I recently encountered a 10-minute game played online at lichess.org that featured a rather unusual line of play for White in the Jerome Gambit - and to be "unusual" in such an unusual opening means that the play got complicated and messy, just the kind of thing that a Jerome Gambit player enjoys taking advantage of!
I have placed all (few) game examples from The Database in the notes, to give Readers an idea of how stressed play can become in the variation.
StatsRowan - firstrow
10 0 blitz, lichess.org, 2016
1.e4 e5 2.Bc4 Nc6 3.Nf3 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.f4 Nf6 8.Qf5+
The usual (and recommended) move is 8.Qxe5+, but White has an interesting idea in mind. In quick games "interesting" often equals "dangerous" and regularly becomes "entertaining".
8...Kf7 9.fxe5 d6
Here we have White's idea and Black's response: White's Queen stays on the f-file and pins Black's Knight, planning to win it with the pawn that has gone to e5; while Black opens up an attack on the Queen.
The alternate move of the Black d-pawn has also been seen. From The Database: 9...d5 10.Qf4 (10.exf6? Bxf5 11.exf5 Qxf6 12.Rf1 Qh4+ 13.g3 Rhe8+ 14.Kd1 Qg4+ 15.Rf3 Qxf3#, Tysonx - cmstub, FICS, 2010; 10.Qf1 dxe4?! [10...Re8!?] 11.exf6 Qxf6? 12.Qc4+ Be6 13.Qxc5 c6? 14.Rf1 Bf5 15.Nc3 Black resigned, Superpippo - Gars, FICS 2002) 10...dxe4?! 11.exf6 Bd6 12.Qe3 (12.Qh4!?) 12...gxf6 13.O-O Qe7 14.Nc3? (14.d4 exd3 15.Qxd3 +/=) 14...Bc5 White resigned, DrRai - abudhabi, FICS, 2013.
10.Qf3
Or 10.Qf4 dxe5 11.Qxe5 Bd6 12.Qd4 Bg3+ 13.hxg3 Qxd4 14.d3 Re8 15.Nc3 Bg4 16.Ne2 Bxe2 17.Kxe2 Nxe4 18.Rf1+ Nf6+ 19.Kd1 Qg4+ 20.Rf3 Re6 21.Bf4 Rae8 22.Rc1 Re1+ 23.Kd2 R8e2+ 24.Kc3 Rxc1 25.Bxc1 Rxg2 26.Rf1 Rxg3 27.Rf4 Qe6 28.b3 Qe5+ 29.Kb4 Qe1+ White resigned, unixo - nurfaza, GameKnot.com, 2008.
10...dxe5 11.Nc3 Bg4
Also seen: 11...c6 12.d3 Bb4 13.O-O Bxc3 14.bxc3 Rf8 15.Bg5 Kg8 16.d4 Qb6 17.Kh1 Nd7 18.Qg3 Rxf1+ 19.Rxf1 exd4 20.Bh6 g6 21.Qd6 Qd8 22.Qxd4 Qe7 23.h3 b5 24.e5 Bb7 25.e6 c5 26.Qxd7 Qxd7 27.exd7 Bc6 28.Rf8+ Rxf8 29.Bxf8 Bxd7 30.Bxc5 a6 31.Kg1 drawn, bobbob78 - panga74, GameKnot.com, 2008.
12.Qg3 Qd7
Or 12...Rf8 13.h3 Bh5 14.d3 Qd4 15.Rf1 Kg8 16.Bd2 Nxe4 17.Rxf8+ Rxf8 White resigned, Petasluk - Belive, FICS, 2006.
13. Qxe5 Rhe8
This routine, not-so-deeply-analyzed move brings trouble.
14.Qxc5 Nxe4 15.Qc4+ Be6 16.O-O+ Kg8 17.Qxe4 Bd5
More trouble. Possibly time problem.
18.Qxd5+ Qxd5 19.Nxd5 c6
The last slip.
