Wednesday, September 12, 2012

Still Strange, Still Intriguing (Part 2)



Continuing with my historical review from earlier coverage in this blog on the following position:



At the beginning of 2010, in "Opening Reports on the New Year's Database [a fore-runner of The Database]" I reported

I re-ran the Opening Report on 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+, and noticed that White scored 74% against 5...Ke8; 67% against 5...Ke7; 53% against 5...Nxe5; 45% against 5...Kf8; and 38% against 5...Ke6.

That last statistic got me interested again in following down what I called "A Strange But Intriguing Path (Part 1)" (where I looked at the natural, but not best response, 6.Nxc6):

[5...Ke6] What an odd move! Yet, there are 10 examples in the New Year's Database, and White only scored 30% in those games. As I've noted, this bears examination.

A further look appeared in "A Strange But Intriguing Path (Part 2)"
where, in addition to the troubled 6.f4, I looked at a couple other lines for White:

Inadequate is 6.Nc4 Qf6 (6...Qh4!? 7.Qe2 Nd4 8.Qd3 Nf6 [stronger than 8...Nxc2+ 9.Qxc2 Qxf2+ 10.Kd1 Qxg2 11.Re1 Qxh2] 9.Nc3 d5 10.exd5+ Kf7 11.Ne3 Re8 12.Ne2 Rxe3 13.dxe3 Bf5) 7.Qg4+ Ke7 8.0-0 h6 9.Nc3 d5 10.Nxd5+ Black resigned, jecree - larsgoran, FICS,  2008 

Tricky is 6.d4, as the pawn is poisoned, provided that White responds to either 6...Nxd4 or 6...Bxd4 with 7.Qg4+ (7.Nf3 may draw). 


After 6.d4 Nxe5 (6...Nf6 is best met by 7.Nf3 with an edge to White) 7.dxe5 d6 (7...Kxe5? 8.Qd5+ Kf6 9.Bg5+ Kg6 10.Qf5+ Kh5 11.g4 checkmate) 8.Nc3 Black has an edge. 


In "A Strange But Intriguing Path (Part 3)" I tackled what is possibly White's strongest response to 5...Ke6:

6.Qg4+ Kxe5

If White is going to have a chance in this variation, he must sacrifice the second piece. If Black then wishes to play on, he must accept the piece.


If 6.Qg4+ Kf6, then 7.Qf5+ Ke7 8.Qf7+ Kd6 9.Nc4 checkmate. 


If 6.Qg4+ Kd6 7.Nf7+ wins.


If 6.Qg4+ Ke7 7.Qxg7+ Kd6 8.Nf7+ wins.


7.d4+



[to be continued]


Tuesday, September 11, 2012

Still Strange, Still Intriguing (Part 1)



The following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game is strange enough to send me on a historical review through the posts of this blog.

MrJoker - Melbourne
blitz, 2 12, Internet Chess Club, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Ke6 




Black decides neither to capture the White Knight nor safeguard his King. 

I first touched on this move in a post four years ago in "You, too, can add to Jerome Gambit theory!":

Of course, if your opponent springs the "Theoretical Novelty" 5...Ke6 on you, you'll be prepared with 6.Qg4+ Kxe5 7.d4+ Bxd4 8.Bf4+ Kf6 9.Bg5+ Kf7 10.Bxd8 Nxd8 (or 10...Bxb2 11.Qf3+ Ke8 12.Bxc7 Bxa1 13.Nd2 – a mess, but Black's uncertain King gives White the edge) and although the position is roughly even Black may not recover from "losing" his Queen.

About a year later, 5...Ke6 was no longer a "Theoretical Novelty" as I had a game to comment upon in "Surprise!":

DREWBEAR 63's move [from blackburne - DREWBEAR 63, Jerome Gambit Thematic Tournament, ChessWorld, 2009 (0-1, 10)] comes as quite a shock – certainly it must have been played before, perhaps in the earliest days of the Jerome Gambit; but there are no games in my database with the move, no analysis, and not even a mention of it.

