Showing posts with label Perfesser. Show all posts
Showing posts with label Perfesser. Show all posts

Tuesday, March 13, 2012

The Return of Jerome Gambit for Dummies (Part 3)

Continuing my search for the "essence" of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), or at least an insight into how it "works" (see Part 1 and Part 2) I examined The Database for games of a half-dozen moves in length.

For the most part, as might be expected, the footnote to most of White's 6-move wins was "White won on time". Opponents were either dazzled, shocked, bored, distracted or offended... and went on to other things. An exception was the following game

Perfesser - Talking LCD Chess (1 ply)
casual game at home, 2003
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf6 1-0

More about this game and the match between these two opponents can be found at "Jerome Gambit and The Perfesser" Parts 1, 2, 3 and 4.

After six moves in the game, White can recover his sacrificed pieces, playing 7.Qf5+ Ke7 8.Qxe5+ and then either 9.Qxc5+ or 9.Qd5+ and 10.Qxc5, depending on Black's 8th move.

This looks very good for the first player, although I have to point out that White lost 8 of 32 games (after 6...Kf6) in The Database, including the very embarassing perrypawnpusher - chingching, blitz, FICS, 2011.

Although White White's main enemy in 6-move games remained the clock, about one third of those "0-1"s were the result of 5.Ng5+ (see "The Return of Jerome Gambit for Dummies, Part 2").

There was also the first appearance of a new kind of obstacle, one that I had bemoaned a couple of years ago in "A Sneaky Way to Defeat the Jerome Gambit"

Chainbk - zdveslo
blitz, FICS, 2010
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Black wins by ajudication



Saturday, January 8, 2011

Artificial Ignorance (Part 1)

How do you get a chess-playing computer to play poorly?

In the case of programs like Talking LCD Chess  see "Jerome Gambit and the Perfesser (Part I)", Part II, Part III and Part IV – you can limit how deeply it searches for each move. It sees less, it misses more.

In the case of programs like Chess Challenger 7 – see "A Jerome Gambit 'Challenger' "   you can limit the amount of time it spends on choosing each move. Again, playing strength has a lot to do with how far the computer "sees".

Or, when you design a program, you can have it play a relatively decent game, but every once-in-a-while have it choose the 4th or 5th or worse move choice. That's the blunder-as-a-ticking-time-bomb model: with strong players, large mistakes are rare; but with weak players things go *boom* quite regularly.

I was thinking about this "problem" (most of the time programmers are trying to make their chess engines stronger and smarter) today while discussing the Chess Titans program (which is included in the Windows 7 operating system) with my son, Jon.

The youngest of the "Kennedy Kids", home on vacation from his work in Haiti, has been spending more time on chess lately. Of course, he wanted me to show him the details of the Jerome Gambit, and of course I spent a lot of time doing so.

He wants to return to The Haitian Project, play his boss at chess, and beat him with the Jerome Gambit...

Friday, December 24, 2010

Wait 'Till Next Year!

There was a time when the New York Mets baseball team was so good at losing that fans would appear on Opening Day with signs promising although this year may bring more disaster, Wait 'Til Next Year!

The following game is given with that spirit in mind, as White deserved and no doubt next time will play  better.

macgregorchess - ahphong
blitz, FICS, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf6


An unusual reply (there are only 25 examples before this one in the New Year's Database, with White scoring 76%) looked at in the coverage of the game The Perfesser vs Talking LCD Chess.

7.f4

Certainly thematic, but White should, instead, regain both sacrificed pieces with 7.Qf5+ Ke7 8.Qxe5+ Kf8 9.Qxc5+ d6, leaving him two pawns to the good.

Interestingly enough, other games have seen 7.Qh4+, 7.0-0, 7.Nc3 and 7.d3.

The recommended 7.Qf5+ does not bring "Instant Victory" but it certainly brings "Instant Advantage" and should be remembered in the New Year.

7...Nf7 8.Qxc5 Qe7


Wow! Another thematic move, this time by Black. Usually ...Qe7 is part of a stirring counter-attack for the second player, but in this instance it has a flaw.

9.e5+

Readers, with their clocks not ticking, may have noticed 9.Qf5#.

9...Kg6 10.Qxc7

Grabbing an extra pawn, but it was probably time to grab the draw with both hands: 10.f5+ Kxf5 (if 10...Kh5 then 11.g4+ Kxg4 13.Qc4+ with the same idea) 11.0-0+ Kg6 12.Qd4 and White repeats the position by checking the enemy King.

10...Qh4+

Here comes trouble.

11.g3 Qg4 12.Nc3 Qf3 13.Rf1 Qc6


White has repelled the invader, and with an exchange of Queens would now stand about even, his "Jerome pawns" accounting for the sacrificed piece. Instead, he overlooks one last thing.

