Showing posts with label geneve. Show all posts
Showing posts with label geneve. Show all posts

Saturday, May 6, 2017

Jerome Gambit: Unresolved

Sometimes I run into a line in the Jerome Gambit that I don't (yet) know what to do with. A good (bad) example is in the following game. I have alluded to Black's 7th move in several posts (see here and here for examples). Here are the games from The Database where the move appears. Maybe readers have some ideas.

chessmanjeff - sergbond
blitz, FICS, 2013

1. e4 e5 2. Bc4 Nc6 3. Nf3 Bc5 4.Bxf7+



4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bb4+ 7.c3 Qh4



Black's counter-attack appears manic, but is quite strong. He does not bother saving either his Knight or his Bishop, but develops another piece.

8.Qb3+

Also seen are:

8.O-O Nc6 9.cxb4 (9.Qf3+ Qf6 10.Qh5+ g6 11.Qd5+ Qe6 12.Qxe6+ dxe6 13.cxb4 Nxd4 14.Na3 Ne2+ 15.Kh1 Nf6 16.Re1 Nxc1 17.Raxc1 c6 18.Nc4 Rd8 19.e5 Nd5 20.Nd6+ Ke7 21.Re4 a5 22.b5 cxb5 23.Rh4 h5 24.Nxb5 Nb4 25.Nd6 Bd7 26.Nxb7 Rdc8 27.Rxc8 Rxc8 28.h3 Rc2 29.Nxa5 Rxb2 30.a3 Nd3 31.f4 Ne1 32.Nc4 Rxg2 33.Nb6 Rc2 34.Nd5+ exd5 35.f5 Nf3 White resigned, Gamin - JumpNMustangII, FICS, 2001) 9...Qxe4 10.Be3 Nf6 11.Nc3 Qf5 12.b5 (12.Qb3+ d5 13.Nb5 Ne8 14.Nc3 Be6 15.b5 Ne7 16.Rae1 Nd6 17.Qb4 Rhc8 18.Re2 Ng6 19.Rfe1 Nh4 20.f3 Kg8 21.Bf2 Nxg2 22.Kxg2 Rf8 23.Bg3 Qxf3+ 24.Kg1 Nf5 25.Rxe6 Nxg3 26.hxg3 Qxg3+ 27.Kh1 Qh4+ 28.Kg1 h6 29.R6e2 Qg3+ 30.Rg2 Qxe1+ 31.Kh2 Rf1 32.Rxg7+ Kh8 33.Rh7+ Kxh7 34.Qe7+ Qxe7 35.Kg2 Qf7 36.Kh2 Qf3 37.Nxd5 Rh1 checkmate, Deep Sjeng 1.5 - Hiarcs 9, The Jeroen Experience 2003) 12...Nb4 13.Rc1 c6 14.a3 Nbd5 15.Qb3 Re8 16.Rce1 b6 17.h3 Bb7 18.g4 Qf3 19.g5 Ne4 20.Nxd5 cxd5 21.Qd3 Nxg5 White resigned, RevvedUp - Crafty 19.19, blitz, 2006

8.Qe2 Bxc3+ 9.Nxc3 Nc6 10.g3 Qe7 11.Qc4+ d5 12.Qxd5+ Be6 13.Qh5+ g6 14.Qf3+ Kg7 15.d5 Ne5 16.Qd1 Bg4 17.Qd4 Nf6 18.Bg5 Nf3+ White resigned, Maza - aqeel, FICS, 2003;

