all Rook and pawn endings are drawn."
Still, I had made "something" out of the game after the "fork trick" and I wanted to play on a bit longer to see if I could do the same here.
24.R6e2 Rfb8 25.f3 R2b5 26.Rd2 Rd8 27.Red1 Kf7 28.Kf2 Rb6 29.Ke3 Ke7 30.Ke4 Kd6
31.Rc1 Rd7 32.f4 Rb4+ 33.Kf3 Rf7 34.Rc6+ Kd7 35.Rdc2 Rb7 36.g4 g5 37.f5 Ke8 38.Re6+ Kd8 39.d6 cxd6 40.Rxd6+ Rbd7 41.Rcc6 Rxd6 42.Rxd6+ Ke7 43.Ra6 Kd8 44.a4 Rc7
A slip that costs a pawn.
45.Rxf6 Rc3+ 46.Kg2
White's King should go forward with 46.Ke4 to eventually help his advanced pawn. Failing this, Black's active Rook can cause mischief – and eventually score the draw.
46...Ra3 47.Ra6 Ra2+ 48.Kg3
Again, my King's choice to stay "at home" dooms the game to a draw. I needed to see that 48.Kf3 Rxh2 49.Rxa7 was advantageous for White.
48...Ra3+ 49.Kg2 Ra2+ 50.Kg3 Ra3+ 51.Kg2 Ra2+ Game drawn by repetition
perrypawnpusher - rupsi
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Nxe4
Sigh. No Jerome Gambit today.
Still, I have studied the "fork trick"...
5.Nxe4 d5 6.Bd3 dxe4 7.Bxe4 Bd6
8.Bxc6+
Recommended by Y. Bukayev.
8...bxc6 9.d4 Qe7
An interesting idea. After my response, Black could have tried 10...e4.
10.0-0 0-0 11.dxe5 Bxe5 12.Nxe5 Qxe5 13.Re1 Qb5
All-in-all, my opening preparation has done its job, as White has a small advantage (better pawn structure) – as opposed to the Jerome Gambit, where he has a lost game.
Why my opponent guided me away from the shoals and into a safe harbor is an interesting question. For the next few moves he concentrates on exchanging off one of his isolated double pawns.
14.b3 c5 15.Bb2 c4 16.Qd4
White's position doesn't have a lot of "bite", but it you give it some time...
If Black now defends the imperilled g7 square with 16...Qg5, White has 17.Re3, threatening Re3-g3.
16...f6 17.bxc4
A silly move, when 17.Ba3 was available, winning the exchange because of back rank mate threats.
17...Qc6 18.Qd5+ Qxd5 19.cxd5
White has come out with an extra pawn.
Unfortunately, it was now my turn to play "routinely" (read: carelessly), and my opponent quickly recovered the material.
19...Ba6 20.Re6 Bb7 21.c4 Rab8 22.Rae1 Bxd5 23.cxd5 Rxb2
The position reminds me of the old saying that "all Rook and pawn endings are drawn."
Still, I had made "something" out of the game after the "fork trick" and I wanted to play on a bit longer to see if I could do the same here.
24.R6e2 Rfb8 25.f3 R2b5 26.Rd2 Rd8 27.Red1 Kf7 28.Kf2 Rb6 29.Ke3 Ke7 30.Ke4 Kd6
31.Rc1 Rd7 32.f4 Rb4+ 33.Kf3 Rf7 34.Rc6+ Kd7 35.Rdc2 Rb7 36.g4 g5 37.f5 Ke8 38.Re6+ Kd8 39.d6 cxd6 40.Rxd6+ Rbd7 41.Rcc6 Rxd6 42.Rxd6+ Ke7 43.Ra6 Kd8 44.a4 Rc7
A slip that costs a pawn.
45.Rxf6 Rc3+ 46.Kg2
White's King should go forward with 46.Ke4 to eventually help his advanced pawn. Failing this, Black's active Rook can cause mischief – and eventually score the draw.
46...Ra3 47.Ra6 Ra2+ 48.Kg3
Again, my King's choice to stay "at home" dooms the game to a draw. I needed to see that 48.Kf3 Rxh2 49.Rxa7 was advantageous for White.
