My second win with the Jerome Gambit, in the second round of the "Italian Game Classic" tournament at Chess.com, was a scary one. My opponent played aggressively and had some very interesting ideas. At one point, I decided to trust the "Jerome pawns" and threw them forward - backed up by my Rooks. It wasn't the "best" play, but it was enough to shake my opponent and give me a way out of the woods. I gathered in the full point.
The game is fun to play over, but do not overlook the notes - especially if you plan on playing (or defending against) the Jerome Gambit.
perrypawnpusher - FedeMamut
Italian Game Classic, Chess.com 2019
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
After the game was over, I ran it through the computer at Chess.com. I was delighted to see that it marked "4.Bxf7+" as a "book" move. I decided to rely on the analysis for my notes here.
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+
The Chess.com computer commented that this move is "excellent", although 6.d4 is "best".
For the record, The Database has 4,442 games with 6.Qh5+ (White scores 56%) and 2,024 games with 6.d4 (White scores 55%). So, 6.Qh5+ is twice as popular as 6.d4, but both moves score similarly.
6...Kf8
The Jerome Defense to the Jerome Gambit, played successfully by Alonzo Wheeler Jerome in two correspondence games against Daniel Jaeger in 1880.
Again, the computer commented that this move is "excellent", although 6...Ke6 is "best".
The Database has 665 games with 6...Kf8, with White scoring 50%, while it has 1,102 games with 6...Ke6, with White scoring 53%. Black has chosen "the road less followed", but one that has been better for the defenders.
7.Qxe5 d6
Once more, the computer opined that while 7...d6 was "excellent", 7...d5 was "best". I was beginning to think that when it came to the end of the game, it would suggest that FedeMamut came in "second place", while I came in "next to last".
Still, The Database has 412 games with 7...d6, with White scoring 48%. Of note, there are only 2 games with 7...d5, and Black won both of them.
8.Qg3 Qe7
The computer said this move was an "inaccuracy", while 8...Nf6 was "best". Still, it rated Black as clearly better.
The Database has only 8 games with 8...Qe7, with White scoring 63%.
9.Nc3
Likewise, an "inaccuracy", while 9.d3 would be "best". At this point, I decided to get Stockfish 10's opinion. It agreed with the Chess.com computer. Figures.
For the record, I played 9.d3 in perrypawnpusher - frencheng, 10 5 blitz, FICS, 2010 (1-0, 19)
9...Nf6
Interestingly enough, the Chess.com computer rated this move as "good", but preferred the novelty, 9...h5, as "best". Keep that in mind.
10.d3 c6 11.O-O h5
The Chess.com computer rated this move as an "inaccuracy", preferring 11...Kf7 as "best". It was looking at Black's King safety, and was recommending that he castle-by-hand.
I like the aggressive pawn move - it threatens White's King's safety, makes active use of Black's Rook, and still leaves Black better. Moreover, in future move suggestions, the computer suggested the weakening h2-h4 for White, an additional benefit of Black's "inaccuracy".
[to be continued]
I won my last Jerome Gambit in the current Chess.com Giuoco Piano Thematic Tournament, so it is time, again, for me to sit and wait and see who catches or bypasses me.
In the meantime, it is fun to share the game, as it required some strategic re-thinking on my part, as well as a pleasant return to some endgame understanding that I acquired about 35 years ago, from a match game I played against my boss.
perrypawnpusher - keshavdmutkule
Giuoco Piano Thematic Tournament, Chess.com, 2016
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. Bxf7+
The Giuoco Piano Thematic Tournament is a 10-player, double round robin, which means that I had 9 chances to play the Jerome Gambit - and, as it turned out, I played 8 at the same time to start the tournament! (I had Black against keshavdmutkule first.) I finished with 4 wins, 3 wins on time, and 2 losses.