14.Qd8 Nxd8 White resigned

Tuesday, January 19, 2010

Beyond LCD



There are 70 games by Nesseerd in the New Year's Database of Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), Blackburne Shilling Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4) and Semi-Italian Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 h6 4.various Bc5 5.Bxf7+) games.

In the following battle, he encounters a hybrid defense that has hardly been played and has largely been unsuccessful – only to discover that statistics can, as ever, mislead.

Nesseerd - slouhend
blitz, FICS, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6



7.f4 d6

This defense is at least as old as D'Aumiller - A.P., Livorno 1878, and is a computer favorite.

8.fxe5 g6



slouhend adds a "Blackburne" twist to the line, following in the footsteps (?) of the chess-playing Talking LCD Chess, which had an exploratory match with The Perfesser (see "Jerome Gambit and The Perfesser (Part I, II, III and IV)").

9.Qh3+

9.Qf3 dxe5 10.b4 Bb6 11.Rf1 Qh4+ 12.g3 Qg5 13.Qf7+ Kd6 14.Na3 Be6 15.Nb5+ Kc6 16.Qxe6+ Kxb5 17.a4+ Kxb4 18.Qb3+ Kc5 19.Qd5+ Kb4 20.Qb5 checkmate, Perfesser - Talking LCD Chess (3 ply), casual game, 2003;

9.Qe2 Kxe5 10.Rf1 Qh4+ 11.g3 Qg4 12.d4+ Bxd4 13.Bf4+ Kf6 14.Bxd6+ Kg5 15.Qd2+ Kh5 16.Qxd4 cxd6 17.Rf4 Qd7 18.Rh4+ Kg5 19.Nd2 h5 20.Qxh8 Qf7 21.Rf4 Qxf4 22.gxf4+ Kxf4 23.Qxg8 Black resigned, Perfesser - Talking LDC Chess (4 ply), casual game, 2003

9...Kf7



 A challenging position for White. Rybka recommends 10.Rf1+ Ke8 11.Qf3 Be6 12.exd6 with the first player following up by fianchettoing his Queen's Bishop and castling Queenside, then being only about a pawn's worth behind.

10.Qb3+ Be6

The position is likewise not easy for Black. Rybka suggests 10...Kg7 instead, with a defense along the lines of 11...Qe7 and ...Be6, with a winning advantage.

11.c4

Rybka's recommendation here (blunder check, 5 minutes a move) has me puzzled, but I'll give it anyway: 11.Rf1+ Ke7 12.Qc3 Kd7 13.g3 Bh3 14.d4 Bxf1 15.dxc5 dxe5 16.c6+ bxc6 17.Kxf1 Qf6+ 18.Kg1 Qd6 19.Qf3 Rf8 20.Qe2 Nf6 21.Nc3 Qb4 22.a3 Qb7 23.Be3 Kc8 24.b4, when Black is up the exchange, but his poorer pawn structure means he has only a slight advantage





analysis diagram






11...Qh4+



Here comes trouble. White's pawns are weak, and his lack of development will tell against him.

12.g3 Qxe4+ 13.Qe3


An oversight, ending the game, but Black likely had a forced mate in any event.

13...Qxh1+ White resigned





Monday, March 30, 2009

A couple of pawns among friends...

In a game between equally-rated players, it would be odd for one to offer the other odds of two pieces, or even of two pawns. However, in the following game White offers "Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) odds" and when his opponent realizes that his defense is the same as offering two-pawn odds, he turns over his King... 



perrypawnpusher - Leontes blitz 10 0, FICS, 2009 

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5

What's a couple of pieces among friends? It's the Jerome Gambit way. 

6.Qh5+ Kf6 No, no, I insist: what's a couple of pawns among friends? Black had many options, just not this one – giving back both of the pieces (see "Jerome Gambit and The Perfesser (Part I)"

7.Qf5+ Ke7 8.Qxe5+ Kf7 9.Qd5+ Ke8 

Or 9...Kg6 10.Qf5+ Kh6 11.d4+ g5 12.h4 d6 13.Bxg5+ Kg7 14.Qd5 Qe8 15.dxc5 dxc5 16.Nc3 Bg4 17.f3 c6 18.Qxc5 Bd7 19.0-0-0 Qe6 20.Qd4+ Nf6 21.Bxf6+ Qxf6 22.Qxf6+ Kxf6 23.Rxd7 Black resigns, guest1088 - guest567, ICC 2002

10.Qxc5 Qe7 11.Qxe7+ Black resigns

White will simply be up two pawns in a Queenless middle game. Likely my opponent had better things to do than play that out.


Wednesday, January 28, 2009

Jerome Gambit: Drilling Down (24)



Here we have another contest where the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) holds its own in the computer's hands, as Fritz 8 gives RevvedUp "Jerome Gambit odds" and RevvedUp again fights well enough – only to be ground down in the endgame.



