Showing posts with label Gemeinde. Show all posts
Showing posts with label Gemeinde. Show all posts

Saturday, December 3, 2011

Changing of the Guard

The Jerome Gambit Thematic Tournament that is finishing up at ChessWorld is showing the emergence of new faces AsceticKingK9 and mckenna215, for example, taking first and second place  to stand alogside Jerome Gambit Gemeinde veterans like blackburne and DREWBEAR63.

It will be worth studying the games of the top two finishers to see what they have added to Jerome Gambit theory (for both Black and White). I hope to have all of the Thematic Tournament games added to The Database by New Year's Day, 2012.

In the meantime, take a look at a rather unusual "Modern Delayed-Classical Jerome Gambit" between New and Old Guard.

AsceticKingK9 - DREWBEAR 63
Jerome Gambit Thematic Tournament, ChessWorld, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.0-0 h5


This is, among many things, a reminder to White that the second player can respond to the Gambit in many ways and still retain a theoretical advantage. DREWBEAR63 has played this move at least twice before.

6.Nxe5+

The most direct response. Also seen have been:

6.c3 d5 7.d3 Bg4 8.Nbd2 h4 9.exd5 Qxd5 10.Ng5+ Ke7 11.Qxg4 Nf6 12.Qh3 Raf8 13.c4 Qd4 14.Nb3 Qd6 15.Bd2 Nh5 16.Rae1 Ng3 17.hxg3 hxg3 18.Nh7 gxf2+ 19.Kh1 fxe1Q 20.Rxe1 Qg6 21.Bg5+ Ke8 22.Qc8+ Kf7 23.Rf1+ Kg8 24.Rxf8+ Bxf8 25.Qxf8+ Kxh7 26.Qf2 Qh5+ 27.Bh4 Kg8 28.g3 g5 29.Qf5 gxh4 30.Qe6+ Qf7 31.Qg4+ Kf8 32.gxh4 Qf1+ 33.Qg1 Rxh4 checkmate, Crusader Rabbit - DREWBEAR 63, JGTourney4 ChessWorld 2009; and 


6.d4 exd4 7.Ng5+ Kf8 8.Bf4 Bd6 9.e5 Nxe5 10.Qxd4 Qf6 11.Nc3 c5 12.Qe4 Rb8 13.Nd5 Qg6 14.Qxg6 Nxg6 15.Bxd6+ N6e7 16.Bxb8 Nxd5 17.Bd6+ Ke8 18.Rae1+ Nde7 19.Re5 Rh6 20.Bxe7 Nxe7 21.Rfe1 Re6 22.Nxe6 dxe6 23.Rxh5 Kf7 24.Rxc5 b6 25.Rc7 a6 26.Rd1 Kf6 27.Rd8 Kf7 28.Rdxc8 Kf6 29.Rf8+ Black resigned, TWODOGS - DREWBEAR 63, JGTourney5 ChessWorld 2010.

6...Nxe5 7.d4 Bd6

Giving back a piece directly with 7...Bxd4 was simpler and more likely to help Black keep his advantage. Instead, White is allowed to continue winning tempi.

8.dxe5 Bxe5

9.Qd5+ Kf6 10.f4 Kg6 11.fxe5 Qe7


White has open lines against the enemy King, and Black's Queen cannot provide enough protection.

12.Nc3 c6 13.Qd3 Nh6 14.Qg3+

White's position has grown strong enough that he could also offer a piece with 14.Nd5, because of 14...cxd5 15.exd5+ Nf5 16.Qxf5 checkmate. 

14...Kh7

Castling-by-hand does not help at this point.

15.Bxh6 Kxh6 16.Rf5 Qe8 17.Qg5+ Kh7 18.Raf1 d5 19.Rf7 Black resigned

As in many Jerome Gambit victories for White, Black's Queenside tells the story, even as his Kingside awaits the checkmate.

Friday, October 28, 2011

Counterplay!

Sometimes the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) can be just plain fun: sacrifice a couple of pieces, create a crazy-mixed-up position, and confuse the opponent enough that he can be defeated.

But, what if your opponent fights back hard?

That is what the following game is about, as we see Jerome Gambit Gemeinde member Bill Wall overcoming some serious counterplay.

