The Jerome Gambit is dead. Everyone knows that.
Dead, dead, dead.
Dead as, say, White's game, below, after four moves, or six moves, or eight moves or ten moves...
Funny thing, though: under the right circumstances, the dead can be re-animated. Then, it is time to be careful. They bite.
Ôèëèäîð1792 - Guest543
www.bereg.ru, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6
8.d4 Bxd4 9.Bg5 Ne7 10.Bxe7+ Kxe7 11.Nc3
11...Bxc3+ 12.bxc3 d6 13.Qh5 Bg4 14.Qh4+ Kd7 15.Qg3 Qf6 16.0-0
16..Be2 17.Rfe1 Bc4 18.f4 Nc6 19.Rad1 Qg6 20.Qh3+ Kd8 21.e5 d5 22.f5 Qe8
Black is still fine, but White has cranked up both the "Jerome pawns" and his Rooks. As long as White attacks, Black will have to defend.
23.f6 gxf6 24.exf6 Qf7 25.Qg4 Bxa2 26.c4 Bxc4 27.Qxc4 Qxf6
At last. Black's wobbly light-squared Bishop was one sign that he was weakening, but here's the key: compare the location of his Rooks with White's Rooks.
Smart play by White, or what the zombies would say, "Brains!"
28.Qxd5+ Kc8 29.Qd7+ Kb8 30.Re8+ Nd8 31.Qxd8+ Black resigned