Showing posts with label sfanel. Show all posts
Showing posts with label sfanel. Show all posts

Saturday, April 21, 2012

Rocket Surgery





perrypawnpusher - MrMef
blitz, FICS, 2012

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+


The Italian Four Knights Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.d4 Re8


Recently seen in HauntedKnight - sfanel, FICS, 2011, (0-1, 13).

8.dxc5 Kg8

This is an improvement over both 8..Nc6 from perrypawnpusher - hudders, blitz, FICS, 2010 (1-0, 13) and 8...Nc4 from perrypawnpusher - TrentonTheSecond, blitz, FICS, 2010 (0-1, 9).

Curiously, the strongest move, 8...Qe7, appears in The Database in two losses for Black, natarajanm - jmarchetti, blitz, FICS, 2008 (1-0, 25) and ARUJ - cippolippo, blitz, FICS, 2009 (1-0, 19).

The Jerome Gambit: it's not rocket surgery.

9.0-0 b6 10.cxb6

Not actually necessary, as 10.f4 followed by 11.e5 will win a piece. The text should, too, but not the way it does.

10...axb6 11.f4 Neg4

12.e5

It is more complicated than this, as Black's advanced Knight covers the f2 square, so first it needs to be kicked with 12.h3.

12...Ba6 13.Re1

Since 13.Rf2 is not possible.

13...Nd5

Missing 13...Qe7, pinning the White e-pawn.

14.Nxd5 Qh4

Suddenly, it did not feel like I had won a piece, but, rather that my opponent had sacrificed one.

15.h3 Qf2+ 16.Kh1 Qh4 17.Kg1

I was ready to accept a repetition of position and a draw. Instead, 17.Qd2 would organize a defense for White, and his threats against the Knight at g4 as well as the pawn at c7 would show an advantage.

17...Qf2+ 18.Kh1 Bb7

MrMef does not want the draw.

19.hxg4

Time was running short (shorter for my opponent) so I grabbed the piece. Later, Rybka suggested protecting the advanced Knight with 19.c4 or challenging the enemy Queen with 19.Re2

19...Bxd5

An oversight. Black would do best to continue his attack with 19...Re6, although 20.f5 is an effective answer, as long as White answers the further 20...Bxd5 with 21.Qe2.

20.Qe2

Totally missing that 20.Qxd5 would come with check

20...Qh4+


Despite White's extra pawns, Black's active pieces give an equal game.

Time was growing shorter.

21.Kg1 Ra4 22.Qf2 Qxg4 23.b3 Raa8 24.c4 Bb7


25.Re3 d6 26.Rg3 Qf5

Not best.

27.Rg5

The same. White could copy Black's attack with 27.exd6 cxd6 28.Bb2

27...Qe4 28.Qg3

Counter-attacking, and offering a Rook, which, if taken, would allow White to force a draw.

28...g6 29.Bb2

29...dxe5 30.Bxe5

This capture gives Black a chance for a swindle. 

30...Rxe5 31.Rxe5

After the better 31.fxe5, Black can win the Rook with 31...Qd4+ 32.Kh2 Qxa1, but 33.Rxg6+ will allow White to force a draw by repetition.

Neither of us had much thinking time left.

31...Qd4+ 32.Qe3

Losing. After the game Rybka suggested 32.Kh2 Qxa1 33.Qh3 Rf8 34.Re7 Rf5 35.Qxh7+ Kf8 36.Qxg6 Kxe7 37.Qxf5 when things are almost balanced, White's extra pawns vs Black's extra piece. 

32...Qxa1+ 33.Kh2 Bc6

Protecting e8. Was 33...Kf8 better?

34.f5

After the game I could laugh at Rybka's suggestion that 34.Re6 still held a draw by picking on the defending Bishop: 34...Bd7 35.Re7 Bf5 36.Re8+ Rxe8 37.Qxe8+ Kg7 38.Qe7+ Kh6 39.Qh4+.

Maybe the Jerome Gambit is rocket surgery.

