Saturday, December 19, 2020

Jerome Gambit: More Pawns



Sometimes the attacker with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) rains pawns down on the enemy position.


Wall, Bill - XGZD

FICS, 2020

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 


7.f4 Nf6 

This always looks like a good move: three pieces against the Queen! But it is not. It returns two pieces, leaving White simply two pawns ahead. The Database has 75 games with this position. White scores 77%.

8.Qxe5+ Kf7 9.Qxc5 Qe7 10.Qxe7+ Kxe7 


The attraction for Black to exchange Queens is understandable, as he doesn't want his displaced King to become a victim of an attack. Yet, in doing so, he simplifies White's task. True, it may take more time to convert the win, but it is less complicated.

11.Nc3 c6 12.d4 Rf8 13.g4 


The "Jerome pawns" plan to over-run the enemy. White sees 13...Nxg4 as a dangerous waste of time and a move that can be ignored or answered by Rg1, immediately or some time later. 

13...h6 14.h4 d6 

The proper counter was 14...d5, hitting the center and pressuring the wing pawns.

15.g5 hxg5 16.hxg5 Ne8 


White's uncastled King is safe, in part because of the earlier exchange of Queens.

Now White combines pawn moves with Kingside pressure. 

17.f5 Bd7 18.d5 c5 19.Bf4 a6 20.Rh7 


20...Bxf5 

Hoping to slow things down by returning the sacrificed material.

21.exf5 Rxf5 22.Bg3 Rxg5 

A slip.

23.Bh4 Black resigned


The Rook will be lost.

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