1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label garouss. Show all posts
Showing posts with label garouss. Show all posts
Wednesday, December 7, 2011
The Cure
White starts off the following game in typical Giuoco Piano fashion, and he seems to be looking for a quiet game – until Black gives him the opportunity to become very loud.
shepherd - garouss
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d3 h6
This position is at least as old as Home - Puller, Cambridge, 1860, where White continued in cautious fashion with 5.Be3 d6 6.h3 Qf6 7.a3 (1-0, 25).
5.Nc3 Na5
No doubt looking for more piano after 6.Bb3 Nxb3, but this move allows White to deliver some magna instead.
6.Bxf7+
Another example of the "Jerome cure."
Sadly, for Black, Fritz suggests that the best now is to not take the piece, but continue with 6...Kf8 7.Nxe5 Bxf2+ 8.Kf1 (a bizarre example of what Yury V. Bukayev might call "the Jerome-Jerome exchange" declined) when 8...Bb6 9.Ng6+ Kxf7 10.Nxh8+ Kf8 gives White a pawn and the exchange advantage.
6...Kxf7 7.Nxe5+ Ke8
"Best" for Black was 7...Ke6, when White has a strong attack after 8.Qg4+ Kxe5 9.Bf4+ although he lost his way, and, eventually, the game, in chumbo - KvanHouten, FICS, 2011 (0-1, 32).
8.Qh5+ Ke7 9.Ng6+ Kd6 10.Qd5 checkmate
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