20.Nc7 Black resigned
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Thursday, August 18, 2016
Excitment in a Jerome Gambit Sideline
Labels:
abudhabi,
Belive,
bobbob78,
cmstub,
DrRai,
FICS,
firstrow,
GameKnot,
Gars,
lichess.org,
nurfaza,
panga74,
Petasluk,
StatsRowan,
Superpippo,
Tysonx,
unixo
Tuesday, August 16, 2016
Return of the Negative Halo Effect in the Jerome Gambit
The following game is a good example of this dilemma for Black.
perrypawnpusher - NN
Giuoco Piano Thematic Tournament
Chess.com, 2016
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.f4 Bd6
Black has two extra pieces. Why not give one back? How hard can the defense be?
8.Qf5+
8.d4 worked for White in Philidor 1792 - Guest839182, PlayChess.com, 2014, (1-0, 16), but I prefer the text.
8...Ke7 9. fxe5 Bc5
10.d4 Bb4+
The Bishop is not having a good day.
11.c3 Ba5 12.Bg5+ Nf6 13.exf6+ gxf6 14.Qxf6+ Ke8 15.Qxh8+ Black resigned
Black will lose his Queen and be checkmated: 15...Kf7 16.0–0+ Kg6 17.Bxd8 a6 (or just about anything else) 18.Qg8+ Kh6 19.Qg5 checkmate
Sunday, August 14, 2016
Jerome Gambit: Surprise!
In fact, my 51-move loss to Altotemmi (he crushed me with an Evans Gambit, too, and leads the tournament at this point) will require some re-tooling of a particular opening variation... (I am already working on it.)
In the meantime, another critical line in an important game has got me thinking overtime as well.
Who knew that the Jerome Gambit could be as challenging as a "real" chess opening?
Friday, August 12, 2016
Jerome Gambit: Crushing Attack on the King
RK - DR
Internet, 2016
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bxd4 7.Qxd4 d6 8.O-O Nf6
9.Nc3 Re8 10.Bg5 c6
Black would like to keep White's Knight off of d5, where it can join in the attack on the piece at f6. However, a move later he decides to use the same pawn to harass the enemy Queen. This kind of use of time can cause problems.
11.f4 c5 12.Qf2 Ned7 13.Rae1 Kg8 14.Qg3
Black has prudently castled-by-hand, but his development lags, so that even though he has an extra piece, the game is even.
14...b6
Stockfish 7 suggests the humorous 14...Nh5 15.Qf2 Nhf6 16.Qg3 Nh5 etc with a draw. I am sure that White was looking for more than a draw!
White now breaks in the center, and the attack is on.
15.e5 dxe5 16.fxe5 Nxe5
This move adds to Black's pain.
17.Bxf6 Qd7 18.Bxe5 Bb7 19.Rf5 Re7
Of course, if 19...Qxf5 then 20.Qxg7 checkmate.
20.Rg5 Rae8
Black said he was expecting his opponent to play 20...g6 and then he was going to crash through in a few moves with h4-h5-hxg6. He was sure 21.Rxg6+ also wins but he didn't want to exchange so many pieces (21...hxg6 22. Qxg6+ Rg7 23. Bxg7 Qxg7 24. Qxg7+ Kxg7 25. Re7+) just to be up a Knight and needing to march the g and h pawns up the board.
21.Rd1 Black resigned
As White noted, if Black tries to save the Queen with 21...Qc8 then 22.Rxg7+ Kf8 (22...Rxg7 23.Qxg7#; 22...Kh8 23.Rg8#) 23.Rg8+ Kf7 24.Qg7+ Ke6 25.Qf6 checkmate
Wednesday, August 10, 2016
In Search of Eine Schach-Blindenhund...
There is no excitment in winning the following way: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Black forfeited on time. Nor is there in: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Black forfeited on time.
In my next game, while over-thinking in a deep theoretical battle, I overlooked a chance to fork my opponent's King and Queen with one of my "Jerome Pawns"! Luckily for me - unfortunately for my opponent - a half-dozen moves later I was able to fork his King and Queen with my Knight... I certainly could have benefitted from a chess seeing eye dog!