Fritz 8 - RevvedUp
blitz 2 12, 2006
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke67.f4 d6 8.fxe5 dxe5 9.Rf1
A "computer-ish" move played five years ago by The Perfesser (see "Jerome Gambit and The Perfesser (Part II)") and a reasonable alternative to 9.Qh3+.

9...Nf6 10.Qe2 Ke7 11.d3 Qd4


Going after Fritz 8's King. Perhaps RevvedUp should have tended to his own, first, castling-by-hand with something like 11...Rf8 12.Bg5 Ke7 13.Bxf6 gxf6 14.Nd2 Kg8 15.0-0-0 Be6. Black's King is drafty, and the position looks somewhat passive, but he does have the extra piece as compensation.

Remember, though, this is a blitz game, and attack often rules the day.

12.c3 Qd6 13.Nd2 Bg4

Giving back some material, by choice or by accident.

14.Rxf6 Bxe2 15.Rxd6 Bh5

Better was15...Kxd6 16.Kxe2 when Black would have the exchange for a pawn. He is hoping instead to take advantage of the awkwardly-placed Rook.

16.Rd5 Bd6 17.Nc4 Bf7


18.Bg5+ Ke6 19.Rd1 h6 20.Bh4 Rhe8 21.Bg3 Kd7



22.Nxe5+ Rxe5 23.Rxe5 Bxe5 24.Bxe5 Bxa2


RevvedUp is playing for a Bishops-of-Opposite-Colors ending where he reasonably hopes to find a draw. It is not clear to me if he would have more chances for success if he had kept his Kingside pawns intact with 24...g6 here followed by a later ...h5.

25.Bxg7 Rg8 26.Bxh6 Rxg2 27.Rd2 Rxd2 28.Kxd2 Bf7


Not all Opposite-Color-Bishop endgames are drawn, and in this one White has the advantage of 2 extra pawns, both of them passed. Black will have to set up two blocades, but it still seems worth playing on.

29.d4 c6 30.Ke3 b5 31.b4 Ke6 32.h3 Kf6 33.Kf4 Bc4


Perhaps the Bishop needed to go to g6 instead, setting up a blocade of the light h5 square which only can be relieved by White's King. When that happens, Black's Bishop should retreat to f7 maintaining the blocade squares at d5 and e6, while his King takes over defensive duties on the Kingside. Would that have worked? It is also dependent upon White playing e5 at some point – which he does not do in the game.

34.Bf8 Be6 35.h4 a6 36.h5 Bc4 37.h6 Kg6 38.Ke5

RevvedUp has chosen h7 as his blocade square, but Fritz 8, having wisely not advanced his e-pawn, is able to advance his King instead.

38...Bd3 39.d5 cxd5 40.exd5 Kf7 41.Bc5 Bh7 42.d6 Ke8 43.Kf6 Bd3 44.Kg7 Kd7 45.h7 Black resigns

Wow. Who says computers can't play endgames??


Friday, November 7, 2008

Jerome Gambit and The Perfesser (Part IV)


Time for the last Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) match-up between The Perfesser and the silicon mini-mite! The computer is set to analyze a bit deeper.

How deep does the average club player analyze?


The Perfesser - Talking LDC Chess (4 ply)
casual game 2003

Finally, I set Excalibur to 4 ply and tried the promising Qe2 line from the notes above (see "Jerome Gambit and The Perfesser (Part III)"):

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.f4 d6 8.fxe5 g6 9.Qe2



9...Kxe5? 10.Rf1!
Here the computer "thought" for over a minute. I think Black may be lost at this point.

10...Qh4+
Alternatives: 10...Ke6 11.b4! Bb6 ( 11...Bd4 12.Qc4++-) 12.Qg4+ Ke7 13.Qg5+ Ke8 14.Qxd8+ Kxd8 15.Bb2+-; 10...Bb6 11.b3! looks very dangerous for Black because of the hanging Rook at h8, e.g. 11...Bd4 12.c3 Bb6 13.d4+ Ke6 14.Qg4+ Ke7 15.Bg5+ Ke8 16.Rf8+ Kxf8 17.Qf4+ Nf6 18.Bxf6 Qd7 19.Bxh8+ and White has emerged a pawn up.
11.g3 Qg4 12.d4+ Bxd4 13.Bf4+ Kf6 14.Bxd6+
14...Kg5
14...Kg7 15.Bf8# is very attractive.
15.Qd2+ Kh5 16.Qxd4 cxd6 17.Rf4!
17.Qxh8?? Qxe4+! would turn the tables on White.
17...Qd7 18.Rh4+ Kg5 19.Nd2 h5 20.Qxh8 Qf7 21.Rf4! Qxf4 22.gxf4+ Kxf4 23.Qxg8

... and I resigned for the computer since there is no point in playing out this position.
1-0
graphic by Jeff Bucchino, "The Wizard of Draws"


Thursday, November 6, 2008

Jerome Gambit and The Perfesser (Part III)



The Perfesser continues his experiment with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), setting his computer opponent to "think" to the depth of 3 half-moves... The annotations are by the Learned One.