Wall,B - Letsplaychess
blitz 10 0, FICS, 2011
notes by Bill Wall [and Rick]

1.e4 e5 2.Nf3 Nf6 3.Nc3 Nc6 4.Bc4 Bc5


[Italian Four Knights Game]

5.Bxf7+ Kxf7 6.Qe2


[I was always curious about the attraction of this move. The game continuation shows one reason to play it. - Rick]

6...d6 7.Qc4+ Be6? 8.Ng5+

[There's that pesky Ng5+ again! Letsplaychess has been officially identified as someone who does not read this blog, or he might have been forewarned. According to The Database, an FICS player named hinders pulled off this maneuver a half dozen times in 2000-2002. - Rick]

8...Kg6 9.Nxe6

[Black has returned the sacrificed piece, but he is not content to shiver and shake in the dark. Hinders had it easier. - Rick]

9...Bxf2+ 10.Kxf2 Ng4+ 11.Kg1 Qf6


Threatening ...Qf2 mate

12.Nd1 Na5 13.Qc3 Qxe6 14.Qxa5 Qc4


Threatening 15...Qe2

15.d3 Qxc2

Threatening 16...Qxc1+ 17.Qe1 Qxe1 mate

16.Qd2 Qc5+ 17.Nf2 Rhf8


Threatening 18...Qxf2+

18.Qg5+ Kf7

Threatening 20...Qxf2 mate

19.Qxg4 Kg8

Threatening 20...Qxf2 mate

20.Qe2 Rf7 21.Be3 Qb5 22.Qc2 c6 23.h4 Raf8 24.h5


24.Bxa7? b6 traps the Bishop

24...d5 25.h6 d4 26.hxg7 dxe3 27.gxf8Q+ Kxf8 28.Ng4 Qb6


Threatening 29...e2.

29.Qe2 Rg7 30.Rf1+ Kg8 31.Nh6+ Kh8 32.Rf8+ Black resigned

Saturday, October 22, 2011

Meet Jerome

Here is the latest over-the-board Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) from Gemeinde member Pete Banks ("blackburne"). Pete is the strongest player I know of who plays the Jerome in "real" games where rating points (and the esteem of his clubmates) are on the line.

In this game, Pete introduces his young opponent to chess-the-way-it-can-not-be-played-anymore. All of Black's modern "tools", however, fail to crack the code...

The annotations are by the winner, from his post at: http://www.halesowenchessclub.org.uk/pbcollect.htm

P Banks, Halesowen - M Ferguson, Birmingham Checkmates
Dudley League division 2
October 2011

As the game started I knew that my opponent was graded about the same as me, and as a junior he was likely to be stronger than his grade. He's probably also been coached in 'correct' chess. Therefore I'm going to have to play something unusual that he might not have encountered before. I also try to look as much like an evil grandad as possible and growl at him during the pre-match pleasantries. Intimidation helps against kids.

1.e4 e5

Now, shall I play King's Gambit or Nf3? I'm tempted to play f4 because I like the positions you get if Black responds classically. The trouble is a lot of people now play an early...d6 which leads to a more closed game. I think this was Fischer's idea. Anyway...

2.Nf3 Nc6 3.Bc4 Bc5

I can't believe my luck! This allows me to play the Jerome Gambit. If he'd played 3...Nf6 I'd have gone for the Fried Liver Attack.

4.Bxf7+

Bingo! He'd obviously never seen this before, and thought for a long time. This in itself almost justifies the sac because it is a rapid-play finish, and though I'm a quick player, juniors are sometimes even quicker, so any advantage on the clock is a real bonus.

4...Kxf7 5.Nxe5+

He hadn't been expecting this either - the 'Classical' Jerome. Two pieces sacced in the first 5 moves. Another long think by my opponent.

5...Nxe5 6.Qh5+ Ng6 7.Qxc5 d6


This is all a standard line, and he's found all the right moves though it's taken a long time. I've effectively sacced a piece for two pawns and exposed his king, but now comes the downside of this opening. I have to try to develop and consolidate before I can attack any more.