8.dxe5 Qxe4+ 9.Be3 (9.Kf1 Bc5 10.h4 Qxe5 11.Rh3 Nf6 12.Bg5 Re8 13.Bxf6 gxf6 14.Rf3 d5 15.Nd2 Bg4 16.Rxf6+ Kxf6 17.Nf3 Qe4 18.Ng5 Qc4+ 19.Kg1 Bxd1 20.Rxd1 Re2 21.Nxh7+ Kg7 22.Ng5 Rxf2 23.Kh1 Rf1+ 24.Rxf1 Qxf1+ 25.Kh2 Bd6+ 26.g3 Qf2+ 27.Kh1 Bxg3 28.Ne6+ Kh6 29.Nxc7 Qh2 checkmate, HauntedKnight - hellg, FICS, 2010) 9...Bc5 (9...Qxg2 10.Rf1 Be7 11.Qh5+ g6 12.Qe2 Ke8 13.Nd2 Qxh2 14.O-O-O Qxe5 15.Rfe1 Kd8 16.Qc4 Qg7 17.Bd4 Nf6 18.Ne4 h6 19.Bxf6 Bxf6 20.Nxf6 Qxf6 21.f4 d6 22.Re4 Bf5 23.Red4 Qe6 24.Qb4 Qxa2 25.Qxb7 Qb1+ 26.Kd2 Qc2+ 27.Ke3 Re8+ 28.Kf3 Qe2+ 29.Kg3 Re3+ 30.Kh4 Qf2 checkmate, HauntedKnight - Makaroni, FICS, 2011) 10.O-O Bxe3 11.fxe3+ Ke8 12.Qh5+ g6 13.Qg5 h6 14.Qg3 Ne7 15.Nd2 Qd3 16.Rad1 Qd5 17.b3 d6 18.e4 Qxe5 19.Qf3 Be6 20.Nc4 Qc5+ 21.Kh1 Kd7 22.Rfe1 h5 23.e5 Bg4 24.e6+ Bxe6 25.Qxb7 Bd5 26.Rxd5 Nxd5 27.a4 Rab8 28.Qa6 Qf2 29.Ne5+ dxe5 30.Rf1 Rb6 31.Qd3 Qc5 32.c4 Qd4 33.Qh3+ Ke7 34.cxd5 Qg4 35.Qc3 Qd4 36.Qxc7+ Ke8 37.Qf7+ Kd8 38.Rc1 e4 39.Qc7+ Ke8 40.h3 Qxd5 41.Qc8+ Qd8 42.Qc2 Re6 43.Re1 Rf8 44.Rxe4 Rf1+ 45.Kh2 Qd6+ 46.g3 Rf2+ 47.Qxf2 Rxe4 48.h4 Qd3 49.Kh3 Re2 50.Qf6 Qd7+ White resigned, HauntedKnight - dwws, FICS, 2012;

8.cxb4 Qxe4+ 9.Qe2 (9.Be3 Qxg2 10.Rf1 Nf3+ 11.Ke2 d5 12.Nc3 Bg4 13.Qb3 Nxd4+ White resigned, jfhumphrey - hvutrong, FICS, 2010) 9...Qxe2+ 10.Kxe2 Nc6 11.Rd1 Nxb4 12.Na3 Nf6 13.Re1 Re8+ 14.Kf1 Rxe1+ 15.Kxe1 d5 16.Be3 Bf5 17.Nb5 c6 18.Nc3 Nc2+ 19.Ke2 Nxa1 White resigned, Teterow - geneve, FICS, 2011.

8...Ke8 9.O-O Ng4 10.h3 Be7 11.hxg4 h5 12.g3



White kicks the enemy Queen. For better or for worse he had to try 12.g5.

12...Qh3 13.g5 h4 14.g4 Qxg4+15.Kh2 h3 16.Rg1 Qxe4 17.Na3



It is hard to find a good move here. This one leads to checkmate.

17...Qf3 18.Be3 Bd6+ 19.Rg3 Qg2 checkmate



Wowzer.

Sunday, March 4, 2012

Beyond Gloom and Doom


Imagination and sheer force of will help the Jerome Gambiteer take a "bad" or "lost" position and make something out of it. In the following game, White finds himself in deep trouble (definition: playing White in the Jerome Gambit); and focusing only on his subsequent loss would blind observers to the actual chances that he created for himself.  

HauntedKnight - Makaroni
blitz, FICS, 2011


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.d4

This line has advantages and disadvantages over 6.Qh5+, and, at one time, was Alonzo Wheeler Jerome's preference.

4...Bb4+ 7.c3 Qh4

At first glance it looks like Black is in a panic, throwing pieces around and leaving some en prise. As I pointed out in "Gloom and Doom", however, this is a strong counter-attack for Black.

