Thursday, May 30, 2013

Jerome Gambit: Winning Strategy #1


The following game illustrates the Number One "winning strategy" for the Jerome Gambiteer, what I like to call "Lose Slowly"; to which my son Jon, no stranger to the Jerome added, "Give your opponent time to make a mistake."


perrypawnpusher - trombose

blitz, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.f4 Nc6




This is one of a number of ways for Black to return a piece (see "Chances", "Follow Your Friends", "No Need to Get a Big Head" and "Charlatan" for others), that, while not "best", still leaves him with an advantage.


9.Qd5+ 


This move is an improvement over 9.e5+,  which was seen in Superpippo - MattMeister, FICS, 2002 (1-0, 60) and Ghandybh - ishahir, Chess.com, 2009 (1-0, 17), the only precedents for 8...Nc6 in The Database.


9...Ke7 10.Qxc5+ d6 11.Qe3 




After the game, Houdini 3 suggested 11.Qf2 as another way of retreating the Queen.


11...Nf6 12.O-O Rf8 13.e5 


Probably premature.


13...Ng4 14.exd6+ Kxd6 




15.Qa3+ Kd7 16.Nc3 


I tend to get lost in these nebulous positions. After the game, Houdini 3 suggested 16.h3 Nf6 17.Rf3!? with the kind of attacking ideas your can find in Bill Wall's games.


16...Qe7 


A Queen exchange will blunt White's "attack", and there is little that I can do - so I try to ignore it. Curiously, for a while, so does my opponent.


17.Qa4 Qb4 18.h3 Nf6 19.b3 Qd4+ 20.Kh1 


As will be seen, 20.Kh2 was more prudent.


20...a6 21.Bb2 Qxa4 22.Nxa4 Nb4 




23.c4 


More to the point was the tactical skirmish, 23.Ba3 a5 24.c3 Ne4 25.Rfe1 Rxf4 26.cxb4 axb4 27.Bxb4 Nf2+ 28.Kg1 Nxh3+ 29.gxh3

Rxb4, when Black would have a slight edge.

23...b6 24 d4 Nd3 25.Bc3 Nh5 26.Bd2 


Focusing on trapping Black's Knight, I overlooked the loss of the exchange.


26...Ng3+ 27.Kg1 Nxf1 28.Rxf1 c5 




Instead, 28...Bb7, which must have been on Black's mind (perhaps he was spending too much time wondering what I was up to, or how he was going to retrieve his Knight), would have steadied his winning game - a Rook up.


29.Rf3


Correct was 29.Nxb6+, as White actually needs his Bishop to help his own Knight escape, when Black's edge would be minimal.


Both my opponent and I were suffering from "nerves" at this point.


29...Nb4 30.Bxb4 


Same criticism as above:  30.Nxb6+ was a better move, and winning.


30...cxb4 31.Nxb6+ Black resigned




Black must have been discouraged, seeing himself drop the exchange, as I had, earlier. The fact is, after 31...Kc6 32.Nxa8 Kb7 (or 32...Bf5) Black will gather in White's Knight, and, with a piece for three pawns, the game would be dynamically equal.


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