8.Qe3 Nf6 9.d3 Re8 10.0-0

I couldn't allow ...d5 while my king was in the middle. My opponent dominates for the next spell.

10...Ng4

After 10 moves, I've used 3 minutes against 25 by him. The game is only 75+15minutes, so I'm pleased with that.

11.Qf3+

I think this is a mistake. I should have played Qg3. I was afraid of 11....Qh4, but in the end it comes to the same thing. I've just wasted a move.

11...Qf6 12.Qg3 Qh4

If I go h3, he'll swap and my pawns are messed up. If I go f3, he could go back to f6, and it's either a draw by repetition or I swap queens. Might as well do it now, though I think I'm losing.

[Pete's opponent was probably very pleased with himself. He had remembered his coaching and used the time that he needed to deal with two opening surprises that otherwise might have caused him to blunder. True, he might run short of time later, but if he goofs up early, there won't be a later... Returning a piece rather than hanging onto both of the gifts was a practical, even scientific, decision. Now Black disables White's attack by swapping Queens. If need be, in the future, he can even return his extra piece for some pawns. Science vs Alchemy, Q.E.D. - Rick]

13.Qxh4 Nxh4

I need to get pieces developed, but also push the famous 'Jerome pawns' as soon as possible. If I can make immediate threats at least I get back some initiative.

14.f4 Ng6 15.Nc3 c6 16.f5 N6e5 17.h3 Nf6 18.g4


18...Nfxg4

That's a surprise, and possibly a mistake, but I can see why he did it. He returns the material, but gets a passed pawn.

19.hxg4 Nxg4 20.Rf4 Nf6 21.Bd2 d5 22.Re1 dxe4 23.dxe4


I'm feeling a bit more confident now. I've got a passed pawn as well, my development is (finally) better, and my king is in front of his dangerous pawns.

23...h6 24.Rf3 b6 25.e5 Nd5 26.Nxd5 cxd5


I think he's beginning to lose it. He's now got an isolated pawn, and my two look pretty dangerous.

27.e6+ Kf6 28.Bc3+ Ke7

There might be something clever here, but I just take the pawn. I'm not afraid of 29...Rg8 because of 30.f6

29.Bxg7 Kd6 30.Bxh6


I think this is won now. The clocks go back 15 minutes after his next move. I'll have 65 minutes left and he'll have 20 minutes. He's been looking anxiously at the clock for a long time now.

30...Rg8+ 31.Kf2 Rh8 32.Bf4+ Ke7 33.f6+


If 33.....Kxf6 34 Be5. This is about the cleverest manoeuvre I've made all game, and it's only one move deep. He glances at me for the first time in the game and I give a little half-smirk.

33...Kf8 34.Bd6+ Ke8 35.f7+ Kd8 36.f8Q+ Rxf8 37.Rxf8 checkmate 


It's always good to keep kids in their place as long as possible. In a couple of years' time he'll probably thrash me.

Saturday, October 8, 2011

A Not-so-Simple "Simple Endgame" Addendum


In response to yesterday's post, "A Not-so-Simple 'Simple Endgame' ". I received an email from Jerome Gambit Gemeinde member Bill Wall, who had more to say on that particular endgame. (I've added some diagrams.)



Rick,

Interesting opposite-colored endgame. I've had a few myself and they are hard.

So White played 31.b4 c6 32.c4 Bd7?!
which seems to get the bishop out of play. I would have tried 32...Be6, attacking the pawn. After 33.c5, then 33...Bb3 should hold for a draw.

Another idea is 32...Bf1, attacking the pawn. If 33.b5 Bxc4 34.bxc6 bxc6 should draw. If 33.c5, then 33...Kg6 should be OK for Black.

So after 32...Bd7 33.Kd2 Kg7 34.Kd3
34...Kf7. Perhaps 34...Bf5+ first, and after 35.Kd4, then 35...Kf7.

Now in the game White plays 35.Kd4 and I think now Black loses after 35...Ke6?, allowing 36.Kc5! and winning.


So instead of 35...Ke6, Black should play 35...c5+!.
The pawn cannot be ignored. If 36 bxc5, then 36...Bxa4 should draw.