8.dxe5

Previous experience (including a couple of earlier games by HauntedKnight) has not been encouraging for White (8.0-0 seems "best"):

8.0-0 Nc6 9.cxb4 (9.Qf3+ Qf6 10.Qh5+ g6 11.Qd5+ Qe6 12.Qxe6+ dxe6 13.cxb4 Nxd4 14.Na3 Ne2+ 15.Kh1 Nf6 16.Re1 Nxc1 17.Raxc1 c6 18.Nc4 Rd8 19.e5 Nd5 20.Nd6+ Ke7 21.Re4 a5 22.b5 cxb5 23.Rh4 h5 24.Nxb5 Nb4 25.Nd6 Bd7 26.Nxb7 Rdc8 27.Rxc8 Rxc8 28.h3 Rc2 29.Nxa5 Rxb2 30.a3 Nd3 31.f4 Ne1 32.Nc4 Rxg2 33.Nb6 Rc2 34.Nd5+ exd5 35.f5 Nf3 White resigned, Gamin - JumpNMustangII, FICS, 2001) 9...Qxe4 10.Be3 Nf6 11.Nc3 Qf5 12.b5 (12.Qb3+ d5 13.Nb5 Ne8 14.Nc3 Be6 15.b5 Ne7 16.Rae1 Nd6 17.Qb4 Rhc8 18.Re2 Ng6 19.Rfe1 Nh4 20.f3 Kg8 21.Bf2 Nxg2 22.Kxg2 Rf8 23.Bg3 Qxf3+ 24.Kg1 Nf5 25.Rxe6 Nxg3 26.hxg3 Qxg3+ 27.Kh1 Qh4+ 28.Kg1 h6 29.R6e2 Qg3+ 30.Rg2 Qxe1+ 31.Kh2 Rf1 32.Rxg7+ Kh8 33.Rh7+ Kxh7 34.Qe7+ Qxe7 35.Kg2 Qf7 36.Kh2 Qf3 37.Nxd5 Rh1 checkmate, Deep Sjeng 1.5 - Hiarcs 9, The Jeroen Experience, 2003) 12...Nb4 13.Rc1 c6 14.a3 Nbd5 15.Qb3 Re8 16.Rce1 b6 17.h3 Bb7 18.g4 Qf3 19.g5 Ne4 20.Nxd5 cxd5 21.Qd3 Nxg5 White resigned, RevvedUp - Crafty 19.19, blitz 2 12, 2006;

8.cxb4 Qxe4+ 9.Qe2 (9.Be3 Qxg2 10.Rf1 Nf3+ 11.Ke2 d5 12.Nc3 Bg4 13.Qb3 Nxd4+ White resigned, jfhumphrey - hvutrong, FICS, 2010) 9...Qxe2+ 10.Kxe2 Nc6 11.Rd1 Nxb4 12.Na3 Nf6 13.Re1 Re8+ 14.Kf1 Rxe1+ 15.Kxe1 d5 16.Be3 Bf5 17.Nb5 c6 18.Nc3 Nc2+ 19.Ke2 Nxa1 White resigned, Teterow - geneve, FICS, 2011;


8.Qe2 Bxc3+ 9.Nxc3 Nc6 10.g3 Qe7 11.Qc4+ d5 12.Qxd5+ Be6 13.Qh5+ g6 14.Qf3+ Kg7 15.d5 Ne5 16.Qd1 Bg4 17.Qd4 Nf6 18.Bg5 Nf3+ White resigned, Maza - aqeel, FICS, 2003.

8...Qxe4+ 9.Be3

HauntedKnight has a very creative idea: let Black choke on captured material while White castles Queenside and uses open lines for his pieces.

An earlier 9.Kf1, which might be "objectively" stronger, did not fix things in HauntedKnight - hellg, FICS, 2010.

9...Qxg2 10.Rf1 Be7 11.Qh5+ g6 12.Qe2 Ke8


13.Nd2 Qxh2 14.0-0-0 Qxe5


15.Rfe1 Kd8 16.Qc4 Qg7

Black prepares for trouble.

17.Bd4 Nf6 18.Ne4 h6
 

White is down a piece and two pawns, but his Rooks are knocking on Black's front door, While Black's are still in the garage.

19.Bxf6

Rybka suggests preparing for a breakthrough with 19.Be5, as in 19...d6 20.Nxd6 cxd6 21.Rxd6+ Bxd6 22.Qd4 Qd7 23.Bxd6 Rf8 24.Be7+ Ke8 25.Bxf8+ Kf7 26.Re7+ Qxe7 27.Bxe7 Kxe7



analysis diagram





Both Rybka and Houdini see White as having almost equalized in this unbalanced position.

With the text, White clears the lines for his Rooks, but Black's defensive resources prove sufficient to hold off the attack.

19...Bxf6 20.Nxf6 Qxf6 21.f4


21...d6 22.Re4 Bf5 23.Red4 Qe6 24.Qb4 Qxa2 25.Qxb7


White's Queen has finally broken through, but so has Black's.