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8
Ah, yes, the Jerome Defense to the Jerome Gambit - both care of Alonzo Wheeler Jerome. The defense was played successfully in two correspondence games against Daniel Jaeger in 1880.
To date my record against it is 23-6-3, which is a score of 81%, which is pretty decent.
7.Qxe5 Qe7
Solid. Black's Queen sometimes goes to f6 in different variations, but here it finds itself a different home. I have scored 6-2-2 (70%) against this.
7...d6 was seen in perrypawnpusher - ulisimbolon, Giuoco Piano Thematic Tournament, Chess.com, 2016, (0-1, 22). (keshavdmutkule would have had to look up that game on the Chess.com website, as it wasn't posted on this blog until recently.)
8.Qf4+ Ke8
I faced 8...Nf6 in the earlier perrypawnpusher - ERICOLSON, FICS, 2007 (1-0, 33); perrypawnpusher - frencheng, 10 5 blitz, FICS, 2010 (1/2-1/2, 31); and perrypawnpusher - jonathankochems, FICS, 2010 (1-0, 39).
The text move strikes me as a bit unusual, and it highlights one of Black's challenges in the Jerome - even if he is still better - and that is: where does his King go?
Of equal interest to me was if my opponent had found this blog, and, more specifically, my notes to my game with auswebby.
9.O-O
I am not sure if the text is an improvement over 9.Nc3, seen in perrypawnpusher - Chesssafety, Chess.com, 2012 (1-0, 25) and perrypawnpusher - auswebby, Giuoco Piano Thematic, Chess.com, 2015 (0-1, 37), but the games could have transposed, anyway.
9...d6
More sedate and more solid than 9...Bd6 as seen in perrypawnpusher - dzetto00, Giuoco Piano Thematic, Chess.com, 2016, (1/2-1/2, 25). (Too bad. I was willing to face that line again.)
10.c3 Nf6 11.d4 Bb6 12.Re1 Kf7
Black plans to castle-by-hand on the Kingside.
13.Nd2
I am used to attacking the Black King along the e-file or f-file, or advancing the "Jerome pawns" to cause chaos in the enemy's ranks.
In this game, however, I realized that there was not likely to be any kind of bashi-bazouk attack; instead, I was going to have to adopt the patient style that I have seen in some of Bill Wall's games, where he establishes a solid pawn center and waits for his opponent to bash himself against it. After all, Black has the advantage, so, by rights, he should be the one attacking, right?
13...Re8 14.Nc4 Kg8 15.Nxb6 axb6 16.f3
[to be continued]
Here's that "overlooked" Jerome Gambit game that I mentioned in my last post, "Another Error, Another Win". It's a painful one to play over, as my opponent offered me an escape from a difficult situation, and I missed it.
perrypawnpusher - alvarzr
blitz, FICS, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qd5+ Ke8
8.Qxc5 Qe7 9.Qe3 Nf6
Or 9...d5 as in Wall,B - Guest497592, PlayChess.com, 2012 (1-0, 23).
10.Nc3 d6
Or 10...Kf7 11.0-0 Rf8 as in perrypawnpusher - frencheng, 20 5 blitz, FICS, 2010 (½-½, 34).
11.0-0 b6
Instead, Black got more aggressive with 11...Be6 12.f4 Ng4 13.Qg3 Qh4 in Wall,B - Hirami,Z, Chess.com, 2011 (1-0, 20) and with
11...Ng4 in Wall,B - CKSP, FICS, 2010 (1-0, 15); but more careful (castling-by-hand) with 11...Rf8 12.f4 Kf7 in perrypawnpusher - chingching, blitz, FICS, 2011 (½-½, 36).
12.f4 Bb7 13.d3
The more forward 13.f5 Ne5 14.d4 followed in perrypawnpusher-Navarrra, blitz, FICS, 2011 (24) and perrypawnpusher - MarkHundleby1, Chess.com, 2013 (1-0, 27).