If 36.Kxc5 Bxa4.
If White plays 37.Bb8, then 37...Ke6 looks OK.
If White plays 37.Kb6, then 37...Bc6 should hold for the draw.
If White plays 37.b5, then 37...Bb3 should draw.


Bill

Sunday, September 18, 2011

Jerome Gambit Thematic Tournament at ChessWorld

Jerome Gambit Gemeinde member Pete Banks ("blackburne") is organizing another Jerome Gambit Thematic Tournament at ChessWorld (Tournament #175671 named: Jerome Gambit 6).

In the past, these ChessWorld thematics have been a great place for Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) supporters and skeptics to try out their ideas. Many interesting games have been generated as practice and theory have taken steps forward.

I plan on presenting some of the top games here, as they are completed.

Here are just a few glimpses back at earlier tournaments:

"Daves111 Tops ChessWorld Jerome Gambit Thematic"


"Final: JGTourney4 ChessWorld 2009"


"Carlos Azcarate Wins Tourney"


"Overrated!"


"Rail2Rail Nails It"


"Jerome Gambit Tournaments"

Why not stop by ChessWorld? If you are a member there, why not join in the mayhem of the Thematic?

Saturday, September 17, 2011

New Player, Old Line




I've noticed a new name amongst players at FICS who are playing the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) and related openings. New warriors are always welcome to the ranks of the Jerome Gambit Gemeinde.




 Dyfvermark - alkimie
standard, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Nc3 Nf6


5.Bxf7+ Kxf7 6.Nxe5+ Nxe5 7.d4 Bb4


A "natural" move that has seen its way into a number of posts this year (see "Thought, Emotion and Error", "Refutation right on the spot" and "Casually" for starters). It does not hold onto Black's full advantage, but it is not losing.

8.dxe5

Instead, 8.f4 is "over-thinking" the position too much, 8...Nxe4 (8...Bxc3+ 9.bxc3 Nc4 10.e5 Qe7 11.0-0 Nd5 12.f5 Nce3 13.Qh5+ Kg8 14.f6 gxf6?! 15.Bxe3 Nxe3 16.Rxf6 d5 17.Qg5+ Qg7 18.Qxe3 Bd7?! 19.Raf1 Bb5 20.R1f3 Rf8 21.Rg3 Rf7 22.Rxf7 Kxf7 23.Qf4+ Kg8 24.Rxg7+ Kxg7 25.Qf6+ Kg8 26.e6 h6 27.Qf7 checkmate, Rijndael - tempelier, FICS, 2011) 9.dxe5 Qh4+ 10.g3 Nxg3 11.Qd5+ Ke8 12.hxg3 Qxg3+ 13.Ke2 Bxc3 14.bxc3 d6 15.Be3 Bg4+ 16.Kd2 Rd8 17.Rxh7 Rxh7 18.Qg8+ Ke7 19.Qxh7 dxe5+ 20.Kc1 Qxe3+ 21.Kb2 Qb6+ 22.Ka3 Qc5+ White resigned, Dyfvermark - rchesszz, FICS, 2011.

8...Bxc3+ 9.bxc3 Nxe4

This is not thoughtful enough (see the earlier posts mentioned above) and turns the advantage over to White.

10.Qd5+ Kf8 11.Qxe4 Qe7


There were chances to fight for a draw with 11...d5 12.exd6 Qxd6 13.0-0 Qe6, looking toward a Bishops-of-opposite-colors endgame.

12.0-0 d6 13.Ba3 c5 14.Rfd1 Black forfeited by disconnection



Friday, September 16, 2011

Choose the Simple, Avoid the Complex

Those who play the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) know that it is a good idea to take advantages of the tricks and traps of the opening, when they arise. The last thing that they need is a "routine" game that leads to a "routine" loss.

The same goes for those who play the Blackburne Shilling Jerome Gambit.

pianazo - foduck
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4


The Blackburne Shilling Gambit.

4.Bxf7+

The Blackburne Shilling Jerome Gambit.

4...Kxf7 5.Nxe5+ Ke8 6.Qh5+

More often played than yesterday's game's 6.c3.

6...Ke7


Not quite a year ago, the post "Instant Victory" laid out the reasons for White to rejoice at seeing this move. It seems fitting to mention that the player handling the Black pieces back then is the one handling them in this game, too.