25...Qb1+ 26.Kd2 Qc2+ 27.Ke3 Re8+ 28.Kf3 Qe2+ 29.Kg3 Re3+ 30.Kh4 Qf2 checkmate






graphic by Jeff Bucchino, the King of Draws

Tuesday, September 20, 2011

On the Sidelines


Many lines in the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) feature the premature development of White's Queen. Black must deal with this, often by exchanging Queens, or find his King at risk.

The following game turns this dilemma on its head, however: White does not move his Queen early; Black develops his own Queen, anyhow, but is unable to exchange it; White forces the exchange of Queens himself; and then White goes on to create a checkmate attack, anyhow.

Wall,B - Caynaboos
FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bb4+ 7.c3


7...Bxc3+

A straightforward way to return the piece while keeping the initiative. The strongest reply, as we have seen before, is the snarky 7...Qh4, as in Teterow - geneve, lightning, FICS 2011 (1-0, 19).

8.Nxc3 Nc6 9.0-0 Qf6


The move ...Qf6 can frequently be strong against the Jerome Gambit, but mostly as a threat to exchange Queens and extinguish White's attacking chances. In this case, the more pedestrian 9...d6 might have been stronger.

Interestingly enough, White forces the exchange of Queens himself a few moves later.

10.e5 Qg6 11.Qf3+ Ke8 12.Nb5 Kd8


13.Qf8+ Qe8 14.Qxe8+ Kxe8 15.Nxc7+ Ke7 16.Nxa8 Nxd4 17.Bg5+ Ke6


White is the exchange and a pawn ahead, but the significant advantage that he has is in his development: even without Queens on the board he can whip up an attack on the enemy King.

18.Nc7+ Kxe5 19.Rae1+ Kd6 20.Bf4+ Kc6 21.Rc1+ Kb6 22.Nd5+ Kb5 23.Rxc8 Ne6


 24.a4+ Kxa4 25.Ra1+ Kb3 26.Be5 Black lost on time


Mate was unavoidable.

Wednesday, July 27, 2011

Gloom and Doom

Although I have occasionally been accused of having the demeanor of Mr. Rogers on muscle relaxants, I do have times when I am serious, or even downright gloomy take the "Update: 8...Qf6" post, for example.

Here is another cautionary tale.

Teterow - geneve
lightning, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.d4

This move, rather than 6.Qh5+, was originally Alonzo Wheeler Jerome's preference.

6...Bb4+


This is an odd move, but it reflects an inconvenient fact, that Black has many ways of dealing with the Jerome Gambit, including choosing which piece(s) he wants to return – and in what way.

The move deserves a look, if only because it has been played by dismissive humans ("sure, why not?") and calculating computers.

7.c3 Qh4


How's that for a kick in the head? Just when you were saying to yourself, "Well, at least he didn't play 6...Qh4!?"

By the way, as long as I am mentioning 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf6+ Kxf7 5.Nxe5+ Nxe5 6.d4 Qh4, it is necessary to correct and update some of what I wrote in "A Pie-in-the-Face Variation" about a year and a half ago.

Today The Database contains 167 games with the 6.d4 Qh4 line. That's 26 games less than I thought that I had in November 2009, but perhaps that is a result of subsequently cleaning up my databases.

Also, 50 of the current games – about 30% of the 6.d4 Qh4 line – are now human-vs-human encounters, as opposed to only 8 (4%) in the original post. White's scoring has dropped from 50% to 29% amongst humans, which is in the right direction, but it is the ridiculously high 74% for all of the games in The Database. (Again, that is the impact of computer-vs-computer games largely selected by the source for White wins.)

8.cxb4

The dynamics of the current position are very similar to that of the position without 6...Bb4+ 7.c3. What that means is that White's best move here after 7...Qh4 has to be 8.0-0. Rybka 3, given 5 minutes per move in "blunder check" mode, further suggested 8...Nc6 9.cxb4 Qxe4 10.b5 Nce7 11.Re1 Qf5 12.Re3 Qxb5 13.Nc3 Qb6 14.Qh5+ Qg6 15.Qc5 b6 16.Qxc7 Qc6 17.Qe5 d6 18.Qg5 h6 when Black has an edge (about 3/4 of a pawn).





analysis diagram







I am not convinced that this is the best path for Black to take, however.

If I were playing the defense, after 6...Bb4+ 7.c3 Qh4 8.0-0. I would prefer the as-yet-unplayed 8...Ng4, answering 9.h3 with 9...Be7. Perhaps Rybka downgrades this line a bit because White can exchange Queens with 10.Qxg4.