13...Kd7
Or 13...a6 14.b3 Kd7 15.Ba3 Rae8 as in perrypawnpusher -MRBarupal, blitz, 2010 (0-1, 22)
14.Bd2
A bit better was 14.Qh3+ Ke8 15.b3.
14...Rae8 15.Rae1 Rhf8
One of the reasons that I have shared a lot of links above is to show how many ideas grow out of these Jerome Gambit positions. In the current game, however, as things went on, I began to think less and push pieces more, and this is never a good thing.
16.Qd4 Kc8 17.Qa4 Nd7 18.Qxa7 Nc5 19.Qa3
Pawn grabbing with the Queen is not such a deep idea. Instead, it was time to be more dynamic with play like 19.b4 Na6 20.b5 Nc5 21.f5 Nh8 22.Nd5.
19...Qh4 20.Nd5 Bxd5 21.exd5 Rxe1
22.Rxe1
After the game, Houdini suggested that I should have started looking for a draw here with 22.Qa8+ Kd7 23.Qc6+ Kd8 24.Rxe1 Ne7 25.Qa8+ Nc8 26.g3 Qg4 27.Kg2 Re8 28.Rxe8+ Kxe8 29.b4 Qe2+ 30.Kh3 Qh5+ 31.Kg2 Qe2+ 32.Kh3 Qh5+
22...Kb7 23.g3 Qg4 24.Qc3
Overlooking danger: 24.d4 was necessary.
24...Nxf4
Even stronger: 24...Nh4.
25.Bxf4 Rxf4 26.b4
One last gasp. Where's a good swindle when you need one?
26...Nd7
That should do it. Of course, 26...Rxb4 keeps Black on top.
27.Qc6+
Now White can answer 27...Ka7 with 28.Qxc7+ Ka6 29.b5+ Ka5 30.Qc3+ Ka4 31.Qb3+ Ka5 32.c4 Rxc4 33.dxc4 Qd4+ 34.Re3 and advantage - if he sees it.
27...Kc8 28.Qa8+
Yipes! Instead, my opponent walks into a mate-in-one (28.Re8#) - and I miss it.
We both deserve to lose. I deserved it more.
28...Nb8 29.Re8+ Kd7 30.Re1
Alas, capturing Black's Knight allows him to checkmate me.
30...Rf8 31.Qa4+ Kc8 32.c4 Qd4+ 33.Kh1 Qf2 34.Re8+ Rxe8 35.Qxe8+ Kb7 36.h4 Qxg3 37.Qe4 Qf2 38.Qg2 Qxg2+ 39.Kxg2 Nd7
The endgame is fairly won for Black.
40.d4 b5 41.c5 Nf6 42.cxd6 cxd6 43.Kf3 Nxd5 44.a3 Nc3 45.Kf4 Nb1 46.Kf5 Nxa3 47.Ke6 Kc7 48.Kf7 g6 49.Kg7 Nc2 50.Kxh7 Nxb4 51.Kxg6 Nd5
White's King has gotten his exercise, but it doesn't save the game.
52.Kf5 Nc3 53.h5 b4 54.h6 b3 55.h7 b2 56.h8Q b1Q+ 57.Ke6 Qe4+ 58.Kf7 Qf5+ 59.Ke7 Nd5+ White resigned
I puzzled my way through the following game, even though I didn't need to. It is Bill Wall playing the Jerome Gambit. Of course White wins.
Wall,B - PLKT
FICS, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6
Heading for the Blackburne or Whistler Defenses.
7.Qxe5 Bd6
8.Qd5+
I was puzzled by this move, as experience has shown that after this inaccurate move (better 7...d6 or 7...Qe7) the Black Rook can be taken: perrypawnpusher - tuffnut, blitz, FICS, 2007 (1-0, 33); perrypawnpusher - bakker, blitz, FICS, 2008 (1-0, 20); perrypawnpusher - Kapppy, blitz, FICS, 2009 (1-0, 34); perrypawnpusher - Sirenus, blitz, FICS, 2010 (1-0, 13); perrypawnpusher - frencheng, 7 5 blitz, FICS, 2010 (1-0, 17); and perrypawnpusher - elyza, blitz, FICS, 2010 (1-0, 24);
Furthermore, Bill is always the first to examine the latest version of The Database and mine it for new ideas to inject into his games.