7.Na3

This is pianazo's attempted improvement over the 7.c3 that he used in two losses against Fission earlier this year (0-1, 34 and 0-1, 35).

My recommendation is 7.Qf7+ Kd6 8.Nc4+ Kc5 9.Qd5+ Kb4 10.c3+ Ka4 11.Qa5 checkmate.

7...Nf6

Black realizes that he needs to chase away the White Queen, but the way to do that was 7...Qe8.

8.Qf7+


Hunting the King is the right idea.

8...Kd6 9.Nac4+ Kc5


10.a3

White realizes that he has to weave a mating net around Black's King.

This move works, and quickly, but the situation is more complicated that it appears. It is not at all apparent at first glance that the Black King needs to be chased to the Kingside before being checkmated...

White's best is 10.a4, which actually forces mate. (I had the help of Houdini in my analyses.) 

Black struggles best against that move with 10...Nxc2+ (after 10...a5 it is possible to see the same kind of trouble afflict Black: 11.c3 d5 12.b4+ axb4 13.cxd4+ Kxd4 14.Bb2+ Kxe4 15.d3+ Kf5 16.g4+ Kg5 17.h4+ Kf4 18.Bc1 checkmate; the blocking 10...Ne6 leads to trouble faster 11.c3 Nxe4 12.d4+ Kd5 13.Ne3+ Kd6 14.Nf5+ Kd5 15.c4 checkmate), but not to win material.

11.Kd1 d5  (or 11...Qe7 and again we see the same pattern: 12.b4+ Kd4 13.Bb2+ Kxe4 14.d3+ Kf5 15.g4+ Kg5 16.h4+ Kf4 17.Bc1+ Ne3+ 18.Bxe3 checkmate; likewise with 11...b5 12.b4+ Kd4 13.Bb2+ Kxe4 14.d3+ Kf5 15.g4+ Kg5 16.h4+ Kf4 17.Bc1+ Ne3+ 18.Bxe3 checkmate) 12.b4+ when fleeing is "best" for Black, 12...Kd4 (or 12...Kxb4 13.Kxc2 Kc5 14.d4+ Kxd4 15.Rd1+ Kxe4 16.f3 Kf5 17.g4 checkmate)

The finish is familiar: 13.Bb2+ Kxe4 14.d3+ Kf5 15.g4+ Kg5 16.h4+ Kf4 17.Bc1+ Ne3+ 18.Bxe3 checkmate.

If pianazo had pulled that attack off in a blitz game, the Jerome Gambit Gemeinde would have crowned him "King For the Day (or Week, or Month, even)"!

There is a lesson here, though, from move 7: Choose the Simple, Avoid the Complex.

10...d6

More good fortune for White.

It turns out that it was okay for White to ignore Black's threat to win the Rook at a1. Had the game continued, instead, 10...Nxc2+, White could have put intense pressure on the Black King after 11.Kd1 Nxa1 12.b4 Ka5 13.a4+ Kxb4 14.Nd6!? c6 15.Qc4+ Ka5 16.Qc5+ Ka6 17.Nd3, when Black would have to give up his Queen with 17...Qa5 18.Nb4+ Qxb4 19.Qxb4

Black's King would still be alive, and he would have a Rook and two pieces for his Queen; but White would be able to keep the pressure on and regain some of the material, with advantage.

It looks like Black's best move was 10...Kb5 (hence the value of the recommended 10.a4 that would prevent the move). It is not clear what White is to do next. For example, 11.Nd6+!? Bxd6 12.Qc4+ Kb6 13.Qxd4+ Bc5 leaves Black's King alive, and close to finding shelter, as in 14.Qa5 d5 15.b4 Bxf2+ 16.Kxf2 a6, when White may still have an edge, but it is a small one.

Again, I applaud the creativity and courage of both pianazo and foduck in providing such an amazing game, but I have to repeat, sometimes it is better to Choose the Simple, Avoid the Complex.

11.b4+ Kb5 12.a4+ Kxb4 13.Nd3 checkmate




Very nice!


