Here we have a short Jerome Gambit game whose brevity can be attributed to the defender relying on his sharp 7th move to win the game - when there was still plenty of play left in the position. Black's King went wandering, instead of staying home.
PasChat - charlyeliot
standard, FICS, 2013
1.e4 e5 2.Bc4 Nf6 3.Nf3 Nc6 4.Nc3 Bc5 5.Bxf7+
Transposing from the Bishop's Opening to the Italian Four Knights Game to the Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 d5
8.dxe5 Ne8
Or 8...Ng4 as in perrypawnpusher - NimbusReign, blitz, FICS, 2010 (0-1, 26); or 8...Bxf2+ as in perrypawnpusher - Marcym, blitz, FICS, 2010 (1-0, 20)
Possibly best is 8... Nxe4.
9. Qf3+ Ke6
After the safer 9...Kg8 and then 10.exd5 White would have three pawns for the piece, and the game would probably be even.
10.O-O
This is good, but even better is 10.Qf5+ Ke7 11.Nxd5+ Qxd5 12.Bg5+!? winning a lot of material.
10... Bd7
Or 10...Kd7 11.e6+ Kd6 and Black will not last long.
11.Qf5+ Ke7 12.Nxd5 checkmate