Here is another post-Nemesis Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), and one that I enjoyed, even though I had to pursue my opponent through the opening, the middle game, and the endgame in order to capture the full point.
perrypawnpusher - nmuffjgp
blitz, FICS, 2010
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Nf6
10.f4 Qe7
Placing the Black Queen at e7 has been popular, of late.
11.Nc3 Bd7 12.O-O Bc6 13.d3 Rf8
Black has good pressure against White's center ("Jerome pawns") and should continue to castle-by-hand.
14.f5 Ne5 15.Qh3 Qf7
16.Bg5
After the game Rybka recommended: 16. d4 Neg4 17. Qd3 as more energetic for White.
16...Qh5 17.Qxh5+ Nxh5 18.d4 Nf7 19.Bh4 Nf6
This Queenless middle game is about even. With his King on g8, Black would be better.
20.Rae1 h6 21.e5 dxe5 22.dxe5 Nh5
The Knight needed to hunker down at g8, instead.
23.g4 Rd8
An oversight.
24.Bxd8 Kxd8 25.gxh5 Ng5
26. Re3 Ke7 27. f6+ Kf7 28. h4 Ne6 29.fxg7+ Kxg7 30. Rg3+ Kh7 31. Rxf8 Nxf8
The exchange and the passed pawn are enough for White to win.
32. Ne2 Be4 33. c3 Bd5 34. a3 Bf7 35. Nf4
35...Nd7 36. e6 Be8 37. exd7 Black resigned
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