Thursday, September 8, 2011

SNAFU



Here is my worst loss with the Jerome Gambit, ever. To someone rated more than 300 points below me. I was going to "overlook" it, but that did not seem quite honest.

As you might expect, there was something very strange about the game.


perrypawnpusher  - anandh
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5


The Italian Four Knights Game.

5.Bxf7+

The Italian Four Knights Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.d4 


7...Bxd4 8.Qxd4 Nc6 9.Qd3 Ng4


10.Bf4

Anticipating ...Qh4, protecting h2, and allowing the possibility of 0-0-0 – but when I played the move, something didn't look right.

I realized that my clock had stopped, and so had my opponent's. I was using the BabasChess software to connect to FICS, and that kind of a thing had never happened before.

I watched nothing happen on the screen for a while, then, foolishly, to see what would happen, I tried to move one of my opponent's pieces (nothing) and then one of mine (nothing).

Of course, the software took my attempt to move one of my pieces as a pre-move, and when everything unfroze, BabasChess executed my move right after my opponent's. Therefore

10...Nge5 11.Bg3 Nxd3+ White resigned



Like I said, I was going to just "forget" about the game and leave it out of The Database, but when I played through the FICS games from August, 2011 – provided, again, by the indefatigueable Jerome Gambit Gemiende member Welton Vaz – I encountered the following pair of miniatures

bogsnes - exactement
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8 7.Qf5+ Qf6 White resigned

White's 7th move was clearly a mouse-slip for the intended 7.Qxe5.

thehallmessenger - Gigabyterules
standard, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nd4 Bxd4 White resigned

White's 5th move was clearly a mouse-slip for the intended 5.Nxe5.

I decided that if I was going to include bogsnes' and thehallmessenger's slips, I should include mine as well.

Tuesday, September 6, 2011

And then, what?


In the following game, Bill Wall's opponent plays one of the I-don't-know-how-many refutations of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). Then, it is as if he looked up in surprise, wondering What? Are you still here?

Wall,B - Marani,G
Chess.com, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.f4 Qh4+


This check is the start of a rather nasty refutation of the Jerome, involving a Queen sacrifice and all sorts of tactics. Luckily for the Gemeinde, it is largely unknown outside of this blog.

The earliest example I have seen was in a humorously annotated game of "telephone chess" in the American Chess Magazine of June, 1899.

It should be noted that ...Qf6, without the check on White's King, was suggested by Alonzo Wheeler Jerome in his first article on the gambit, "New Chess Opening" in the April 1874 issue of the Dubuque Chess Journal.

9.g3 Qf6

Continuing in the funny vein, the first example I have seen of this Queen retreat was in a game played by a computer against Jack Young (of "Bozo's Chess Emporium" fame), mentioned in his "Meet Jerome" article in Randspringer #6, 1990 - 1991. It "defused the attack."

10.Qh5 g6

I can imagine Black looking up and saying, to White and his Queen, "Are you still here? Begone!" 

11.Qe2

The Queen retreats, properly admonished.

It turns out that Black must lose a piece, anyhow. He decides to do so by tip-toeing his King away.

11...Ke7 12.fxe5 Qxe5 13.c3 Qe6 14.d4 Bb6


White has only a pawn for his sacrificed piece, but he has some compensation in Black's unsafe King and lagging development, as well as in White's pawn center.

If Black is feeling annoyed, that would be compensation, too.

15.Bg5+ Ke8 16.0-0 h6 17.Qf2


Here is another indication that things are not going as Black has planned. The Bishop does not have to retreat, as White is threatening 18.Qf8 mate.

17...Ne7 18.Bxh6 d5

The Bishop can not be captured for the same reason.

19.Nd2 dxe4

Of course, 19...Rxh6 loses the Rook to 20.Qf8+ Kd7 21.Qxh6.

It turns out that Black's only chance to hold onto his edge in the game was 19...Qg8, not the easiest move to find.

20.Nxe4!

It is great to be able to play this kind of move.

20.Qxe4?? 21.Qf7+ Kd7 22.Rae1 Qd5 23.Rxe7+ Kc6 24.Rf6+ Kb5 25.Qxd5+ Ka6 26.Qc4+ Ka5 27.Qb4+ Ka6 28.Qa4 checkmate