Here we have another Blackburne Shilling Jerome Gambit game, giving an opportunity to share some speculation, and to once again ponder the aphorism that "the threat is greater than its execution".
kocanda - ETERHERE
standard, FICS, 2014
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke6 6.c3 Kxe5 7.cxd4+ Kxd4 8.d3 Bb4+
9.Nc3
Both 9.Ke2!? and 9.Kf1!? are mentioned in the notes to perrypawnpusher - AdamRou, blitz, FICS, 2010 (1-0, 28) and pigsfeet - jantonacci, blitz, FICS, 2011 (1-0, 14), but do not yet appear in any games in The Database.
The ideas: 9.Ke2 Ke5 10.Qb3 and White's mate threats allow him to grab the Black Bishop on the next move; or 9.Ke2 d5 10.Bf4 and White's Queen again will soon arrive at b3.
Similar attacking plans work for White after 9.Kf1.
9... Bxc3+ 10. bxc3+ Ke5 11. f4+
The "Jerome pawns" look scary, but the best move for White, instead, was 11.Qh5+ as in perrypawnpusher - AdamRou, blitz, FICS, 2010.
11...Kf6 Here Black forfeited by disconnection.
White may have a dangerous attack coming (although Houdini 3, at 25 ply, rated the position 0.00) but Black can continue to retreat his King, and declare "Show me!"
Perhaps other things were more pressing in Black's life away from the board.