In "My House! My House! My Kingdom for a House!" I mentioned Grandmaster John Nunn's acronym, LPDO, as a reminder that "Loose Pieces Drop Off". In the following game, Jerome Gambit Gemeinde member HauntedKnight takes that notion into account when planning his play, and it helps him grab a "loose" Knight. Black's resignation, only a pawn down, might be a bit early, but it is easily understood.
HauntedKnight - OneNoTrump
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bb4+
Computers tend to like this move, for their own computer-ish reasons. For examples, see "Jerome Gambit: Drilling Down (1)" for RevvedUp's 2008 tag-team match against Hiarcs 8, Shredder 8, Yace Paderborn, Crafty 19.19 and Fritz 8, where this move showed up, played by Crafty. It also appears in Jeroen's earlier 2003 Jerome Gambit computer tournament in the game Deep Sjeng 1.5 - Hiarcs 9.
If the computers are given enough time they often find the recommended 6...Qh4!? as well.
Has OneNoTrump examined the Jerome Gambit with a computer, or is this a knee-jerk reaction (my Bishop is attacked, move it and attack White)?
7.c3 Bxc3+
A clue: this looks like a human decision. The 75 games that have this move in The Database all have a person playing Black.
Computers realize, of course, that Black must return a piece, and suggest something like 7...Ng6/c6 8.cxb4 to mess up White's pawns a bit; or they let White choose which piece he wants by playing 7...Qh4.
8.bxc3
Bolstering White's center, but 8.Nxc3 was probably a bit better: development and all that.
8...Nc4 9.Qh5+ g6
Reflex.
Better was 9...Kf8 and Black keeps his edge, even against 10.Qc5+ Nd6 11.e5, because he has 11...b6 12.Qb4 Qe7 when after 13.0-0 the Knight escapes with 13...Nf7.
10.Qd5+ Black resigned
The loose piece at c4 will drop.
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