Sunday, May 11, 2014

Whatever You Do, Don't Take Me Seriously

Here we have a short Jerome Gambit game whose brevity can be attributed to the defender relying on his sharp 7th move to win the game - when there was still plenty of play left in the position. Black's King went wandering, instead of staying home.

PasChat - charlyeliot

standard, FICS, 2013

1.e4 e5 2.Bc4 Nf6 3.Nf3 Nc6 4.Nc3 Bc5 5.Bxf7+

Transposing from the Bishop's Opening to the Italian Four Knights Game to the Italian Four Knights Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.d4 d5

There are many ways for White to return some of the sacrificed material. This is one of the sharpest.

8.dxe5 Ne8

Or 8...Ng4 as in perrypawnpusher - NimbusReign, blitz, FICS, 2010 (0-1, 26); or 8...Bxf2+ as in perrypawnpusher - Marcym, blitz, FICS, 2010 (1-0, 20)

Possibly best is 8... Nxe4. 

9. Qf3+ Ke6 

After the safer 9...Kg8 and then 10.exd5 White would have three pawns for the piece, and the game would probably be even. 


This is good, but even better is 10.Qf5+ Ke7 11.Nxd5+ Qxd5 12.Bg5+!? winning a lot of material. 

10... Bd7 

Or 10...Kd7 11.e6+ Kd6 and Black will not last long. 

11.Qf5+ Ke7 12.Nxd5 checkmate

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