Plus, he has read the almost 1,750 posts here on this blog.
That last fact gave me a thought: with all that information, could a couple of lines of play have been crossed in his mental database? It turns out, that's quite possible.
Looking back at "By the Numbers" (see also "Pulling A Rabbit Out of A Hat" and "I think I have a win, but it will take time...") there is a game similar to today's, coming out of the Semi-Italian Jerome Gambit opening (add 0-0 for White and ...h6 for Black), where the notes indicate that the defender should have played ...Bf8!? instead of that game's ...Bd6, as then the Rook would be poisoned.
Or, maybe this is all just a lot of psychological noodling on my part.
8...Kf8 9.d4 Nf6
10.Qg5 Be7 11.Qe3 d5 12.e5 Ne4
White has his standard two pawns for a piece, while both Black's Knight and King could prove misplaced.
13.0-0 Bg5 14.f4 Bh6 15.h3 Qh4 16.Nc3 Nxc3 17.bxc3 Bf5
Black continues his aggressive play. Perhaps he is familiar with Blackburne's destruction of the Jerome Gambit?
18.c4 c6 19.Ba3+ Ke8
It may not be immediately obvious, but getting the King off of the f-file by moving him into the center is not best.
White can now generate enough excitement to even the game up - or to go for more, if his opponent cooperates.
20.Qb3
Quite possibly this is just the move Black had been hoping for. While he lines up his two Bishops and Queen to find a Blackburne-like mating attack, his opponent's strong piece abandons her monarch.
20...Bxf4
Too hopeful. His Queen had to return home, while giving up material - 20...Qd8 21.Qxb7 Rc8 22.Qxa7 dxc4 - with about an equal game.
21.Qxb7
Bill points out that White has to plunge ahead, as 21.Rxf4? Qxf4 22.Qxb7 Qxd4+ 23.Kh2 Qxe5+ is a terrible alternative.
Now Black has the opportunity to "sacrifice" both of his Rooks, as in the Blackburne game - but without getting the requisite mating attack.
21...Be3+
Best, but not saving.
22.Kh2
The only move. Certainly not 22.Kh1 Bxh3 23.Qxa8+?? Bc8 checkmate.
22...Bf4+
It was time for Black to go for the swindle with 22...Bxh3 23.Qxa8+?? Bc8 checkmate!
Instead, 22...Bxh3 23.gxh3? would have led to a draw by perpetual check 23...Bf4+ 24.Rxf4 Qxf4+ 25.Kg2 Qe4+, etc.
Of course, after 22...Bxh3 23.Qf7+! Kd8 24.gxh3 all is good with White's world.
23.Rxf4 Qxf4+ 24.Kh1 Qh4 25.Qxa8+ Qd8 26.Qxc6+ Kf7 27.cxd5 Black resigned
In the end, even the "Jerome pawns" joined in the attack.
The following game can be looked at as a series of riddles posed to the "hero" (that would be me, I guess) on his way to an unexpected victory - isn't that the only kind of win for White that comes in the Jerome Gambit?
Sadly (for him), my opponent could not solve his own final riddle...
I have given game references for early in the play, to see how to deal with riddle #1 (7...Qe7, the Jerome Defense to the Jerome Gambit, by the way) and riddle #2 (9...Nh6), but after that you are largely on your own - as I was.
perrypawnpusher - Kleini
blitz, FICS, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8 7.Qxe5 Qe7 8.Qf4+
I would rather not exchange Queens at this point.