48...Ra3+ 49.Kg2 Ra2+ 50.Kg3 Ra3+ 51.Kg2 Ra2+ Game drawn by repetition
Hats off to my opponent, whose active play at the end of the game helped him grab the half-point.
Sunday, January 23, 2011
I didn't do anything...
In the following encounter, things were developing like they had in several of our previous games, and then...
Really, I didn't do anything.
perrypawnpusher - Lark
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Kf8
A couple of earlier conflicts continued 5...Nxe5 6.Qh5+ Ng6 (6...Kf8 perrypawnpusher - Lark, blitz FICS, 2009 [1-0, 30]) perrypawnpusher - Lark, blitz, FICS, 2009 (1-0, 59)
6.Nxc6 dxc6 7.d3
Or 7.0-0 (first seen in Jerome - Brownson, Iowa, USA, 1875, [1/2-1/2, 29] 7...Bd6 (7...Be6 8.Qf3+ Qf6 9.Qxf6+ Nxf6 as in perrypawnpusher - CorH, blitz, FICS, 2009 [0-1, 74]) 8.f4 g6 9.d4 Bd7 as in perrypawnpusher - Lark, blitz, FICS, 2009 (1-0, 18)
7...Qf6 8.0-0 Bd7
Or 8...Qg6 9.Kh1 Bg4 10.f3 Be6 11.f4 Bd7 as in perrypawnpusher - fortytwooz, blitz, FICS, 2010 (1-0, 29).
9.Be3
I really do not like making this kind of move. For starters, I much prefer lines where Black's dark-squared Bishop gets removed by the Queen, earlier – so that I can play f2-f4 as soon as possible. Also, here, if Bishops are exchanged, my broad pawn center gets compressed a bit.
On the other hand, 9.Be3 superficially looks like it un-defends the b2-square, making the pawn sitting there appear to be vulnerable to Black's Queen on f6...
9...Bxe3
Not such a good idea. The Bishop should retreat to e7 and retain Black's advantage.
10.fxe3
10...Qxf1+ 11.Qxf1+ Nf6 12.e5 Black resigned
Labels:
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Saturday, January 22, 2011
Vortex
Not long ago I considered posting on an unusual and infrequently-played defense to the Jerome Gambit that quickly tosses the game into a vortex of unclear play.
Then, the other day, an opponent played it against me.
perrypawnpusher - sjeijk
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
In my experience this move is played either by a novice who doesn't know the Jerome Gambit and who thinks only about hanging onto his extra material (something the gambiteer can cheer); or by someone who is familiar with the Jerome Gambit and who has planned a particular defense (something the gambiteer can be wary of).
Which is it in this case?
7.Qf5+
Let's find out!
7...Kd6 8.f4 Nf3+
Wow!
The American Chess Journal of September, 1876 noted "A new departure... 8...Qf6 is the usual play."
It then added laconically "The text move prevents White from castling." Returning a piece is certainly one way to accomplish that goal.
9.gxf3
In what might be the original game for this variation, Alonzo Wheeler Jerome played the outrageous 9.Kf1!? in an 1876 correspondence game against D.P. Norton and lost in 42 moves. The move, the line, the game all deserve a post or two themselves, especially since the American Chess Journal suggested that the alternative "9.Kd1 seems better".
D.P. Norton, by the way, also in 1876, played what I refer to as "Whistler's Defense" in another game against Jerome: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 Qe7!. White was fortunate to draw the game.
Since Lt. G. N. Whistler played a number of correspondence games with that defense against Jerome in 1876, I have given his name priority for the line.
9... Qh4+ 10.Kd1
White can capture the offered Knight, on move 9 (in fact, he should) but he is going to be falling down a vortex of unclear play, right along with his opponent...
At this point 10.Kf1 leads to immediate checkmate and 10.Ke2 leads to great torment after 10...Qf2+11.Kd3 Qxf3+ 12.Kc4 b5+ 13.Kxb5
analysis diagram
Here the exciting game gibonacci - jschulte, GameKnot.com, 2007 continued 13...a6+ (Stronger was 13...Rb8+ 14.Ka5 Ne7) 14.Kc4 Nf6 (the tricky 14...Bf2 was necessary to avoid a draw, or, in the case of this game, a loss for Black) 15.Qxc5+ Ke6 16.Re1 Qxf4 and White had consolidated his position, although it took him until move 48 to reel in the win. Bravo!