34...Qxa2 35.Qg3 Qb2 36.fxg6 Bxg2 37.gxh7+


One last, frantic try.

With more than mere seconds available, Black would find 37...Kh8, winning.

37...Kxh7 38.Rh5 checkmate

Egads...

Saturday, February 25, 2012

Beaten, Off Of The Beaten Path



The following game, from the newest version of The Database, shows HauntedKnight, a regular Jerome Gambiteer, wandering into largely unexplored opening territory. He makes some plucky choices, and as a result his opponent loses his way, as well. Still, the last tactical shot goes to the defender.


HauntedKnight - sfanel
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nf6 3.Nc3 Nc6 4.Bc4 Bc5 5.Bxf7+


The Italian Four Knights Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.d4 Re8 8.dxc5


Earlier in the year, White had tried the other capture: 8.dxe5 Rxe5 9.0-0 Nxe4 10.Nxe4 Rxe4 11.Qh5+ g6 12.Qxc5 d6 13.Qd5+ Re6 14.Bg5 Qe8 15.f4 c6 16.Qb3 d5 17.f5 Re2 18.fxg6+ Kxg6 19.Bh4 Rxg2+ 20.Kxg2 Qe4+ 21.Qf3 Qxc2+ 22.Rf2 Qe4 23.Qxe4+ dxe4 24.Re1 Bf5 25.Bg3 Rf8 26.Rd2 Re8 27.Rd6+ Kg5 28.h4+ Kg4 29.Rd4 c5 30.Rc4 b5 31.Rxc5 e3 32.Rxb5 Be4+ 33.Kh2 Kf3 34.Rb3 Bc2 35.Rb4 e2 36.Rf4+ Ke3 37.Rf6 Kd2 38.Rg1 e1Q 39.Bxe1+ Black forfeited on time, HauntedKnight - DrywallRickshaw, FICS, 2011.

8...d5

Several alternatives: 8...Nc4 9.Qd5+ Nxd5 White resigned, perrypawnpusher - TrentonTheSecond, blitz, FICS, 2010;


8...Nc6 9.0-0 Kg8 10.Bg5 Re5 11.f4 Rxg5 12.fxg5 Ne8 13.Qd5+ Black resigned, perrypawnpusher - hudders, blitz, FICS, 2010.


The unplayed 8...Qe7 may be best.

9.Nxd5

Rybka's recommendation, 9.cxd6 Qxd6 10.Qxd6 cxd6, is not for everyone.

9...Nxd5 10.Qh5+

Again, Rybka recommends exchanging Queens (10.Qxd5+ Qxd5 11.exd5) but it is hard to see how White can then reach the kind of tricky position that he needs, in order to induce Black to err.

The text, by comparison, is immediately successful.

10...g6

Of course Black should have played 10...Ng6, as the Knight on d5 is not really hanging, thanks to the pin of the White e-pawn by the Black Rook at e8.

11.Qxh7+ Kf6

"Out of the frying pan, into the fire."

Black's better choice was the dangerous-looking 11...Ke6, when 12.exd5+ Kxd5 (12...Qxd5 is also well met by 13.0-0) 13.0-0 Kc6 14.b4 a5 15.b5+ Kxb5 16.Bf4 Qe7 17.Rab1+ Kxc5 18.Qh6 Kc6 19.Bg3 Qf7 Black has an edge, according to Rybka. 

12.exd5

Played a move too soon.

White could have tried 12.h4!? which looks stronger the more you look at it, with the main threat being, of course, Bc1-g5+.

Black's King can dodge the threat with 12...Ke6 (if 12...Ne7, then 13.Bg5+ Ke6 14.Qg7 Rf8 15.f4 and the heat is on), blocking the e-file, when 13.exd5+ Qxd5 (13...Kxd5 leads to a crazy position after 14.Bg5, where White's threat of a Rook skewer on the d-file trumps Black's discovered check on the e-file!)14.0-0 gives a balanced game where White has 3 pawns for the sacrificed piece, and the much safer King.

12...Nf3+ 13.Kd1 White resigned