The game sparked some interest in the line, and I brought it back in an end-of-the year quiz for Readers, specifically "Jerome Gambit Quiz #6". After the above diagram, I challenged:

Black is being creative: he doesn't capture the Knight at e5 and he doesn't wait for White's Queen to chase him to e6, he goes there voluntarily.

What do you think of Black's idea? What are some of the benefits of the line? What are some of the difficulties that it creates?


The answers, of course, came at the end of "Jerome Gambit Quiz #7":

The main advantage of Black's idea (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Ke6) is that it might surprise White and produce a less-than-best response.

The only move that leads to White advantage is the sharp 6.Qg4+.


After 6...Kxe5 (practically forced) 7.d4+ Bxd4 8.Bf4+ Black will lose his Queen: 8...Kf6 9.Bg5+ Kf7 10.Bxd8 but he will have compensation after 10...Bxb2 11.Qf3+ Ke8 12.Nc3 Bxa1 13.Bxc7. Black has two pieces and a Rook for a Queen and a pawn, but his King's lack of safety means more, and White has the edge.


This new line will give the defender something tricky to use against the Jerome Gambit. White must be prepared.




[to be continued]


Monday, September 10, 2012

Something New In Something Old


In an old line, Black discovers something new.

Not quite new enough, however.

MrJoker  - KnickAtKnight
blitz, 2 12, Internet Chess Club, 2012

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Kf8 

The Sorensen Variation, based on a line recommended by Lt. Sorensen in his article on the Jerome Gambit in the Nordisk Skaktidende, May, 1877. 

The idea is simple: Black does not get greedy, seeing one extra piece as enough to win.

6.Qh5 

The Banks Variation, after Banks,P - Rees,M, Halesowen v Lucas, 2003 (1-0, 45). Pete Banks, playing the Jerome Gambit over-the-board, risked rating points and club pride with "Jerome's Double Opening."

6...Bxf2+

A creative response ("what's good for the goose is good for the gander"), which only shows up in one other game in The Database. Unfortunately for KnickAtKnight, that game was played (and won) by Mr.Joker six months earlier.

It was possible for Black to return to normal Jerome Gambit lines with 6...Nxe5, as in MrJoker - Marduk, blitz, Internet Chess Club 2012 (1-0, 64).


Best for Black seems to be 6...Qe7, discovered four years ago. See "Jerome Gambit, Vlad Tepes, and... Garlic!"


7.Kxf2 Nxe5


As mentioned in the note Black's 6th move, there had already occurred: 7...Qf6+ 8.Nf3 d6 9.d3 Nd4 10.Na3 h6 11.c3 Nxf3 12.Qxf3 Qxf3+ 13.gxf3 Nf6 14.Be3 Bh3 15.Nb5 a6 16.Nd4 Ke7 17.Kg3 Bd7 18.h3 Rhf8 19.Raf1 c5 20.Ne2 Nh5+ 21.Kh4 Nf6 22.f4 Bb5 23.c4 Ba4 24.b3 Bc6 25.Rhg1 Rg8 26.f5 b5 27.Nf4 Be8 28.Ng6+ Bxg6 29.Rxg6 bxc4 30.bxc4 Rab8 31.Rfg1 Kf7 32.R6g2 a5 33.Bc1 a4 34.Bb2 Rb7 35.Bxf6 Kxf6 36.Rg6+ Ke7 37.f6+ gxf6 38.Rxg8 Rb2 39.R1g7+ Ke6 40.Re8 checkmate, MrJoker - Chicagojr, Internet Chess Club, 2012. 


8.Qxe5 Qh4+ 


Black has stalled White's attack and is counter-attacking, but he is doing so a pawn down.

9.g3 Qf6+ 10.Qf4 d6 11.d4 Ke7 12.Qxf6+ Nxf6 13.Nc3 Rf8 14.Bg5 Ke8 15.Bxf6 Rxf6+ 16.Kg2 b6 




White still does not have a raging attack: only a better center, a safer King, and an extra pawn.

17.Rhf1 Re6


Putting pressure on White's center, but exchanging the Rook with 17...Rxf1 18.Rxf1 was probably better, even if it brought the game closer to a simple endgame.