10... Ne7
The American Chess Journal suggested 10...Qf2 concluding "and Black has the better position." This was proven to be incorrect in the game perrypawnpusher - Sir Osis of the Liver, JG thematic, ChessWorld, 2008 where White demonstrated a draw by repetition, but Black, trying to avoid that, allowed himself to be checkmated.
11.e5+
Tempting, but wrong.
White's best chance is 11.Qe5+ Kc6 12.b4!? when White can probably eke out a draw, whether or not the pawn is captured, but the play is very difficult.
That is a fair assessment of this Norton variation: a very complicated game, but a draw, with a lot of hard work by White.
Is that a better choice than some of the known refutations of the Jerome Gambit? That all depends on the kind of game that the defender is most comfortable with.
11...Kc6 12.Qe4+ Nd5
Here is Black's slip.
Instead, 12...d5 13.exd6+ Kxd6 allows Black's light-squared Bishop to aid in the defense, and gives Black's King an addition route to escape, if he needs it, through the d7 square.
An up-and-down game, eventually won by White, followed 12...Kb6 13.Nc3 d6 14.Na4+ Kb5 15.d4 Bf5 16.Qxb7+ Kxa4 17.Qa6+ Kb4 18.a3 checkmate, CFBBlind - Quandary, FICS, 2001.
13.Nc3 Qxf4
Not best, but the game is lost, anyway, after alternatives.
14.Qxd5+ Kb6 15.Qb3+ Kc6
White now has a mate-in-one, but I was nervous enough to miss it the first time.
16.Qd5+ Kb6 17.Qb3+ Bb4
At this point my opponent saw 17... Kc6 18. Qb5 checkmate, and varied, losing his Queen.
18.Nd5+ Kb5 19.Nxf4 Black resigned
Then, the other day, an opponent played it against me.
perrypawnpusher - sjeijk
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
In my experience this move is played either by a novice who doesn't know the Jerome Gambit and who thinks only about hanging onto his extra material (something the gambiteer can cheer); or by someone who is familiar with the Jerome Gambit and who has planned a particular defense (something the gambiteer can be wary of).
Which is it in this case?
7.Qf5+
Let's find out!
7...Kd6 8.f4 Nf3+
Wow!
The American Chess Journal of September, 1876 noted "A new departure... 8...Qf6 is the usual play."
It then added laconically "The text move prevents White from castling." Returning a piece is certainly one way to accomplish that goal.
9.gxf3
In what might be the original game for this variation, Alonzo Wheeler Jerome played the outrageous 9.Kf1!? in an 1876 correspondence game against D.P. Norton and lost in 42 moves. The move, the line, the game all deserve a post or two themselves, especially since the American Chess Journal suggested that the alternative "9.Kd1 seems better".
D.P. Norton, by the way, also in 1876, played what I refer to as "Whistler's Defense" in another game against Jerome: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 Qe7!. White was fortunate to draw the game.
Since Lt. G. N. Whistler played a number of correspondence games with that defense against Jerome in 1876, I have given his name priority for the line.
9... Qh4+ 10.Kd1
White can capture the offered Knight, on move 9 (in fact, he should) but he is going to be falling down a vortex of unclear play, right along with his opponent...
At this point 10.Kf1 leads to immediate checkmate and 10.Ke2 leads to great torment after 10...Qf2+11.Kd3 Qxf3+ 12.Kc4 b5+ 13.Kxb5
analysis diagram
Here the exciting game gibonacci - jschulte, GameKnot.com, 2007 continued 13...a6+ (Stronger was 13...Rb8+ 14.Ka5 Ne7) 14.Kc4 Nf6 (the tricky 14...Bf2 was necessary to avoid a draw, or, in the case of this game, a loss for Black) 15.Qxc5+ Ke6 16.Re1 Qxf4 and White had consolidated his position, although it took him until move 48 to reel in the win. Bravo!