Finally, I reached the following dynamic position in another game, which ended simply, but which should have engulfed me in a forest of complexity:
Once the smoke of the game had cleared, Stockfish 7 recommended as best play here the committal 18...Nxf6 19.Rf4 d5 20.Raf1 Re6 21.c4 c6 22.Qg3 Qe7 23.Nf3 dxc4 24.Ne5 Ke8 25.Qf3 h5 26.Rxf6 Rxf6 27.Qxf6 Qxf6 28.Rxf6 Ke7 29.Rf7+ Kd6 30.Rxh7 Be6 31.Rxh5 c3 32.bxc3 Bxa2 where White would have an edge... I do not think that I could have seen my way clear to get to there.
Instead, my opponent was tempted by the Knight at d2, and after 18...Nxd2 19.Qg3 things looked desperate for Black, although Stockfish 7, again in the post mortem, found a tricky way for Black's King to escape most of the danger: 19...Kf7 20.Qg7+ Ke6 21.Rae1+ Kd5 22.Qf7+ Be6 23.Rf5+ Kc6 24.d5+ Bxd5 25.Qxd5+ Kd7 26.Rd1 Re6 27.f7 c6 28.f8N+ Qxf8 29.Rxf8 cxd5 30.Rxa8 Nc4 31.b3 Ne3 32.Rd2 a6
Easy win for White, right? That's what the computer thinks. I can't see it.
Monday, August 8, 2016
Semi-Italian Jerome Gambit: Encouraged Aggression
In the following game White adopts a quiet continuation, 4.0-0, but when his opponent plays 4...h6 he decides to shift to an aggressive game - with positive results coming quickly.
Abdulsalamfaraj - MarleyIsTheGame
10 0 blitz, lichess.org, 2016
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.O-O h6 5.Bxf7+
White is encouraged by Black's timid pawn move, and transposes to a line in the Semi-Italian Jerome Gambit.
5...Kxf7 6.Nxe5+ Kf6 7.Qh5
This is an improved response over 7.Nxc6 of perrypawnpusher - gmann, blitz, FICS, 2010, (1-0, 39).
7...Nxe5
Weird would be 7...g5 8.Qf7+ Kxe5 9.b4 Bd4 10.c3 Nf6 11.cxd4+ Nxd4 12.Bb2.
8.Qf5+ Ke7 9.Qxe5+ Kf7 10.Qd5+ Kf8 11.Qxc5+ d6 12.Qc4 Nf6
White has regained his sacrificed piece, has two extra pawns, and a much safer King. Black fights back, but cannot keep pace with his opponent.
13.Nc3 c6 14.d3 Qe7 15.Bf4 Be6 16.Qd4 d5
17.exd5 Nxd5 18.Nxd5 cxd5 19.Rae1 Kg8 20.Re5 Qf6
21.Rfe1 Kh7 22.c3 Bd7 23.Rxd5 Qxd4 24.Rxd4 Bc6
Black has castled-by-hand, placed his Bishop on a strong diagonal and linked his Rooks. His three pawn disadvantage makes the likelihood of transitioning to a "safe" Bishops-of-opposite-colors endgame slight.
25.h3 Rhe8 26.Be5 Re7 27.Rg4 Rae8 28.d4 g5 29.Re3 Bd5 30.b3 a5 31.c4 Be6 32.Rgg3 Bf5
The Black Bishop has shifted to defense. It is not enough. It will try harassing White's Queenside pawns, but that will not be enough, either.
33.Rgf3 Bb1 34.a3 Ba2 35.Rf6 Re6 36.Rf7+ Kg6
Black's King is now in a checkmating net as well.
37.Rxb7 a4 38.g4 axb3 39.Rg7 checkmate
Saturday, August 6, 2016
Jerome Gambit: Come One, Come All
There are some risks in playing so many Jeromes at the same time, but how much more difficult can it be than playing the Jerome Gambit in the first place??
As always, I will present the games as I finish them.
Thursday, August 4, 2016
More About The Jerome Gambit
????????????????????????????????????????
The Jerome Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bc3 Bc5 4.Bxf7+.
You might be asking yourself: But is this stuff playable??
Luckily, I have already addressed this - many places on the blog - but especially in the posts "But is this stuff playable??" parts 1 and 2.
Visit the library or bookstore and you will find many helpful introductory books in the "...For Dummies" series. They are very popular.
So - why not a "Jerome Gambit for Dummies" book?