18.Nd5 Kd8


A consistent example of what might be called a "negative halo effect": the second player, having faced the ridiculous 4.Bxf7+ and the outrageous 5.Nxe5 and the preposterous 6.Qh5 shrugs off White's Knight leap as just another simple threat. Otherwise he would have realized that his "best" choice was 18...Re7, "neutralizing" the Knight by exchanging it off for his Rook right away. (Ouch)


19.Rf8+ Kd7 20.Rf7+ Ke8 21.Rxg7 c6 22.Nc7+ Kf8 Black resigned 


Things would settle down after 23.Nxe6+ Bxe6 24.Rxh7 with White ahead the exchange and three pawns.

Sunday, September 9, 2012

Brilliant Sunset




MrJoker - rvcclub, blitz, ICC, 2012 
When I finally write my book on the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) I will be tempted to use the above position for the front cover.

It is from one of the recent games sent by MrJoker (Louis Morin) and it is the kind of finish that probably gave Black nightmares afterwards.

I will share the game, in time, of course, but the checkmate itself is something worth sharing.

Saturday, September 8, 2012

If It Were Always This Easy...


Here is a trio of "shock and awe" Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) games to get us started on the new MrJoker collection.

You know the kind: where Black is so kerfuzzled by White's brash attack that he quickly turns over his King.

MrJoker - Melbourne
blitz, 2 12, Internet Chess Club, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qd5+ Black disconnected and forfeited


MrJoker  - bishop12
blitz, 2 12, Internet Chess Club, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qd5+ Black resigned


MrJoker - Ronint
blitz, 2 12, Internet Chess Club, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8 7.Qxe5 Qf6 8.Qxc5+ Black resigned

Of course, if it were always this easy, Magnus Carlsen would be playing the Jerome Gambit!





Friday, September 7, 2012

Outplay?



The following game reminds me of the story about two guys in the jungle who are suddenly spotted by a carnivorous beast. The first quickly changes to his running shoes. "You don't think you're going to outrun that tiger, do you?" asked the second, skeptically. "I don't have to outrun him," said the first, "I just have to outrun  you."

My game was a sloppy mess, but less sloppy and less messy than my opponent. Sometimes that's how it goes.

perrypawnpusher - trunkat
blitz, FICS, 2012

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6 4.0-0 Bc5 5.Bxf7+ 



The Semi-Italian Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Ng6 8.Qd5+ Kf8 9.Qxc5+ N8e7 



10.f4 

Or 10.Nc3 as in perrypawnpusher - sarBear, blitz, FICS, 2009 (1-0, 16). 

10...d6 

Black kicked my Queen with 10...b6 in perrypawnpusher -blackflower, FICS, 2010 (1-0, 29).

11.Qe3 h5 12.f5 Ne5 13.d4 Nc4 14.Qd3 d5 



It was better to simply withdraw the Knight.

15.e5

Jumping at the chance to advance my "Jerome pawn," but 15.Nc3 was probably better.

15...Nxb2 

There has to be a miscalculation somewhere... Simply 15...Bxf5 16.Rxf5+ Nxf5 17.Qxf5+ Kg8 kept White's edge small.

16.Bxb2 Bxf5 17.Rxf5+ Nxf5 18.Qxf5+ Kg8 



19.Ba3 b6 20.Nd2 Qh4 21.c3 Rf8 

An oversight that puts the game out of reach. Black was looking to counter my next move, instead of remembering the one a few moves ago. 

22.Qxf8+ Kh7 23.Qf5+ Kh6 



24.Rf1 c5 25.dxc5 Black resigned


Thursday, September 6, 2012

Return of MrJoker



I just received an email from MrJoker (aka Louis Morin, of Montreal, Canada) which included a file of his games. Most interesting to me were the 65 Jerome Gambit (or Jerome-ish) games that I did not have in The Database (currently 26,600 games - and I have several months of FICS games still to add).

Many thanks to MrJoker. I am sure that Readers will enjoy the games that will appear here shortly.