10... Ne7
The American Chess Journal suggested 10...Qf2 concluding "and Black has the better position." This was proven to be incorrect in the game perrypawnpusher - Sir Osis of the Liver, JG thematic, ChessWorld, 2008 where White demonstrated a draw by repetition, but Black, trying to avoid that, allowed himself to be checkmated.
11.e5+
Tempting, but wrong.
White's best chance is 11.Qe5+ Kc6 12.b4!? when White can probably eke out a draw, whether or not the pawn is captured, but the play is very difficult.
That is a fair assessment of this Norton variation: a very complicated game, but a draw, with a lot of hard work by White.
Is that a better choice than some of the known refutations of the Jerome Gambit? That all depends on the kind of game that the defender is most comfortable with.
11...Kc6 12.Qe4+ Nd5
Here is Black's slip.
Instead, 12...d5 13.exd6+ Kxd6 allows Black's light-squared Bishop to aid in the defense, and gives Black's King an addition route to escape, if he needs it, through the d7 square.
An up-and-down game, eventually won by White, followed 12...Kb6 13.Nc3 d6 14.Na4+ Kb5 15.d4 Bf5 16.Qxb7+ Kxa4 17.Qa6+ Kb4 18.a3 checkmate, CFBBlind - Quandary, FICS, 2001.
13.Nc3 Qxf4
Not best, but the game is lost, anyway, after alternatives.
14.Qxd5+ Kb6 15.Qb3+ Kc6
White now has a mate-in-one, but I was nervous enough to miss it the first time.
16.Qd5+ Kb6 17.Qb3+ Bb4
At this point my opponent saw 17... Kc6 18. Qb5 checkmate, and varied, losing his Queen.
18.Nd5+ Kb5 19.Nxf4 Black resigned
An unfortunate end for an opponent who really seems to have prepared for the Jerome Gambit!
Interestingly enough, I cannot find sjeijk's name in The Database, either with the White pieces or the Black pieces.
Friday, January 21, 2011
Whose Pressure?
The Advice: When your opponent is in time trouble, play strong moves, not fast moves.
The Actuality: It is so tempting to blitz along with the opponent. Of course, that eliminates that "strong moves" stuff.
perrypawnpusher - jomme
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nf6 3.Nc3 Nc6 4.Bc4 Bc5
The Italian Four Knights Game, by way of the Petroff.
5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 d6
I've had this position before, scoring 4 wins and a draw. Add 0-0 and ...h6 and in that position I have 7 wins, 4 losses and a draw.
9.0-0 c5
This is the kind of move that just doesn't feel right, but I couldn't find anything against it and I couldn't decide where the best square to retreat my Queen to was. Luckily, my opponent was using up his time at a fast clip, and in a few moves he was playing mostly on the increment.
10.Qe3
Or 10.Qd1 Qb6 11.Na4 Qc6 12.f4 Bg4 13.Qd2 Nc4 14.Qc3 Qxa4 15.b3 Nxe4 16.Qd3 Qc6 17.bxc4 Rhf8 18.Bb2 Kg8 19.Rfe1 Rxf4 20.Rxe4 Qxe4 21.Qc3 Rf7 22.h3 Be2 23.Qg3 Qxc2 24.Ba3 Re8 25.Qxd6 Qc3 26.Qxc5 Qxa1+ 27.Kh2 Bf3 28.gxf3 Re2+ 29.Kg3 Qe1+ 30.Kg4 Rf4+ 31.Kxf4 Qh4+ 32.Kf5 g6 checkmate, jutabar - vladx, FICS, 2006.
10...Re8
This seems better than 10...a5, in a game that I should have known better: 11.f4 Nc4 12.Qe2 Nb6 13.e5 Re8 14.Qf3 Nc4 15.exf6 Ne5 16.fxe5 dxe5 17.fxg7+ Kxg7 18.Qf7+ Kh8 19.Qh5 Rg8 20.Qxe5+ Rg7 21.Bh6 Ra6 22.Bxg7+ Kg8 23.Nd5 Rd6 24.Ne7+ Black forfeited on time, jfhumphrey - Fenkoff, FICS, 2010.
11.f4
After the game Rybka mentioned 11.f3, which is the kind of recommendation it makes when it can not see any chance for advantage and wants White to just brace himself and risk nothing.