8...Qf6
The alternative 8...Nf6 is as old as two Jaeger,D - Jerome,A correspondence games from 1880, wins for Black in 14 and 40 moves.
At a faster time control, I have been more successful: perrypawnpusher - ERICOLSON, blitz, FICS, 2007 (1-0, 33);
perrypawnpusher - frencheng, 10 5 blitz, FICS, 2010 (½-½ , 31); perrypawnpusher - jonathankochems, blitz, FICS, 2010 (1-0, 39); and perrypawnpusher - Chesssafety, Chess.com, 2012 (1-0, 25).
9.Qg3
Not 9.Qxc7? Qxf2+ 10.Kd1 d6.
9...Nh6
An interesting novelty of questionable value.
Previously seen have been 9...d6 in Wall,B - Guest340293, Playchess.com, 2012 (1-0, 41), perrypawnpusher - JoseSoza, Chess.com, 2012 (0-1, 37), and Wall,B - Josti, Playchess.com, 2013 (1-0, 26); and 9...Bd6 in perrypawnpusher - molerat, blitz, FICS, 2010 (1-0, 23).
10.Nc3 d6 11.Nd5 Qf7 12.0-0 c6
13.Nc3
Houdini 3's solution to the riddle of this position is 13.d4!? The silicon superstar sees White drawing by repetition after 13...cxd5 14.dxc5 dxe4 (14...dxc5 15.Bxh6 gxh6 16.Qd6+ Kg7 17.Qg3+ etc.) 15.Bxh6 gxh6 16.Qxd6+ (16.f3!? is an interesting attempt for more, e.g. 16...e3 17.Rfe1 Bf5 18.Rxe3 Qf6 19.Qf4 Rg8 20.cxd6 ) Kg7 17.Qg3+ Qg6 18.Qc7+ Qf7 19.Qg3+, etc.
It's all a bit over my head. Okay, more than "a bit".
13...Be6 14.d3
Again, 14.d4!? seems to be the key to the position, 14...Bb4 15.a3 Bxc3 16.Qxd6+ Qe7 17.Qf4+ Kg8 18.bxc3 and Black's edge is minimal.
14...Qg6
15.Qxg6
By now the alternative (according to Houdini 3) should be predictable: 15.d4!? Bb4 16.a3 Bxc3 17.Qxd6+ Kg8 18.bxc3 Nf7 with a small edge to Black.
15...hxg6
White has two pawns for his sacrificed piece.
The Knight escapade that I started with my next move was a bad idea, and led to a lost position. I should have moved the piece to the Kingside with 15...Ne2.
16.Na4 Bd4 17.c3 Bf6 18.b3 b5 19.Nb2 Bxc3
20.Rb1 Ke7 21.Nd1 Bd4 22.Ne3 Ng4 23.h3 Nxe3 24.fxe3 Be5 25.d4 Bg3 26.Rf3 Bh4
Black's two Bishops are scary. He just has to be careful, and he can bring home the point.
Of course, that was true 20 moves ago, too.
27.Ba3 Rhf8 28.Rbf1 a5
I don't blame you if you didn't shout "He should have exchanged Rooks before playing that move!" I didn't realize that it was that critical, either.
29.Bxd6+
Exchanging Rooks, too, here is supposed to be stronger, according to Houdini 3. I was just glad to have a shot at bringing the game closer to equal.
29...Ke8
Wow. Surprised by my move, my opponent stumbles hard. That's blitz for you.
Instead, after 29...Kxd6 30.Rxf8 Ra7!? Houdini 3 believes Black's two Bishops balance out White's Rook and two extra pawns. Play would remain tricky, but if White can collect and/or exchange some pawns, he should be able to split the point.
30.Rxf8+ Black resigned
Almost all of my games with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) played at FICS have been at blitz speed (the one notable exception being a mismatched game against MiloBot). I have decided to try the opening out at slower time controls. The following is my second non-blitz FICS game.
perrypawnpusher - kashifnaseem
standard, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8
The Jerome Variation of the Jerome Gambit.
