Here we have a short Jerome Gambit game whose brevity can be attributed to the defender relying on his sharp 7th move to win the game - when there was still plenty of play left in the position. Black's King went wandering, instead of staying home.
PasChat - charlyeliot
standard, FICS, 2013
1.e4 e5 2.Bc4 Nf6 3.Nf3 Nc6 4.Nc3 Bc5 5.Bxf7+
Transposing from the Bishop's Opening to the Italian Four Knights Game to the Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 d5
Or 8...Ng4 as in perrypawnpusher - NimbusReign, blitz, FICS, 2010 (0-1, 26); or 8...Bxf2+ as in perrypawnpusher - Marcym, blitz, FICS, 2010 (1-0, 20)
Possibly best is 8... Nxe4.
9. Qf3+ Ke6
After the safer 9...Kg8 and then 10.exd5 White would have three pawns for the piece, and the game would probably be even.
This is good, but even better is 10.Qf5+ Ke7 11.Nxd5+ Qxd5 12.Bg5+!? winning a lot of material.
Or 10...Kd7 11.e6+ Kd6 and Black will not last long.
11.Qf5+ Ke7 12.Nxd5 checkmate