11...Nc4
Certainly 11...Nc6 was more solid.
12.Qd3 Nb6 13.b3
This is a simple idea (remember, I was foolishly speeding up my moves, too) but it was probably time to break with 13.e5, now or on the next move.
13...a5 14.Bb2 Kg8 15.Rad1 d5
16.exd5 Bd7 17.h3 a4 18.Rfe1 Rxe1+ 19.Rxe1 Qc7
I was getting annoyed: he kept finding moves. Why wouldn't that flag fall??
20.Re5 Re8 21.Qe4
His time pressure, my blunder. Unbelieveable.
21...Rxe5
The sad thing is that even though my opponent missed taking my Queen, this move is strong enough to win.
22.Qxe5 Qxe5 23.fxe5 Nfxd5 24.Nxd5 Nxd5
With Black's clock headed back into the healthy range, White is lost, as he is a piece down in an uncomplicated ending (he cannot hold his "compensation", the pawn at e5).
I hung on for almost 30 more moves, but it was wasted effort, as my opponent was even less likely to blunder when he had time to think.
25.c4 Ne3 26.Bc1 Nc2 27.Kf2 Kf7 28.Ke2 Ke6 29.Bf4 Nd4+ 30.Kd3 axb3 31.axb3 Nc6 32.Ke4 Nb4 33.h4 Bc6+ 34.Ke3 Nc2+ 35.Kf2 Nd4 36.g3 Nxb3 37.Ke3 Nd4 38.Kd3 b5 39.cxb5 Bxb5+ 40.Kc3 Ne2+ 41.Kd2 Nxf4 42.gxf4 Kf5 43.Ke3 c4 44.Kd4 Kxf4 45.e6 Kf5 46.e7 Kg4 47.e8Q Bxe8 48.Kxc4 Kxh4 49.Kd3 Kg3 50.Ke2 Kg2 51.Ke3 h5 52.Kf4 h4 White resigns 0-1
The Actuality: It is so tempting to blitz along with the opponent. Of course, that eliminates that "strong moves" stuff.
perrypawnpusher - jomme
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nf6 3.Nc3 Nc6 4.Bc4 Bc5
The Italian Four Knights Game, by way of the Petroff.
5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 d6
I've had this position before, scoring 4 wins and a draw. Add 0-0 and ...h6 and in that position I have 7 wins, 4 losses and a draw.
9.0-0 c5
This is the kind of move that just doesn't feel right, but I couldn't find anything against it and I couldn't decide where the best square to retreat my Queen to was. Luckily, my opponent was using up his time at a fast clip, and in a few moves he was playing mostly on the increment.
10.Qe3
Or 10.Qd1 Qb6 11.Na4 Qc6 12.f4 Bg4 13.Qd2 Nc4 14.Qc3 Qxa4 15.b3 Nxe4 16.Qd3 Qc6 17.bxc4 Rhf8 18.Bb2 Kg8 19.Rfe1 Rxf4 20.Rxe4 Qxe4 21.Qc3 Rf7 22.h3 Be2 23.Qg3 Qxc2 24.Ba3 Re8 25.Qxd6 Qc3 26.Qxc5 Qxa1+ 27.Kh2 Bf3 28.gxf3 Re2+ 29.Kg3 Qe1+ 30.Kg4 Rf4+ 31.Kxf4 Qh4+ 32.Kf5 g6 checkmate, jutabar - vladx, FICS, 2006.
10...Re8
This seems better than 10...a5, in a game that I should have known better: 11.f4 Nc4 12.Qe2 Nb6 13.e5 Re8 14.Qf3 Nc4 15.exf6 Ne5 16.fxe5 dxe5 17.fxg7+ Kxg7 18.Qf7+ Kh8 19.Qh5 Rg8 20.Qxe5+ Rg7 21.Bh6 Ra6 22.Bxg7+ Kg8 23.Nd5 Rd6 24.Ne7+ Black forfeited on time, jfhumphrey - Fenkoff, FICS, 2010.
11.f4
After the game Rybka mentioned 11.f3, which is the kind of recommendation it makes when it can not see any chance for advantage and wants White to just brace himself and risk nothing.