The Perfesser - Talking LCD Chess (3 ply)
casual 2003

The third game, at level 3, was equally interesting.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6



7.f4 d6 8.fxe5 g6 9.Qf3


Angling for possible checks at f7 later on.

9.Qe2!? comes into consideration as well, intending to meet 9...dxe5? with 10.Qc4+ Kd6 11.Qd5+ Ke7 12.Qxe5+ Kf7 13.Qxc5 Qh4+ 14.Qf2+ Qxf2+ 15.Kxf2 and White's two extra pawns should win easily. For more on this idea, see the next game.

9...dxe5 10.b4!?



10...Bb6

10...Bxb4? 11.Qb3+ regains the piece with a favorable position due to Black's wretched centralized King; At first I thought that 10...Bd4 would be winning, but on closer examination I found that Black can actually get into trouble, e.g. 11.Rf1 c6 ( 11...Bxa1 12.Qf7+ Kd6 13.Qd5+ is a cute perpetual) 12.Na3 Nf6 ( 12...Bxa1?? 13.Qf7+ Kd6 14.Nc4#) 13.c3 Bb6 14.d4! exd4 15.Bg5 Rf8 16.Qh3+ and White picks up the rest of Black's kingside pawns with a winning advantage.

11.Rf1 Qh4+?



11...c6 is a more logical move, but amazingly I'm not sure Black is better any more: 12.Qf7+ a)12.Qg4+ Kd6 ( a)12...Ke7 13.Qg5+ Kd6 14.Qg3 comes to the same thing) 13.Qg3 Nf6 14.Bb2 Re8 15.Na3 Nxe4 16.Nc4+ Kd7 17.Nxb6+ axb6 18.Qg4+ Kd6 19.Qxe4 is quite unclear; b)12.Na3!? Nf6 ( b)12...Kd7 13.Nc4 is worth exploring: 13...Bc7 14.Bb2 Qh4+ 15.g3 Qe7 16.Qc3!? is unclear) 13.d4 Rf8 14.dxe5 Kxe5 15.Bb2+ Ke6 16.Rd1 Qe7 17.Qh3+ Kf7 18.Qxh7+ Ke6 19.Qh3+ Kf7 20.Rxf6+! Ke8 ( b)20...Qxf6? 21.Qh7++-) 21.Rxf8+ Qxf8 22.Qh8 with some advantage to White, who can probably keep at least one of the extra pawns; 12...Kd6 13.c4 Qh4+ 14.Kd1 Bg4+ 15.Kc2 Ne7! should hold everything.

12.g3 Qg5

12...Qxh2 13.c4! and the threat of Qf7+ is quite strong.

13.Qf7+ Kd6 14.Na3!



Now the threat of 15.Nc4+ Kc6 16.Qd5# forces Black to give up material hand over fist.

14...Be6 15.Nb5+ Kc6 16.Qxe6+ Kxb5 17.a4+ Kxb4 18.Qb3+ Kc5 19.Qd5+ Kb4 20.Qb5# 1-0




graphic by Jeff Bucchino, "The Wizard of Draws"

Wednesday, November 5, 2008

Jerome Gambit and The Perfesser (Part II)


The Perfesser continues his experiment with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+)...

The Perfesser - Talking LCD Chess (2 ply)

casual game 2003

The really interesting games, however, occurred when I set the computer on higher levels. At "two ply" it played the better 6...Ke6 and ... well, I thought I was lost, but look what happened!

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6


7.f4 d6 8.fxe5 dxe5 9.Rf1 Nf6 10.Qe2

10...Ke7 11.d3 Bg4 12.Qd2 Kf7 13.Qg5 Qd7 14.Nc3 Bd4


15.Nd5 Rhd8 16.Nxf6 gxf6 17.Rxf6+ Ke8 18.Qg8+ Ke7 19.Qf7#


I like this miniature because Black's moves are fairly natural and his doom falls more or less unexpectedly. The culprits are 14...Bd4? throwing away the advantage (almost any other reasonable move, like 14...c6 or even 14...h6, is still winning) and 15...Rhd8? handing White the game (where 15...Raf8 would still leave the issue in doubt). Note that 15...Qd8, defending the Knight a third time, drops the B/g4.
1-0
graphic by Jeff Bucchino, "The Wizard of Draws"