7.Qxe5 d6 8.Qg3 Qf6
Including this game, The Database has 47 games with this move (reinforcing Black's hold on the dark diagonals), with White scoring 50%. Of interest are the 8 games between mrjoker and PhlebasP, where the first player scored 6-1-1.
Alternatives include 8...Nf6 (64 games in The Database, White scores 52%), as in perrypawnpusher - klixar, blitz, FICS, 2007 (1-0, 33), perrypawnpusher - marianomocoroa, blitz, FICS, 2010 (1-0, 14), perrypawnpusher - salla, blitz, FICS, 2010 (1-0, 18), perrypawnpusher - caterwaul, blitz, FICS, 2010 (1-0, 39); perrypawnpusher - maxmi, blitz, FICS, 2010, (1-0, 42), Wall - Badbeat994, Chess.com, 2010 (1-0, 48), Wall - Milsrilion, Chess.com, 2010 (1-0, 50), and perrypawnpusher - truuf, blitz, FICS, 2011 (0-1, 32).
Also 8...Qe7 (6 games in The Database, White scores 67%) as in perrypawnpusher - frencheng, 10 5 blitz, FICS, 2010 (1-0, 17), perrypawnpusher-dkahnd, blitz, FICS, 2010 (1-0, 20) and Banks,P - Dunne,D, Worcestershire v Derbyshire, 2010, (1-0, 35); and 8...h5 (3 games in The Database, White scores 67%), as in Wall - Thieveyen, Chess.com, 2010 (1-0, 61).
9.0-0
Or 9.Nc3 as in Wall - GoldCoinCollector, Chess.com, 2010 (1-0, 17).
9...g6
Creating a refuge for his King.
10.Nc3 c6 11.d3 Be6
12.Be3 Bd4
Black sees the c3 spot as vulnerable, and figures that if White exchanges off the Bishop, the Queen will recapture and be centrally placed. This is an error that we both missed – which I realized as soon as I played my next move. This is something that I had hoped that "more time on the clock" would fix.
13.Bxd4
Too much of a reflex: after 13.Qxd6+ Black will simply lose the Bishop.
13...Qxd4 14.Kh1 Nf6 15.f4 Ng4
Eyeing the square e3, which no longer has the protection of White's dark-squared Bishop.
16.Rae1
This move is okay (protecting the square, developing a Rook) but after the game Houdini pointed out that I could have pushed 16.f5 anyhow, as I would not be losing the exchange, I would be getting two pieces for a Rook (leaving me up two pawns for the exchange): 16.f5 Ne3 17.fxe6+ Nxf1 18.Rxf1+ Kg8 19.Qg5 and White's Queen is ready to invade Black's fortress.
16...Qb4
This is the kind of move that makes my heart soar, especially after my games against irak, smarlny and chingching – it is dangerous for Black to let his Queen go wandering.
17.f5 gxf5 18.exf5 Bxa2
19.Nxa2
After the game Houdini pointed out that 19.Re4, both threatening to win the Knight at g4 and chase the Queen away from protecting the pawn at d6, was even stronger.
19...Qxb2 20.Qxd6+ Kg8 21.Qe6+ Kg7 22.Qe7+ Kh6 23.Qh4+ Kg7 24.Qxg4+ Kf6 25.Re6+ Kf7 26.Qh5+ Kf8 27.Qh6+ Qg7
I am sure that there was a checkmate after 27.f6, but, having gone up a piece, I decided to play it safe and exchange Queens.
28.Qxg7+ Kxg7 29.f6+ Kf7 30.Re7+ Kf8 31.Rxb7 Re8 32.Rxa7 Rg8 33.f7 Re6 34.Ra8+ Kg7 Black resigned
graphic by Jeff Bucchino, the Wizard of Draws