11...Nc4
Certainly 11...Nc6 was more solid.
12.Qd3 Nb6 13.b3
This is a simple idea (remember, I was foolishly speeding up my moves, too) but it was probably time to break with 13.e5, now or on the next move.
13...a5 14.Bb2 Kg8 15.Rad1 d5
16.exd5 Bd7 17.h3 a4 18.Rfe1 Rxe1+ 19.Rxe1 Qc7
I was getting annoyed: he kept finding moves. Why wouldn't that flag fall??
20.Re5 Re8 21.Qe4
His time pressure, my blunder. Unbelieveable.
21...Rxe5
The sad thing is that even though my opponent missed taking my Queen, this move is strong enough to win.
22.Qxe5 Qxe5 23.fxe5 Nfxd5 24.Nxd5 Nxd5
With Black's clock headed back into the healthy range, White is lost, as he is a piece down in an uncomplicated ending (he cannot hold his "compensation", the pawn at e5).
I hung on for almost 30 more moves, but it was wasted effort, as my opponent was even less likely to blunder when he had time to think.
25.c4 Ne3 26.Bc1 Nc2 27.Kf2 Kf7 28.Ke2 Ke6 29.Bf4 Nd4+ 30.Kd3 axb3 31.axb3 Nc6 32.Ke4 Nb4 33.h4 Bc6+ 34.Ke3 Nc2+ 35.Kf2 Nd4 36.g3 Nxb3 37.Ke3 Nd4 38.Kd3 b5 39.cxb5 Bxb5+ 40.Kc3 Ne2+ 41.Kd2 Nxf4 42.gxf4 Kf5 43.Ke3 c4 44.Kd4 Kxf4 45.e6 Kf5 46.e7 Kg4 47.e8Q Bxe8 48.Kxc4 Kxh4 49.Kd3 Kg3 50.Ke2 Kg2 51.Ke3 h5 52.Kf4 h4 White resigns 0-1
Thursday, January 20, 2011
Jerome Pawns Triumphant
I recently learned that niddrieboy, at Chess.com, has been playing the Jerome Gambit, so I hurried to find some examples of his play.
The first game that I looked at finished with the move 32.d4 mate
Now those are some serious "Jerome pawns"!
I will be sharing more from niddrieboy's games from time-to-time.
Readers are encouraged to send in their own Jerome Gambit (or Jerome-ish) games as well, to share with others.
Wednesday, January 19, 2011
Coffee Break
It was late when this game was played, and I suspect that my opponent was in need of a cup of coffee.
perrypawnpusher - LydenChess
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5
The Italian Four Knights Game.
5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bb4
This certainly has the right feel to it: Black has three pieces developed to White's one, and that one is pinned... What could go wrong?
8.dxe5 Nxe4
I hope that I do not give too much away with a note about a previous game: 8...Bxc3+ 9.bxc3 Nxe4 10.Qd5+ Black resigned, perrypawnpusher - ohforgetit, blitz, FICS, 2010.
9.Qd5+
Thus ended perrypawnpusher-kezientz, blitz, FICS, 2010.
9...Kf8
Or 9...Ke8 10.Qxe4 as in perrypawnpusher - Gibarian, blitz, FICS, 2010 (1-0, 33).
10.Qxe4 g6
Extreme puzzlement.
Before I had faced 10...Bxc3+ 11.bxc3 d6 in perrypawnpusher - obmanovichhh, blitz, FICS, 2010 (1-0, 39) and 10...Qe7 11.0-0 Bxc3 12.bxc3 d6 in perrypawnpusher - Abatwa, blitz, FICS, 2010 (1-0, 17).
11.Qxb4+ Qe7 12.Qxe7+ Kxe7 13.0-0
Old habits die hard: get an advantage, exchange Queens, be sure that the King is safe, figure out the rest later...
13...Re8
Possibly planning to castle-by-hand?
14.Nd5+ Kd8
Reacting to the threatened Knight fork of the two Rooks at c7, but leading to something worse.
15.Bg5+ Black resigned
I do not think that my opponent took our game very seriously, which is something that I am used to with the Jerome Gambit.
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