Showing posts with label KvanHouten. Show all posts
Showing posts with label KvanHouten. Show all posts

Tuesday, September 3, 2013

The Risk of Improvisation


When an opening has an established refutation (or several) it can be risky to wander away from it (them). In the following game, Black improvises away from a safe response to the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) - to his own detriment.


Petasluk - KvanHouten
blitz, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 


7.f4 d6 8.fxe5 Ne7 

Black has played "The Annoying Defense" (see 1, 2, 3 for some coverage) 7...d6, which returns a piece and gives White little for his attack to gnaw upon. How annoying!

Yet, the "main line" of "The Annoying Defense" is the consistent 8...dxe5, and Black risks his usual solid position by avoiding the move.

9.Rf1

Creating some pressure on Black.

Previously seen: 9.exd6 Kxd6 10.e5+ Kc6 11.Qf3+ Qd5 12.Qf7? Qxf7 13.d3 Qf2+ 14.Kd1 Bg4, checkmate,  GuyEtienne - carssi, FICS, 2008

9...Ng6 

Planning to use the Knight to capture on e5 (instead of the more mundane, but correct, 9...dxe5), but this much improvisation is deadly, a White's previous move was more than a tempo loss.

10.Qf5+ Ke7 11.Qf7 checkmate



Wednesday, December 7, 2011

The Cure



White starts off the following game in typical Giuoco Piano fashion, and he seems to be looking for a quiet game – until Black gives him the opportunity to become very loud.




shepherd - garouss
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d3 h6


This position is at least as old as Home - Puller, Cambridge, 1860, where White continued in cautious fashion with 5.Be3 d6 6.h3 Qf6 7.a3 (1-0, 25).

5.Nc3 Na5

No doubt looking for more piano after 6.Bb3 Nxb3, but this move allows White to deliver some magna instead. 

6.Bxf7+

Another example of the "Jerome cure."

Sadly, for Black, Fritz suggests that the best now is to not take the piece, but continue with 6...Kf8 7.Nxe5 Bxf2+ 8.Kf1 (a bizarre example of what Yury V. Bukayev might call "the Jerome-Jerome exchange" declined) when 8...Bb6 9.Ng6+ Kxf7 10.Nxh8+ Kf8 gives White a pawn and the exchange advantage. 

6...Kxf7 7.Nxe5+ Ke8

"Best" for Black was 7...Ke6, when White has a strong attack after 8.Qg4+ Kxe5 9.Bf4+ although he lost his way, and, eventually, the game, in chumbo - KvanHouten, FICS, 2011 (0-1, 32).

8.Qh5+ Ke7 9.Ng6+ Kd6 10.Qd5 checkmate