Anyhow, the text move is very dangerous and Black takes charge.

8...Qxe4+ 9.Qe2

A bit better is 9.Kf1, covering the g2 pawn, but after 9...Qd3+ 10.Qe2 Qxe2+ 11.Kxe2 Nc6 Black is clearly better in an uncomplicated game. As it it, the game transposes into this line.

9...Qxe2+ 10.Kxe2 Nc6


11.Rd1 Nxb4 12.Na3 Nf6 13.Re1 Re8+ 14.Kf1 Rxe1+ 15.Kxe1 d5


16.Be3 Bf5 17.Nb5 c6 18.Nc3

A final slip. 

18...Nc2+ 19.Ke2 Nxa1 Black resigned


Looks like there is more work to be done on the 6...Bb4+ variation. With wins in The Database by Jerome Gambit Gemeinde members Darrenshome, HauntedKnight, jfhumphrey, stretto, Teterow, yorgos and, of course, Bill Wall – there is plenty of hope.

Thursday, August 27, 2009

Lightning Strikes

As science fiction stories developed, I noticed that the top speed that a rocket could travel went from "the speed of light" to "the speed of thought" – the latter being much, much faster, I guess.

Below are some Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bx5 4.Bxf7+) games played at "lightning" speed – three minutes (or less) per side per game. They're entertaining, but some seem to reverse the science fiction hierarchy, as the moves of the lightning games sometimes seem to occur faster than the speed of thought...

ItsAllBullCheck - Jolema
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d4 Bxd4 6.c3 Bc5 7.Qb3+ Ke8 8.0-0 Nf6 9.Bg5 d6 10.Nbd2 Bg4 11.Qxb7 Rb8 12.Qxc6+ Ke7 13.b4 Black resigned

ItsAllBullCheck - NightEagle
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Bxf7+ Kxf7 5.Nxe5+ Ke8 6.Qh5+ Ke7 7.Qf7+ Kd6 8.Nc4+ Kc6 9.Qd5 checkmate

ItsAllBullCheck - Nineyes
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kf8 5.d4 Nxd4 6.Bb3 Nxb3 7.axb3 Qf6 8.0-0 d6 9.Bg5 Qg6 10.Bh4 Bg4 11.Bg3 h5 12.Nh4 Qxe4 13.Kh1 Bxd1 White resigned

ItsAllBullCheck - Nineyes
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d4 exd4 6.c3 d5 7.exd5 Qxd5 8.Ng5+ Kf8 9.0-0 Nf6 10.cxd4 Nxd4 11.Nc3 Qf5 12.Qb3 Nxb3 13.axb3 Be6 White resigned

ItsAllBullCheck - alexborz
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d4 Bxd4 6.c3 Bc5 7.Qd5+ Ke8 8.Qxc5 d6 9.Qd5 Bg4 10.Ng5 Nf6 11.Qf7 checkmate

ItsAllBullCheck - alexborz
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d4 exd4 6.c3 Nf6 7.cxd4 Bxd4 8.Ng5+ Kg6 9.f4 d5 10.f5+ Kh6 11.Nf7 checkmate

ItsAllBullCheck - chakku
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5 4.Bxf7+ Kxf7 5.Nxe5+ Ke8 6.Qh5+ g6 7.Nxg6 hxg6 8.Qxh8 Nf6 9.Qh3 d5 10.Qg3 Qe7 11.Qxg6+ Qf7 12.Qg3 Nxe4 13.Qd3 Qxf2+ 14.Kd1 Black resigned

ItsAllBullCheck - geneve
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d4 Bxd4 6.c3 Bb6 7.Qd5+ Ke8 8.Ng5 Qf6 9.0-0 Nge7 10.Qb3 Rf8 11.Nf3 d6 12.Bg5 Qe6 13.Bxe7 Qxb3 14.Nbd2 Qe6 15.Bxf8 Kxf8 White resigned

ItsAllBullCheck - luisfveloz
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d4 exd4 6.c4 Nf6 7.Ng5+ Kg6 8.f4 h6 9.f5 checkmate

ItsAllBullCheck - sympatoche
lightning game FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d4 Bxd4 6.c3 Bb6 7.Bg5 Qe8 8.Qb3+ Qe6 9.Qc2 d6 10.Be3 Nf6 11.Ng5+ Black resigned