The following game can be looked at as a series of riddles posed to the "hero" (that would be me, I guess) on his way to an unexpected victory - isn't that the only kind of win for White that comes in the Jerome Gambit?
Sadly (for him), my opponent could not solve his own final riddle...
I have given game references for early in the play, to see how to deal with riddle #1 (7...Qe7, the Jerome Defense to the Jerome Gambit, by the way) and riddle #2 (9...Nh6), but after that you are largely on your own - as I was.
perrypawnpusher - Kleini
blitz, FICS, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8 7.Qxe5 Qe7 8.Qf4+
I would rather not exchange Queens at this point.
8...Qf6
The alternative 8...Nf6 is as old as two Jaeger,D - Jerome,A correspondence games from 1880, wins for Black in 14 and 40 moves.
At a faster time control, I have been more successful: perrypawnpusher - ERICOLSON, blitz, FICS, 2007 (1-0, 33);
perrypawnpusher - frencheng, 10 5 blitz, FICS, 2010 (½-½ , 31); perrypawnpusher - jonathankochems, blitz, FICS, 2010 (1-0, 39); and perrypawnpusher - Chesssafety, Chess.com, 2012 (1-0, 25).
9.Qg3
Not 9.Qxc7? Qxf2+ 10.Kd1 d6.
9...Nh6
An interesting novelty of questionable value.
Previously seen have been 9...d6 in Wall,B - Guest340293, Playchess.com, 2012 (1-0, 41), perrypawnpusher - JoseSoza, Chess.com, 2012 (0-1, 37), and Wall,B - Josti, Playchess.com, 2013 (1-0, 26); and 9...Bd6 in perrypawnpusher - molerat, blitz, FICS, 2010 (1-0, 23).
10.Nc3 d6 11.Nd5 Qf7 12.0-0 c6
13.Nc3
Houdini 3's solution to the riddle of this position is 13.d4!? The silicon superstar sees White drawing by repetition after 13...cxd5 14.dxc5 dxe4 (14...dxc5 15.Bxh6 gxh6 16.Qd6+ Kg7 17.Qg3+ etc.) 15.Bxh6 gxh6 16.Qxd6+ (16.f3!? is an interesting attempt for more, e.g. 16...e3 17.Rfe1 Bf5 18.Rxe3 Qf6 19.Qf4 Rg8 20.cxd6 ) Kg7 17.Qg3+ Qg6 18.Qc7+ Qf7 19.Qg3+, etc.
It's all a bit over my head. Okay, more than "a bit".
13...Be6 14.d3
Again, 14.d4!? seems to be the key to the position, 14...Bb4 15.a3 Bxc3 16.Qxd6+ Qe7 17.Qf4+ Kg8 18.bxc3 and Black's edge is minimal.
14...Qg6
15.Qxg6
By now the alternative (according to Houdini 3) should be predictable: 15.d4!? Bb4 16.a3 Bxc3 17.Qxd6+ Kg8 18.bxc3 Nf7 with a small edge to Black.
15...hxg6
White has two pawns for his sacrificed piece.
The Knight escapade that I started with my next move was a bad idea, and led to a lost position. I should have moved the piece to the Kingside with 15...Ne2.
16.Na4 Bd4 17.c3 Bf6 18.b3 b5 19.Nb2 Bxc3
20.Rb1 Ke7 21.Nd1 Bd4 22.Ne3 Ng4 23.h3 Nxe3 24.fxe3 Be5 25.d4 Bg3 26.Rf3 Bh4
Black's two Bishops are scary. He just has to be careful, and he can bring home the point.
Of course, that was true 20 moves ago, too.
27.Ba3 Rhf8 28.Rbf1 a5
I don't blame you if you didn't shout "He should have exchanged Rooks before playing that move!" I didn't realize that it was that critical, either.
29.Bxd6+
Exchanging Rooks, too, here is supposed to be stronger, according to Houdini 3. I was just glad to have a shot at bringing the game closer to equal.
29...Ke8
Wow. Surprised by my move, my opponent stumbles hard. That's blitz for you.
Instead, after 29...Kxd6 30.Rxf8 Ra7!? Houdini 3 believes Black's two Bishops balance out White's Rook and two extra pawns. Play would remain tricky, but if White can collect and/or exchange some pawns, he should be able to split the point.
30.Rxf8+ Black resigned