Tuesday, December 15, 2020

Jerome Gambit: Don't Confuse Yourself



In the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) there are opportunities for both players to enter into complications - although, admittedly, White starts first with his sacrifices. Experience has shown that the more experienced and cooler head most often exits from the complications successfully. Still, it is best not to stir things up, unless you know what you are doing. Otherwise, you might just confuse yourself, as we see in the following game.


Wall, Bill - Guest1692544

PlayChess.com, 2020


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6

7.Qf5+ Kd6 8.f4 Qh4+ 


A exciting move - or maybe not. Some defenders make this check, then quietly return their Queen to f6, happy to have loosened White's Kingside a bit.

9.g3 Nf3+ 

The wild "Nibs" variation. Both players need to know what they are doing to come out okay.

10.Kd1 

The Database has 26 games with this line, with White scoring 65%. On the other hand, there are 19 games with 10.Kf1, with White scoring 74%. For the record, Stockfish 1l prefers 10.Kf1. In either case, though, the computer still sees Black as better.

10...Qe7 

Back home from the adventure.

11.Qd5 checkmate


Ooops.


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