That was my inspiration for a series of posts - "Jerome Gambit for Dummies" 1, 2, 3, 4 and 5.
Later I offered "The Return of Jerome Gambit for Dummies" 1, 2, 3, 4, 5, 6, 7 and 8.
Wondering how others play the Jerome Gambit? I have collected over 55,000 Jerome Gambit and related games in "The Database".
What if a strong human player and a team of computers decided to take on the Jerome Gambit? What if, after their first game, the human played another game (changing colors) against another computer, using the line played by the first player? What if this "consultation", getting deeper into the heart of the opening, continued for 30 games?
This is what is chronicled in the posts "Jerome Gambit: Drilling Down" from part 1 to part 30. Definitely worth checking out.
There are plenty of Jerome Gambit games played by (or against) computers mentioned on this blog, but let me point out a couple of classic collections - "Ionman vs the Bots" and"Jerome Gambit and the Perfesser" parts 1, 2, 3 and 4.
You might prefer the "Bots on Our Side" series 1, 2 and 3.
Of course, I would be remiss if I left out one of the funniest blog post, thanks to Geoff Chandler's wicked imagination. Please enjoy "Mars Attacks!"
The Jerome Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bc3 Bc5 4.Bxf7+.
You might be asking yourself: But is this stuff playable??
Luckily, I have already addressed this - many places on the blog - but especially in the posts "But is this stuff playable??" parts 1 and 2.
Visit the library or bookstore and you will find many helpful introductory books in the "...For Dummies" series. They are very popular.
So - why not a "Jerome Gambit for Dummies" book?
That was my inspiration for a series of posts - "Jerome Gambit for Dummies" 1, 2, 3, 4 and 5.
Later I offered "The Return of Jerome Gambit for Dummies" 1, 2, 3, 4, 5, 6, 7 and 8.
Wondering how others play the Jerome Gambit? I have collected over 55,000 Jerome Gambit and related games in "The Database".
What if a strong human player and a team of computers decided to take on the Jerome Gambit? What if, after their first game, the human played another game (changing colors) against another computer, using the line played by the first player? What if this "consultation", getting deeper into the heart of the opening, continued for 30 games?
This is what is chronicled in the posts "Jerome Gambit: Drilling Down" from part 1 to part 30. Definitely worth checking out.
There are plenty of Jerome Gambit games played by (or against) computers mentioned on this blog, but let me point out a couple of classic collections - "Ionman vs the Bots" and"Jerome Gambit and the Perfesser" parts 1, 2, 3 and 4.
You might prefer the "Bots on Our Side" series 1, 2 and 3.
Of course, I would be remiss if I left out one of the funniest blog post, thanks to Geoff Chandler's wicked imagination. Please enjoy "Mars Attacks!"
Tuesday, August 2, 2016
Jerome Gambit Explosion
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Last month, July 2016, saw an explosion of visits to this site - over 2 1/2 as many Readers as those who stop by on an average month.
Some of this was due to a large increase in Readers from Russia. Добро пожаловат!
While the second largest group of visitors in July was from the USA, I was astonished to see that the third largest group was from - the Republic of Mauritius! Bienvenue and welcome!
There are over 2,250 posts on this blog, and many more are planned. A brief suggested introduction:
It all starts with "Welcome!", a look at the earliest published analysis "In The Beginning...", and the most notorious Jerome Gambit game (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) - "Nobody expects the Jerome Gambit!",
About Alonzo Wheeler Jerome, the "inventor" of the Jerome Gambit, see "The Man, The Myth, The Legend..."
For early players and analyists see "The Jerome Gambit Gemeinde (early)". For a more recent list, see "The Jerome Gambit Gemeinde (modern)". (The latter certainly bears updating.)
What are the most important Jerome Gambit games? The list is changing, but take a peek at "The Classics I (a first look)" and "The Classics II (a first look)" for a start.
After that, you can search for a favorite move or line, or track down a favorite player (try: Blackburne, Philidor1792 and Wall for starters; or check out my modest games - perrypawnputher) - or just wander around.
Be sure to know that if you have Jerome Gambit games that you have played, I would love to see them and share them with other readers.
-Rick
Subscribe to:
Posts (Atom)