Monday, May 16, 2011

Peaceful, Not Frenetic

I have been trying for peaceful, not frenetic, Jerome Gambit games, slowly and steadily progressing toward victory. The following game is a good model for me. White gathers "small advantages" and calmly moves toward victory. But then...

Petasluk - krausepeter
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6


7.f4 g6

Black mixes up defensive systems -- or something. The Database shows 9 wins for White against 0 losses prior to this game. 7...Qf6 or 6...d6 would have been fine for Black.

8.Qxe5+

Here Black resigned in Petasluk - Meshu, FICS. 2011, played about a week earlier.

Superpippo has played, and gotten away with 8.f5+ in Superpippo-vacaboja, FICS, 2002 (1-0, 37) and 8.Qh3+ in Superpippo-ustad, FICS, 2002 (1-0, 34), but those moves are not to be recommended.

8...Kf7 9.Qd5+


There are nudges and then there are nudges... Actually, 9.Qxh8 was a little better, as in Ghandybh-duboak, Chess.com, 2009 (1-0, 16).


9.Qxc5 was also playable, as in grobnic - vallabhan, GameKnot.com, 2004 (1-0, 24).

9...Ke8 10.Qxc5 d6 11.Qd4 Nf6 12.0-0 Qe7


White is a comfortable two pawns up. There is no need for an immediate "bashi-bazouk attack", as calm development will do.

13.Nc3 Rf8 14.d3 c5 15.Qe3 Ng4


If anyone, Black could heed the advice not to attack prematurely.

16.Qf3 h5 17.h3 Ne5 18.Qg3 h4 19.Qe3 Nc6 20.Bd2 Be6 21.Rae1 Kd7

Both sides have developed, and Black's King has found some shelter, but the story remains the same: a comfortable advantage for White.

22.a3 Rg8 23.e5 d5

Black keeps the position closed, but now White has a protected passed pawn. For now the e-pawn is blockaded, but it remains another advantage to be realized in the future.

24.Qf2

Setting his eyes on the Black pawn at h4.

Instead, Rybka 3 recommended for White the involved pawn sacrifice on the Queenside, 24.Nb5 b6 25.c4 hoping to open attacking lines against Black's King.

It's not hard to side with Petasluk's choice. Besides, he is rated higher than his opponent, and might want to let him come up with the "brilliant" ideas.

24...Raf8 25.Nd1

Perhaps White was thinking of following this up with c2-c3 and d3-d4, erecting a center wall?

In any event, danger for him is brewing on the Kingside, and White needs to strike first, as Rybka 3 points out: 25.b4 g5 26.bxc5 gxf4 27.Rb1 Kc8 28.Nb5 Bxh3 29.Nd6+ Kb8 30.Rxb7+ Qxb7 31.Nxb7 Rxg2+ 32.Qxg2 Bxg2 33.Rb1 Bh3 34.Nd6+ Ka8 35.Nb5 a6 36.Nc7+ Ka7 37.Kh2 Bg4 38.Nxd5 Nxe5 39.Bxf4 Nf3+ 40.Kg2 Whew! That's a lot to figure out in a blitz game.

25...g5

This is what Black has been aiming for. Now White has to counter-punch and mix it up; there is no more "peaceful".

26.c4 gxf4 27.Bxf4 Bxh3 28.e6+ Kd8



29.Ne3 Bxg2 30.Nxd5

In the smoke of the battle, White goes astray. Clearly time was short for him, and attacking the enemy Queen is in general a good strategy, but here there was a discovered check to deal with. 

Rybka 3's suggestion lets the air out of the position, almost like each army consuming the other, with a draw as the result: 30.Nxg2 h3 31.Qe3 hxg2 32.Rf2 Qh7 33.Rxg2 Rxg2+ 34.Kxg2 dxc4 35.dxc4 Ke8 36.Bg3 Qc2+ 37.Qe2 Qxe2+ 38.Rxe2 Rg8 39.Kh3 Nd4 40.Re4 Rg6 41.e7 Nf3 42.Bf4 Ng5+ 43.Bxg5 Rxg5.

Both White's steady peaceful build-up and Black's savagery in counter-attacking would thus have been "rewarded".30...Bxd5+ 31.Kh2 Rg2+ 32.Qxg2 Bxg2 33.Kxg2 Rg8+ 34.Kh3 Nd4 35.Be3 Ke8

Here White forfeited on time.

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